Player Matchup

Anubis
Anubis
 
Anubis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Maxwell1
Cerberus
Level 56
God Stats
2W - 2L
1,585 SR
Queue Stats
11W - 8L
1,418 Elo+
Solo
Nemesis
Nemesis
StumblingSage22
Nemesis
Level 131
God Stats
2W - 4L
1,579 SR
Queue Stats
85W - 110L
1,379 Elo+
Party 2
Team Averages
Level 84
1,555 SR
1,432 Elo+

VS

Team Averages
Level 90
1,445 SR
1,431 Elo+
Danzaburou
Danzaburou
FathrGrant
Danzaburou
Level 96
God Stats
1W - 1L
1,126 SR
Queue Stats
46W - 51L
1,386 Elo+
Party 1
Olorun
Olorun
papichulloricky
Olorun
Level 67
God Stats
7W - 5L
1,634 SR
Queue Stats
40W - 47L
1,372 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wukongklan
Cu Chulainn
Level 107
God Stats
26W - 17L
1,574 SR
Queue Stats
170W - 163L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 4 / 1
6,384
638
5,571
9,346
4,506
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Maxwell1
Cerberus
11
1 / 3 / 1
7,158
716
4,669
10,960
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 1
5,839
584
3,633
7,975
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FathrGrant
Danzaburou
12
2 / 1 / 6
7,708
771
6,022
5,451
1,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 1 / 4
8,034
803
11,463
4,634
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
wukongklan
Cu Chulainn
12
2 / 0 / 6
7,711
771
7,134
9,880
6,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
9
9
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
1
0.38
W
Danzaburou
FathrGrant
Danzaburou
2
1
6
5
L
Cerberus
Maxwell1
Cerberus
1
3
1
0.5
L
0
2
1
0.25
W
5
1
4
7
W
Cu Chulainn
wukongklan
Cu Chulainn
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,873
Damage
24,619
28,281
Taken
19,965
16,623
Mitigated
10,134
6,472
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,571
729
0
1,977
9,346
4,506
82
4,601
4,745
26,741
0
W
Danzaburou
FathrGrant
Danzaburou
6,022
2,460
0
564
5,451
1,920
490
3,861
1,590
0
24,540
L
Cerberus
Maxwell1
Cerberus
4,669
411
0
2,900
10,960
7,497
0
3,451
7,509
13,885
0
L
3,633
1,401
0
1,595
7,975
4,620
0
3,528
4,447
0
9,983
W
11,463
6,899
465
1,084
4,634
1,626
612
3,262
1,372
26,415
0
W
Cu Chulainn
wukongklan
Cu Chulainn
7,134
1,999
779
3,941
9,880
6,588
244
3,529
6,351
0
21,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,381
Gold Earned
23,453
108
Minions Killed
111
4
Camps Cleared
5
506,010
Distance Traveled
562,521
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,384
638
42
4
0
158,526
3
W
Danzaburou
7,708
771
50
5
1
168,288
3
L
Cerberus
7,158
716
41
4
0
193,489
8
L
Nemesis
5,839
584
25
3
4
153,995
1
W
Olorun
8,034
803
41
4
3
177,247
1
W
Cu Chulainn
7,711
771
20
2
1
216,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role