Player Matchup

Ullr
Ullr
MainHeartless
Ullr
Level 88
God Stats
1W - 3L
1,394 SR
Queue Stats
53W - 44L
1,456 Elo+
Party 2
Sol
Sol
Medical Game420
Sol
Level 22
God Stats
9W - 10L
1,319 SR
Queue Stats
14W - 19L
1,213 Elo+
Party 2
Bacchus
Bacchus
Wombootus
Bacchus
Level 124
God Stats
0W - 1L
1,310 SR
Queue Stats
64W - 46L
1,546 Elo+
Party 2
Team Averages
Level 78
1,341 SR
1,405 Elo+

VS

Team Averages
Level 68
1,440 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
zlJuanlz082
Jormungandr
Level 69
God Stats
2W - 0L
1,319 SR
Queue Stats
85W - 68L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,060
706
6,668
10,945
5,386
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 4 / 2
6,186
619
5,253
9,759
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Wombootus
Bacchus
11
2 / 3 / 4
7,697
770
7,173
12,069
15,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
6 / 2 / 5
8,299
830
11,023
7,855
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
 
Xbalanque
12
3 / 1 / 9
7,886
789
10,057
7,754
3,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
zlJuanlz082
Jormungandr
12
4 / 3 / 9
8,070
807
7,334
12,619
7,314
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
13
13
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
5
4.25
W
Xbalanque
 
Xbalanque
3
1
9
7.5
L
3
6
0
0.5
L
0
4
2
0.25
L
Bacchus
Wombootus
Bacchus
2
3
4
1.33
W
Jormungandr
zlJuanlz082
Jormungandr
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,094
Damage
28,414
32,773
Taken
28,228
25,553
Mitigated
14,091
3,194
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,023
1,115
1,446
1,858
7,855
3,588
361
4,378
3,477
37,963
0
W
Xbalanque
 
Xbalanque
10,057
5,020
0
1,266
7,754
3,189
1,211
3,557
4,197
0
24,490
L
6,668
2,668
0
440
10,945
5,386
0
6,624
4,041
0
26,112
L
5,253
3,366
0
1,839
9,759
4,202
0
6,314
3,191
19,123
0
L
Bacchus
Wombootus
Bacchus
7,173
1,034
0
915
12,069
15,965
0
4,986
6,841
13,619
0
W
Jormungandr
zlJuanlz082
Jormungandr
7,334
1,353
368
3,662
12,619
7,314
260
5,031
7,588
12,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,943
Gold Earned
24,255
78
Minions Killed
111
4
Camps Cleared
5
470,468
Distance Traveled
546,542
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,299
830
69
7
3
197,120
4
W
Xbalanque
7,886
789
25
3
1
172,461
3
L
Ullr
7,060
706
35
4
0
141,641
3
L
Sol
6,186
619
32
3
3
160,587
4
L
Bacchus
7,697
770
11
1
1
168,240
5
W
Jormungandr
8,070
807
17
2
1
176,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role