Player Matchup

Lancelot
Lancelot
The3rdW0lf
Lancelot
Level 148
God Stats
5W - 1L
1,862 SR
Queue Stats
72W - 41L
1,574 Elo+
Party 1
Odin
Odin
Yung Ma1ibu
Odin
Level 42
God Stats
1W - 0L
1,649 SR
Queue Stats
47W - 39L
1,461 Elo+
Party 1
Kukulkan
Kukulkan
Yung Tango
Kukulkan
Level 125
God Stats
4W - 0L
1,769 SR
Queue Stats
47W - 32L
1,604 Elo+
Party 1
Team Averages
Level 105
1,760 SR
1,547 Elo+

VS

Team Averages
Level 56
1,616 SR
1,551 Elo+
Arachne
Arachne
Stockt0nOG
Arachne
Level 5
God Stats
0W - 2L
1,738 SR
Queue Stats
2W - 5L
1,648 Elo+
Party 2
Atlas
Atlas
tSw1fty93
Atlas
Level 74
God Stats
48W - 46L
1,610 SR
Queue Stats
614W - 593L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
xNaavii
Zhong Kui
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
The3rdW0lf
Lancelot
19
5 / 5 / 6
13,801
657
23,641
28,732
31,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 0 / 11
14,193
676
7,432
14,679
21,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Yung Tango
Kukulkan
20
8 / 1 / 5
15,141
721
34,463
10,656
5,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Stockt0nOG
Arachne
17
2 / 4 / 0
11,992
571
7,639
19,842
12,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
tSw1fty93
Atlas
18
0 / 4 / 5
12,559
598
14,544
26,149
34,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
xNaavii
Zhong Kui
18
4 / 6 / 0
14,260
679
16,987
27,963
21,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
6
6
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Stockt0nOG
Arachne
2
4
0
0.5
W
Lancelot
The3rdW0lf
Lancelot
5
5
6
1.6
W
1
0
11
6.5
W
Kukulkan
Yung Tango
Kukulkan
8
1
5
10.5
L
Atlas
tSw1fty93
Atlas
0
4
5
0.63
L
Zhong Kui
xNaavii
Zhong Kui
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,536
Damage
39,170
54,067
Taken
73,954
58,545
Mitigated
69,115
12,760
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Stockt0nOG
Arachne
7,639
5,555
1,458
3,753
19,842
12,653
267
7,747
12,095
0
17,409
W
Lancelot
The3rdW0lf
Lancelot
23,641
7,156
531
5,921
28,732
31,322
277
16,082
12,238
0
64,347
W
7,432
1,697
79
4,257
14,679
21,429
95
8,138
6,398
0
20,905
W
Kukulkan
Yung Tango
Kukulkan
34,463
1,930
0
1,972
10,656
5,794
1,377
8,487
2,145
123,646
0
L
Atlas
tSw1fty93
Atlas
14,544
4,534
0
1,096
26,149
34,967
0
14,537
11,612
43,772
0
L
Zhong Kui
xNaavii
Zhong Kui
16,987
1,386
0
10,075
27,963
21,495
1,078
12,386
15,577
67,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,135
Gold Earned
38,811
302
Minions Killed
175
10
Camps Cleared
7
1,172,147
Distance Traveled
1,067,721
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,992
571
34
2
2
392,332
0
W
Lancelot
13,801
657
86
4
2
380,218
4
W
Odin
14,193
676
23
1
0
396,779
0
W
Kukulkan
15,141
721
193
9
8
395,150
4
L
Atlas
12,559
598
48
2
1
351,116
1
L
Zhong Kui
14,260
679
93
4
4
324,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role