Player Matchup

Ra
Ra
FrootyPlebbles
Ra
Level 102
God Stats
14W - 28L
1,385 SR
Queue Stats
270W - 328L
1,421 Elo+
Party 2
Nox
Nox
UrSherpaJD
Nox
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 187L
1,446 Elo+
Party 2
Yu Huang
Yu Huang
zacker30
Yu Huang
Level 46
God Stats
17W - 17L
1,564 SR
Queue Stats
163W - 176L
1,406 Elo+
Party 2
Team Averages
Level 66
1,483 SR
1,425 Elo+

VS

Team Averages
Level 79
1,527 SR
1,509 Elo+
Cthulhu
Cthulhu
KING_REX019
Cthulhu
Level 79
God Stats
1W - 1L
1,603 SR
Queue Stats
11W - 12L
1,476 Elo+
Party 1
Arachne
Arachne
officer_nordberg
Arachne
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,523 Elo+
Party 1
Eset
Eset
papamark135
Eset
Level 69
God Stats
0W - 1L
1,478 SR
Queue Stats
43W - 49L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
7,068
707
5,828
6,650
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 5
7,297
730
7,645
4,280
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
zacker30
Yu Huang
12
3 / 1 / 6
7,227
723
8,367
4,328
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KING_REX019
Cthulhu
11
1 / 2 / 2
6,539
654
4,365
9,097
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 1
6,297
630
1,786
8,462
3,579
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 4 / 2
6,600
660
7,213
9,172
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Cthulhu
KING_REX019
Cthulhu
1
2
2
1
W
4
0
5
6.5
L
1
4
1
0.38
L
1
4
2
0.5
W
Yu Huang
zacker30
Yu Huang
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
13,364
15,258
Taken
26,731
7,109
Mitigated
11,823
2,182
Healing
4,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,828
740
495
816
6,650
2,837
99
5,512
916
23,219
0
L
Cthulhu
KING_REX019
Cthulhu
4,365
41
386
1,156
9,097
4,329
0
7,136
1,637
17,784
0
W
7,645
362
0
250
4,280
2,432
184
2,663
1,459
19,523
0
L
1,786
1,692
0
820
8,462
3,579
0
6,913
1,365
0
7,580
L
7,213
503
174
2,061
9,172
3,915
0
7,374
1,577
19,999
0
W
Yu Huang
zacker30
Yu Huang
8,367
547
0
621
4,328
1,840
0
3,035
1,151
22,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,592
Gold Earned
19,436
125
Minions Killed
87
5
Camps Cleared
3
538,783
Distance Traveled
537,008
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,068
707
54
5
1
176,699
2
L
Cthulhu
6,539
654
25
3
1
161,303
1
W
Nox
7,297
730
31
3
3
172,310
1
L
Arachne
6,297
630
21
2
0
194,816
0
L
Eset
6,600
660
41
4
2
180,889
5
W
Yu Huang
7,227
723
40
4
1
189,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role