Player Matchup

Achilles
Achilles
D3LE37
Achilles
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,302 Elo+
Party 2
Chaac
Chaac
Farrenthedream
Chaac
Level 25
God Stats
2W - 5L
1,148 SR
Queue Stats
2W - 6L
1,191 Elo+
Party 2
Neith
Neith
HeliArc
Neith
Level 47
God Stats
2W - 4L
1,363 SR
Queue Stats
25W - 42L
1,376 Elo+
Party 2
Da Ji
Da Ji
LordCarinn
Da Ji
Level 67
God Stats
3W - 7L
1,465 SR
Queue Stats
226W - 249L
1,409 Elo+
Solo
Anubis
Anubis
MxAlan
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,117 Elo+
Party 2
Team Averages
Level 36
1,395 SR
1,279 Elo+

VS

Team Averages
Level 73
1,612 SR
1,402 Elo+
Morgan Le Fay
Morgan Le Fay
Essale
Morgan Le Fay
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
7W - 7L
1,203 Elo+
Party 1
Ares
Ares
Olfrilly
Ares
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,403 Elo+
Party 1
Geb
Geb
alejandro25
Geb
Level 106
God Stats
4W - 0L
1,985 SR
Queue Stats
12W - 10L
1,538 Elo+
Party 3
Mercury
Mercury
el-Milton-Game
Mercury
Level 107
God Stats
4W - 2L
1,576 SR
Queue Stats
184W - 200L
1,474 Elo+
Solo
Cupid
Cupid
hiram29
Cupid
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D3LE37
Achilles
16
0 / 3 / 0
10,297
368
9,404
25,413
29,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
4 / 4 / 0
13,014
465
20,823
26,685
40,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Neith
HeliArc
Neith
17
1 / 8 / 0
11,300
404
12,895
19,283
9,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
20
5 / 3 / 2
13,459
481
10,114
21,986
12,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
MxAlan
Anubis
16
0 / 8 / 2
10,134
362
8,895
23,046
13,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Essale
Morgan Le Fay
19
3 / 4 / 6
12,736
455
14,890
17,951
10,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
19
1 / 1 / 9
11,541
412
10,927
21,512
27,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
2 / 0 / 14
10,960
391
9,700
23,153
32,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 5 / 8
15,294
546
26,171
26,728
16,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
hiram29
Cupid
20
10 / 1 / 8
12,831
458
23,994
16,387
9,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
10
Kills
26
26
Deaths
11
4
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Achilles
D3LE37
Achilles
0
3
0
0
W
Morgan Le Fay
Essale
Morgan Le Fay
3
4
6
1.5
L
4
4
0
1
L
Neith
HeliArc
Neith
1
8
0
0.13
L
Da Ji
5
3
2
2
L
Anubis
MxAlan
Anubis
0
8
2
0.13
W
Ares
1
1
9
5.5
W
2
0
14
9
W
10
5
8
2.8
W
Cupid
hiram29
Cupid
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,131
Damage
85,682
116,413
Taken
105,731
105,898
Mitigated
96,244
37,228
Healing
20,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
D3LE37
Achilles
9,404
1,699
0
6,226
25,413
29,147
0
6,809
18,604
0
50,035
W
Morgan Le Fay
Essale
Morgan Le Fay
14,890
1,128
286
4,616
17,951
10,678
1,602
2,934
15,017
77,665
0
L
20,823
3,630
18
10,593
26,685
40,852
234
10,622
16,063
0
89,293
L
Neith
HeliArc
Neith
12,895
4,387
0
1,941
19,283
9,736
98
5,814
13,469
0
83,646
L
Da Ji
10,114
1,790
0
9,286
21,986
12,365
144
3,289
18,697
0
109,556
L
Anubis
MxAlan
Anubis
8,895
1,117
228
8,936
23,046
13,798
490
9,115
13,931
55,492
0
W
Ares
10,927
1,529
0
5,367
21,512
27,451
517
4,048
17,464
47,499
0
W
9,700
980
0
2,480
23,153
32,016
536
227
22,926
50,828
0
W
26,171
14,197
0
2,432
26,728
16,147
138
794
25,934
0
178,921
W
Cupid
hiram29
Cupid
23,994
13,026
1,589
3,974
16,387
9,952
1,974
892
15,495
0
108,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,204
Gold Earned
63,362
584
Minions Killed
605
0
Camps Cleared
0
2,448,257
Distance Traveled
2,510,381
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,297
368
79
3
0
531,914
11
W
Morgan Le Fay
12,736
455
119
4
0
438,185
0
L
Chaac
13,014
465
140
5
0
481,329
3
L
Neith
11,300
404
129
5
0
493,233
0
L
Da Ji
13,459
481
157
6
0
517,147
3
L
Anubis
10,134
362
79
3
0
424,634
0
W
Ares
11,541
412
68
2
0
494,876
4
W
Geb
10,960
391
44
2
0
508,694
5
W
Mercury
15,294
546
217
8
0
553,782
1
W
Cupid
12,831
458
157
6
0
514,844
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role