Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
NobleCrowd
Kumbhakarna
Level 126
God Stats
2W - 1L
1,380 SR
Queue Stats
37W - 37L
1,406 Elo+
Party 2
Tiamat
Tiamat
pyromaniac00000
Tiamat
Level 152
God Stats
1W - 0L
1,411 SR
Queue Stats
49W - 68L
1,479 Elo+
Party 2
Team Averages
Level 141
1,430 SR
1,462 Elo+

VS

Team Averages
Level 118
1,530 SR
1,420 Elo+
King Arthur
King Arthur
Ddogg2400
King Arthur
Level 103
God Stats
1W - 4L
1,385 SR
Queue Stats
61W - 86L
1,390 Elo+
Party 1
Mercury
Mercury
Fear Decays
Mercury
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 91L
1,402 Elo+
Party 1
Baron Samedi
Baron Samedi
edwinram123
Baron Samedi
Level 144
God Stats
3W - 3L
1,706 SR
Queue Stats
106W - 134L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
5 / 3 / 9
11,050
737
20,827
13,433
6,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
NobleCrowd
Kumbhakarna
15
3 / 1 / 11
11,278
752
7,712
16,573
21,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 7
11,240
749
15,325
11,825
10,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ddogg2400
King Arthur
12
2 / 4 / 3
9,093
606
11,551
22,284
16,122
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Fear Decays
Mercury
13
2 / 6 / 1
9,520
635
6,880
15,517
6,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
edwinram123
Baron Samedi
14
2 / 4 / 1
9,416
628
15,013
16,102
8,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
14
Kills
6
6
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
3
9
3.17
L
King Arthur
Ddogg2400
King Arthur
2
4
3
0.88
L
Mercury
Fear Decays
Mercury
2
6
1
0.42
W
Kumbhakarna
NobleCrowd
Kumbhakarna
3
1
11
8.5
L
Baron Samedi
edwinram123
Baron Samedi
2
4
1
0.63
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,864
Damage
33,444
41,831
Taken
53,903
39,128
Mitigated
30,558
10,884
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
20,827
14,126
0
3,915
13,433
6,400
1,588
3,985
9,070
0
52,566
L
King Arthur
Ddogg2400
King Arthur
11,551
1,756
0
189
22,284
16,122
0
8,984
12,853
0
27,825
L
Mercury
Fear Decays
Mercury
6,880
2,876
0
575
15,517
6,186
604
5,508
9,769
0
22,541
W
Kumbhakarna
NobleCrowd
Kumbhakarna
7,712
1,035
0
2,274
16,573
21,917
273
6,105
9,939
16,313
0
L
Baron Samedi
edwinram123
Baron Samedi
15,013
1,118
3,537
6,970
16,102
8,250
0
8,125
7,586
40,219
0
W
15,325
332
0
4,695
11,825
10,811
501
4,038
7,402
55,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,568
Gold Earned
28,029
171
Minions Killed
141
9
Camps Cleared
5
822,981
Distance Traveled
788,064
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,050
737
64
4
2
253,305
3
L
King Arthur
9,093
606
35
2
0
266,050
2
L
Mercury
9,520
635
44
3
3
299,907
1
W
Kumbhakarna
11,278
752
6
0
0
277,596
1
L
Baron Samedi
9,416
628
62
4
2
222,107
2
W
Tiamat
11,240
749
101
7
7
292,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role