Player Matchup

Achilles
Achilles
InsertNameHereJ
Achilles
Level 40
God Stats
17W - 23L
1,155 SR
Queue Stats
170W - 192L
1,375 Elo+
Solo
Chronos
Chronos
Knife2761
Chronos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,326 Elo+
Party 2
Amaterasu
Amaterasu
LunaCrescentMoon
Amaterasu
Level 49
God Stats
1W - 1L
1,277 SR
Queue Stats
8W - 14L
1,310 Elo+
Party 2
Medusa
Medusa
SpriteNìamh
Medusa
Level 36
God Stats
1W - 2L
1,215 SR
Queue Stats
4W - 3L
1,445 Elo+
Party 2
Terra
Terra
TransRites
Terra
Level 61
God Stats
4W - 1L
1,459 SR
Queue Stats
13W - 12L
1,512 Elo+
Party 2
Team Averages
Level 58
1,321 SR
1,393 Elo+

VS

Team Averages
Level 68
1,563 SR
1,405 Elo+
Artio
Artio
 
Artio
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Aka JT5656
Susano
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
143W - 147L
1,449 Elo+
Party 1
Jing Wei
Jing Wei
Nmity
Jing Wei
Level 34
God Stats
3W - 2L
1,816 SR
Queue Stats
63W - 75L
1,395 Elo+
Solo
Baron Samedi
Baron Samedi
hakimaa
Baron Samedi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 189L
1,449 Elo+
Party 1
Olorun
Olorun
perkzzy
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
4 / 2 / 0
11,793
590
8,886
16,926
12,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
Knife2761
Chronos
18
5 / 5 / 6
11,996
600
19,154
21,145
9,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
15
4 / 1 / 10
10,225
511
7,413
20,952
18,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
16
3 / 0 / 7
10,106
505
11,714
11,991
4,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
14
3 / 1 / 7
10,308
515
5,133
12,452
11,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 3 / 2
7,281
364
4,145
11,197
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Aka JT5656
Susano
16
1 / 4 / 3
10,069
503
10,078
17,953
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Nmity
Jing Wei
17
4 / 5 / 1
10,955
548
9,899
17,358
7,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
hakimaa
Baron Samedi
17
2 / 3 / 2
10,829
541
14,025
14,017
10,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
perkzzy
Olorun
16
2 / 4 / 3
10,549
527
9,053
16,290
8,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
19
Kills
9
9
Deaths
19
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
2
0.33
L
Susano
Aka JT5656
Susano
1
4
3
0.63
W
Achilles
4
2
0
2
W
Chronos
Knife2761
Chronos
5
5
6
1.6
W
Amaterasu
4
1
10
9
L
Jing Wei
Nmity
Jing Wei
4
5
1
0.9
W
Medusa
3
0
7
6.5
W
Terra
3
1
7
6.5
L
Baron Samedi
hakimaa
Baron Samedi
2
3
2
1
L
Olorun
perkzzy
Olorun
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,300
Damage
47,200
83,466
Taken
76,815
56,611
Mitigated
41,312
29,445
Healing
28,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,145
430
360
3,288
11,197
6,740
0
2,838
8,359
10,178
0
L
Susano
Aka JT5656
Susano
10,078
3,395
0
7,589
17,953
8,729
883
3,199
14,754
0
84,098
W
Achilles
8,886
2,288
0
5,225
16,926
12,018
394
8,351
8,575
0
76,059
W
Chronos
Knife2761
Chronos
19,154
6,044
0
3,573
21,145
9,817
1,596
9,072
12,073
97,902
0
W
Amaterasu
7,413
2,916
0
6,870
20,952
18,565
105
3,597
17,355
0
57,812
L
Jing Wei
Nmity
Jing Wei
9,899
6,497
0
5,537
17,358
7,305
1,200
5,995
11,363
0
89,725
W
Medusa
11,714
6,193
0
5,559
11,991
4,330
3,877
2,476
9,515
0
81,655
W
Terra
5,133
1,478
4,387
3,831
12,452
11,881
362
3,778
8,674
19,270
0
L
Baron Samedi
hakimaa
Baron Samedi
14,025
1,591
460
5,508
14,017
10,314
602
3,558
10,159
84,818
0
L
Olorun
perkzzy
Olorun
9,053
4,711
0
5,785
16,290
8,224
1,038
8,697
7,593
72,912
9,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,428
Gold Earned
49,683
542
Minions Killed
589
0
Camps Cleared
0
1,965,452
Distance Traveled
1,671,300
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,281
364
11
1
0
240,501
0
L
Susano
10,069
503
131
7
0
411,000
0
W
Achilles
11,793
590
168
8
0
354,731
6
W
Chronos
11,996
600
159
8
0
412,593
4
W
Amaterasu
10,225
511
78
4
0
406,373
4
L
Jing Wei
10,955
548
160
8
0
352,049
1
W
Medusa
10,106
505
106
5
0
383,681
4
W
Terra
10,308
515
31
2
0
408,074
4
L
Baron Samedi
10,829
541
143
7
0
318,426
2
L
Olorun
10,549
527
144
7
0
349,324
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role