Player Matchup

Ne Zha
Ne Zha
Platinum III
ForgonConclusion
Ne Zha
Platinum III
Level 53
God Stats
1W - 1L
1,384 SR
Queue Stats
29W - 7L
2,182 MMR
Party 2
Cerberus
Cerberus
Gold V
Natatoskr
Cerberus
Gold V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,927 MMR
Party 2
Scylla
Scylla
Gold V
natli
Scylla
Gold V
Level 156
God Stats
9W - 0L
2,117 SR
Queue Stats
12W - 0L
1,966 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,667 SR
2,025 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,670 SR
1,906 MMR
Anhur
Anhur
Gold V
Banked
Anhur
Gold V
Level 144
God Stats
5W - 2L
1,659 SR
Queue Stats
21W - 6L
1,906 MMR
Party 1
Vulcan
Vulcan
Gold V
HugeMike
Vulcan
Gold V
Level 142
God Stats
0W - 1L
1,666 SR
Queue Stats
21W - 6L
1,906 MMR
Party 1
Horus
Horus
Gold V
MissHerBad
Horus
Gold V
Level 158
God Stats
2W - 1L
1,684 SR
Queue Stats
21W - 6L
1,906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
8,531
853
6,271
8,663
6,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Natatoskr
Cerberus
13
2 / 1 / 8
8,228
823
8,626
14,835
14,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
natli
Scylla
13
4 / 0 / 5
7,894
789
8,894
4,987
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SobekUllrAh Muzen CabThothHou Yi

VS

Bans
CharybdisAtlasGaneshaKuzenboAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Banked
Anhur
9
2 / 5 / 1
6,734
673
8,304
8,771
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
HugeMike
Vulcan
11
2 / 4 / 2
6,860
686
8,259
8,275
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
10
0 / 1 / 4
6,311
631
5,986
9,749
7,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
4
4
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
Banked
Anhur
2
5
1
0.5
W
4
3
6
2.33
L
Vulcan
HugeMike
Vulcan
2
4
2
0.75
L
Horus
0
1
4
2
W
Cerberus
Natatoskr
Cerberus
2
1
8
6
W
Scylla
natli
Scylla
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,791
Damage
22,549
28,485
Taken
26,795
22,705
Mitigated
14,262
8,601
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Banked
Anhur
8,304
4,537
0
618
8,771
3,590
0
5,681
3,006
0
21,179
W
6,271
863
0
2,747
8,663
6,334
684
2,860
5,803
0
22,786
L
Vulcan
HugeMike
Vulcan
8,259
2,404
0
1,070
8,275
3,030
30
4,949
3,216
28,476
0
L
Horus
5,986
3,507
678
1,811
9,749
7,642
42
6,580
2,943
0
11,279
W
Cerberus
Natatoskr
Cerberus
8,626
419
0
5,374
14,835
14,360
262
4,083
10,752
21,294
0
W
Scylla
natli
Scylla
8,894
978
0
480
4,987
2,011
490
1,669
3,318
33,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,653
Gold Earned
19,905
152
Minions Killed
96
6
Camps Cleared
3
614,164
Distance Traveled
562,353
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,734
673
36
4
2
168,982
4
W
Ne Zha
8,531
853
25
3
0
211,826
2
L
Vulcan
6,860
686
51
5
0
185,979
3
L
Horus
6,311
631
9
1
1
207,392
4
W
Cerberus
8,228
823
29
3
1
210,008
2
W
Scylla
7,894
789
98
10
5
192,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role