Player Matchup

Serqet
Serqet
Killamang
Serqet
Level 57
God Stats
1W - 1L
1,287 SR
Queue Stats
27W - 22L
1,569 Elo+
Solo
Ymir
Ymir
Shartkootchereee
Ymir
Level 77
God Stats
3W - 5L
1,625 SR
Queue Stats
46W - 32L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
hodrickhashands
Baron Samedi
Level 144
God Stats
15W - 2L
1,702 SR
Queue Stats
45W - 30L
1,482 Elo+
Party 2
Team Averages
Level 93
1,538 SR
1,533 Elo+

VS

Team Averages
Level 109
1,661 SR
1,542 Elo+
Chaac
Chaac
BigggyK
Chaac
Level 104
God Stats
9W - 10L
1,796 SR
Queue Stats
71W - 56L
1,562 Elo+
Party 1
Ymir
Ymir
Nutcracker6
Ymir
Level 108
God Stats
2W - 4L
1,715 SR
Queue Stats
90W - 74L
1,551 Elo+
Party 1
Thor
Thor
TheAlmightySteee
Thor
Level 115
God Stats
38W - 30L
1,470 SR
Queue Stats
204W - 214L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Killamang
Serqet
20
5 / 7 / 15
14,517
691
17,822
25,075
20,244
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
6 / 2 / 15
15,486
737
15,563
29,928
44,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
hodrickhashands
Baron Samedi
20
12 / 3 / 9
16,363
779
36,499
17,562
10,869
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigggyK
Chaac
20
4 / 5 / 5
14,545
693
22,351
29,042
28,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 9 / 6
12,939
616
10,968
29,683
14,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 9 / 4
13,299
633
18,786
23,019
10,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
23
Kills
12
12
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigggyK
Chaac
4
5
5
1.3
W
Serqet
Killamang
Serqet
5
7
15
1.79
L
3
9
6
0.67
W
6
2
15
6.75
L
5
9
4
0.78
W
Baron Samedi
hodrickhashands
Baron Samedi
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,884
Damage
52,105
72,565
Taken
81,744
75,705
Mitigated
52,896
24,529
Healing
12,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigggyK
Chaac
22,351
2,971
789
9,547
29,042
28,563
0
16,761
10,357
0
67,573
W
Serqet
Killamang
Serqet
17,822
3,677
0
3,533
25,075
20,244
1,678
3,813
21,262
0
55,168
L
10,968
3,626
0
2,151
29,683
14,188
0
20,828
8,489
45,096
0
W
15,563
4,036
945
7,807
29,928
44,592
280
4,203
25,725
46,321
0
L
18,786
3,609
0
500
23,019
10,145
0
14,916
7,212
0
49,229
W
Baron Samedi
hodrickhashands
Baron Samedi
36,499
4,814
5,400
6,844
17,562
10,869
1,024
3,726
13,836
95,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
40,783
235
Minions Killed
222
11
Camps Cleared
5
1,125,910
Distance Traveled
985,078
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,545
693
100
5
1
366,912
4
W
Serqet
14,517
691
50
2
9
382,892
3
L
Ymir
12,939
616
56
3
0
291,310
3
W
Ymir
15,486
737
51
2
0
381,639
3
L
Thor
13,299
633
66
3
4
326,856
1
W
Baron Samedi
16,363
779
134
6
2
361,379
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role