Player Matchup

Neith
Neith
ChuckTetsa
Neith
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 44L
1,713 Elo+
Party 3
Bacchus
Bacchus
Madam Adamm
Bacchus
Level 127
God Stats
11W - 7L
1,711 SR
Queue Stats
228W - 218L
1,548 Elo+
Party 1
Cabrakan
Cabrakan
Tachanka2Thicc
Cabrakan
Level 109
God Stats
10W - 7L
1,675 SR
Queue Stats
303W - 310L
1,485 Elo+
Party 1
Janus
Janus
The1fluffyturtle
Janus
Level 68
God Stats
0W - 2L
1,501 SR
Queue Stats
73W - 49L
1,701 Elo+
Party 3
Tyr
Tyr
bluehaze399
Tyr
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 25L
1,567 Elo+
Party 3
Team Averages
Level 114
1,577 SR
1,603 Elo+

VS

Team Averages
Level 129
1,656 SR
1,688 Elo+
Pele
Pele
HalfPimpHalfSimp
Pele
Level 98
God Stats
1W - 0L
1,722 SR
Queue Stats
2W - 0L
1,648 Elo+
Party 2
Geb
Geb
LunarisLacrima
Geb
Level 155
God Stats
3W - 0L
1,543 SR
Queue Stats
48W - 22L
1,764 Elo+
Party 2
King Arthur
King Arthur
MythraSaber
King Arthur
Level 159
God Stats
7W - 3L
1,790 SR
Queue Stats
41W - 26L
1,710 Elo+
Party 2
Chiron
Chiron
ReverendFiranel
Chiron
Level 91
God Stats
2W - 1L
1,901 SR
Queue Stats
19W - 6L
1,805 Elo+
Party 2
Merlin
Merlin
Taquitos187
Merlin
Level 141
God Stats
1W - 0L
1,326 SR
Queue Stats
41W - 46L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 4 / 1
10,199
680
20,191
17,271
9,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Madam Adamm
Bacchus
17
3 / 3 / 3
10,304
687
9,546
15,920
14,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
16
1 / 6 / 3
9,652
643
7,000
16,057
13,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
1 / 5 / 5
10,023
668
9,123
12,963
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 7
9,881
659
12,137
17,486
22,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
10,434
696
10,636
15,263
8,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 2 / 13
11,542
769
13,038
19,308
23,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
MythraSaber
King Arthur
20
11 / 0 / 7
12,361
824
23,716
22,281
29,450
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 2 / 7
10,824
722
12,795
7,540
3,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
17
1 / 3 / 7
10,640
709
11,932
11,302
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
10
Kills
20
20
Deaths
10
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Neith
3
4
1
0.88
W
4
3
6
2.33
W
2
2
13
4.25
L
Bacchus
Madam Adamm
Bacchus
3
3
3
1.5
W
King Arthur
MythraSaber
King Arthur
11
0
7
14.5
W
2
2
7
2.75
L
Cabrakan
1
6
3
0.42
W
Merlin
1
3
7
1.5
L
1
5
5
0.7
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,997
Damage
72,117
79,697
Taken
75,694
65,416
Mitigated
70,424
13,332
Healing
13,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
20,191
10,419
0
3,824
17,271
9,474
716
4,793
12,478
0
53,511
W
10,636
2,077
0
1,884
15,263
8,327
814
5,315
9,683
0
30,521
W
13,038
1,029
0
4,245
19,308
23,401
474
5,285
13,734
25,306
0
L
Bacchus
Madam Adamm
Bacchus
9,546
704
0
1,462
15,920
14,197
0
5,280
10,640
38,113
0
W
King Arthur
MythraSaber
King Arthur
23,716
2,830
298
3,233
22,281
29,450
91
6,256
15,618
0
50,820
W
12,795
4,059
1,130
2,040
7,540
3,503
3,335
2,205
5,100
0
50,363
L
Cabrakan
7,000
1,070
0
1,374
16,057
13,735
0
4,952
11,105
19,526
0
W
Merlin
11,932
327
0
470
11,302
5,743
377
5,873
5,111
40,563
0
L
9,123
664
368
1,032
12,963
5,700
258
5,677
7,286
38,856
0
L
12,137
962
0
5,272
17,486
22,310
0
4,268
13,218
0
21,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,059
Gold Earned
55,801
278
Minions Killed
271
0
Camps Cleared
0
1,464,844
Distance Traveled
1,643,028
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,199
680
81
5
0
273,514
3
W
Pele
10,434
696
35
2
0
345,298
3
W
Geb
11,542
769
20
1
0
333,265
0
L
Bacchus
10,304
687
76
5
0
296,809
3
W
King Arthur
12,361
824
58
4
0
350,885
0
W
Chiron
10,824
722
80
5
0
296,674
0
L
Cabrakan
9,652
643
29
2
0
271,794
1
W
Merlin
10,640
709
78
5
0
316,906
5
L
Janus
10,023
668
72
5
0
283,892
1
L
Tyr
9,881
659
20
1
0
338,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role