Player Matchup

Chaac
Chaac
BigHennyFresh
Chaac
Level 109
God Stats
1W - 0L
1,705 SR
Queue Stats
47W - 50L
1,393 Elo+
Solo
Sol
Sol
Gilgaknight5245
Sol
Level 66
God Stats
6W - 9L
1,692 SR
Queue Stats
93W - 121L
1,350 Elo+
Party 1
Bastet
Bastet
SoNiiKzZ CYN
Bastet
Level 108
God Stats
4W - 1L
1,731 SR
Queue Stats
101W - 121L
1,331 Elo+
Party 1
Team Averages
Level 94
1,709 SR
1,358 Elo+

VS

Team Averages
Level 74
1,512 SR
1,190 Elo+
Lancelot
Lancelot
 
Lancelot
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hreinsum
Cthulhu
Level 12
God Stats
0W - 4L
1,536 SR
Queue Stats
12W - 17L
1,153 Elo+
Party 2
Xbalanque
Xbalanque
YSLMRICHG414
Xbalanque
Level 106
God Stats
4W - 4L
1,500 SR
Queue Stats
10W - 15L
918 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
11,468
675
20,456
18,702
18,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 1 / 4
11,455
674
8,377
10,174
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
16
4 / 3 / 6
11,595
682
17,929
19,260
8,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
2 / 5 / 3
10,200
600
14,089
19,696
9,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Hreinsum
Cthulhu
15
2 / 4 / 2
10,973
645
11,838
20,858
16,352
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
YSLMRICHG414
Xbalanque
15
1 / 1 / 4
10,109
595
10,559
16,384
7,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
5
5
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
3
0.7
W
3
1
5
5.5
W
3
1
4
5
L
Cthulhu
Hreinsum
Cthulhu
2
4
2
0.75
W
Bastet
4
3
6
2.33
L
Xbalanque
YSLMRICHG414
Xbalanque
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,762
Damage
36,486
48,136
Taken
56,938
31,556
Mitigated
32,736
17,675
Healing
6,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,089
2,143
0
904
19,696
9,132
15
3,968
15,728
0
50,778
W
20,456
2,648
833
7,213
18,702
18,017
539
4,444
14,258
0
52,905
W
8,377
2,403
240
4,008
10,174
5,045
941
3,661
6,513
41,670
3,576
L
Cthulhu
Hreinsum
Cthulhu
11,838
804
968
3,350
20,858
16,352
0
3,192
17,666
37,450
0
W
Bastet
17,929
4,174
185
5,196
19,260
8,494
1,145
4,112
15,148
0
38,849
L
Xbalanque
YSLMRICHG414
Xbalanque
10,559
3,528
231
1,150
16,384
7,252
0
1,424
14,960
0
43,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
31,282
194
Minions Killed
177
7
Camps Cleared
7
979,794
Distance Traveled
947,969
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,200
600
68
4
5
322,578
4
W
Chaac
11,468
675
60
4
0
337,552
3
W
Sol
11,455
674
98
6
2
294,357
3
L
Cthulhu
10,973
645
43
3
2
318,046
2
W
Bastet
11,595
682
36
2
5
347,885
2
L
Xbalanque
10,109
595
66
4
0
307,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role