Player Matchup

Tyr
Tyr
CeeTwo
Tyr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,252 Elo+
Party 1
Cernunnos
Cernunnos
CommanderConvoy
Cernunnos
Level 69
God Stats
4W - 3L
1,498 SR
Queue Stats
57W - 60L
1,444 Elo+
Party 3
Artio
Artio
JustAlio
Artio
Level 42
God Stats
1W - 1L
1,248 SR
Queue Stats
15W - 26L
1,460 Elo+
Party 1
Discordia
Discordia
Skrumft
Discordia
Level 23
God Stats
4W - 3L
1,749 SR
Queue Stats
138W - 157L
1,430 Elo+
Party 3
Neith
Neith
lief473
Neith
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
231W - 239L
1,430 Elo+
Party 3
Team Averages
Level 57
1,499 SR
1,403 Elo+

VS

Team Averages
Level 58
1,410 SR
1,715 Elo+
Hercules
Hercules
DaBeastcad
Hercules
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,672 Elo+
Party 2
Ao Kuang
Ao Kuang
Speedy Kay13
Ao Kuang
Level 58
God Stats
0W - 2L
1,257 SR
Queue Stats
47W - 57L
1,365 Elo+
Solo
Jormungandr
Jormungandr
TheBlueGiraffe
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,946 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Thebuttking7
Tsukuyomi
Level 29
God Stats
0W - 1L
1,293 SR
Queue Stats
13W - 10L
1,752 Elo+
Party 2
Sol
Sol
xvedic
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 8L
1,839 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
CeeTwo
Tyr
20
8 / 11 / 14
15,201
724
24,146
38,805
47,609
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
CommanderConvoy
Cernunnos
20
3 / 8 / 20
13,720
653
21,253
28,078
15,588
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
JustAlio
Artio
20
9 / 6 / 20
15,432
735
12,269
37,785
54,216
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
Skrumft
Discordia
20
5 / 9 / 21
13,789
657
28,833
20,333
10,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
lief473
Neith
20
10 / 6 / 16
15,529
739
54,962
26,889
14,457
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaBeastcad
Hercules
19
0 / 6 / 22
12,626
601
14,109
34,609
57,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Speedy Kay13
Ao Kuang
20
10 / 7 / 13
14,472
689
16,615
34,646
25,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr
TheBlueGiraffe
Jormungandr
20
3 / 7 / 26
15,233
725
17,880
34,739
48,076
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tsukuyomi
Thebuttking7
Tsukuyomi
20
15 / 7 / 12
16,057
765
49,509
35,296
22,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
xvedic
Sol
20
12 / 8 / 13
15,537
740
31,406
28,118
16,065
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
126
35
Kills
40
40
Deaths
35
91
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Tyr
CeeTwo
Tyr
8
11
14
1.36
W
Cernunnos
CommanderConvoy
Cernunnos
3
8
20
1.63
L
Hercules
DaBeastcad
Hercules
0
6
22
1.83
W
Artio
JustAlio
Artio
9
6
20
3.17
W
Discordia
Skrumft
Discordia
5
9
21
1.72
L
Ao Kuang
Speedy Kay13
Ao Kuang
10
7
13
2.36
L
Jormungandr
TheBlueGiraffe
Jormungandr
3
7
26
2.29
L
Tsukuyomi
Thebuttking7
Tsukuyomi
15
7
12
3
W
Neith
lief473
Neith
10
6
16
3
L
Sol
xvedic
Sol
12
8
13
2.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,463
Damage
129,519
151,890
Taken
167,408
142,302
Mitigated
169,606
44,967
Healing
54,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
CeeTwo
Tyr
24,146
3,203
1,074
5,845
38,805
47,609
364
13,706
25,099
0
41,576
W
Cernunnos
CommanderConvoy
Cernunnos
21,253
11,528
1,611
6,108
28,078
15,588
4,204
14,663
13,415
0
52,562
L
Hercules
DaBeastcad
Hercules
14,109
3,340
896
7,898
34,609
57,485
734
9,858
24,751
0
27,110
W
Artio
JustAlio
Artio
12,269
2,022
5,137
10,439
37,785
54,216
446
15,807
21,978
23,227
0
W
Discordia
Skrumft
Discordia
28,833
1,452
974
1,619
20,333
10,432
1,045
7,281
13,052
44,415
0
L
Ao Kuang
Speedy Kay13
Ao Kuang
16,615
3,608
5,821
10,983
34,646
25,407
1,285
7,029
27,617
21,751
0
L
Jormungandr
TheBlueGiraffe
Jormungandr
17,880
2,625
969
3,053
34,739
48,076
351
9,730
25,009
43,345
0
L
Tsukuyomi
Thebuttking7
Tsukuyomi
49,509
15,277
913
12,254
35,296
22,573
1,515
9,788
25,508
0
77,407
W
Neith
lief473
Neith
54,962
32,416
1,972
10,188
26,889
14,457
1,773
14,444
12,445
0
87,028
L
Sol
xvedic
Sol
31,406
12,665
3,334
8,095
28,118
16,065
5,893
4,697
23,421
55,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,671
Gold Earned
73,925
189
Minions Killed
204
0
Camps Cleared
0
1,730,360
Distance Traveled
1,656,713
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
15,201
724
31
1
0
346,221
1
W
Cernunnos
13,720
653
52
2
0
331,544
0
L
Hercules
12,626
601
30
1
0
318,956
0
W
Artio
15,432
735
9
0
0
390,454
0
W
Discordia
13,789
657
26
1
0
324,964
0
L
Ao Kuang
14,472
689
7
0
0
351,587
0
L
Jormungandr
15,233
725
49
2
0
320,277
0
L
Tsukuyomi
16,057
765
59
3
0
365,672
1
W
Neith
15,529
739
71
3
0
337,177
1
L
Sol
15,537
740
59
3
0
300,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role