Player Matchup

Fenrir
Fenrir
CharmedIce9466
Fenrir
Level 122
God Stats
2W - 4L
1,371 SR
Queue Stats
299W - 239L
1,619 Elo+
Party 1
Ullr
Ullr
HuntSquishyJack
Ullr
Level 127
God Stats
8W - 10L
1,568 SR
Queue Stats
204W - 144L
1,638 Elo+
Party 1
Yu Huang
Yu Huang
sheeeeshyeet
Yu Huang
Level 96
God Stats
2W - 2L
1,268 SR
Queue Stats
60W - 42L
1,600 Elo+
Party 1
Team Averages
Level 115
1,402 SR
1,619 Elo+

VS

Team Averages
Level 80
1,334 SR
1,320 Elo+
Odin
Odin
HamiTheHamster99
Odin
Level 56
God Stats
5W - 9L
1,401 SR
Queue Stats
86W - 130L
1,268 Elo+
Party 2
Janus
Janus
Slick_Nick-2
Janus
Level 101
God Stats
1W - 3L
1,286 SR
Queue Stats
60W - 85L
1,344 Elo+
Party 2
Bakasura
Bakasura
staygoldcris
Bakasura
Level 83
God Stats
0W - 2L
1,315 SR
Queue Stats
6W - 21L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 10
8,622
862
5,048
9,812
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
8 / 0 / 6
9,028
903
10,890
4,860
2,030
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
sheeeeshyeet
Yu Huang
12
3 / 2 / 8
7,927
793
10,890
8,081
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,676
668
3,891
10,983
8,322
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 4 / 4
7,163
716
7,286
8,225
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
staygoldcris
Bakasura
11
3 / 5 / 1
7,127
713
6,541
10,632
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
4
4
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
1
5
3
0.5
W
8
0
6
11
L
0
4
4
0.5
W
Yu Huang
sheeeeshyeet
Yu Huang
3
2
8
3.5
L
Bakasura
staygoldcris
Bakasura
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,828
Damage
17,718
22,753
Taken
29,840
10,360
Mitigated
15,893
3,712
Healing
1,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,048
1,279
0
2,587
9,812
5,203
0
3,549
5,520
0
13,742
L
3,891
1,498
0
0
10,983
8,322
0
4,955
6,028
0
11,599
W
10,890
4,986
0
750
4,860
2,030
1,068
1,069
3,611
0
27,142
L
7,286
465
0
790
8,225
2,702
0
1,455
6,770
31,722
0
W
Yu Huang
sheeeeshyeet
Yu Huang
10,890
1,658
0
375
8,081
3,127
564
2,455
5,224
37,434
0
L
Bakasura
staygoldcris
Bakasura
6,541
4,435
0
992
10,632
4,869
0
4,790
5,842
0
14,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
20,966
121
Minions Killed
117
5
Camps Cleared
3
550,374
Distance Traveled
580,685
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,622
862
20
2
1
198,202
2
L
Odin
6,676
668
13
1
0
191,446
1
W
Ullr
9,028
903
40
4
4
174,035
2
L
Janus
7,163
716
73
7
1
185,534
3
W
Yu Huang
7,927
793
61
6
0
178,137
2
L
Bakasura
7,127
713
31
3
2
203,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role