Player Matchup

Erlang Shen
Erlang Shen
Ayksm
Erlang Shen
Level 46
God Stats
5W - 4L
1,556 SR
Queue Stats
197W - 217L
1,434 Elo+
Party 1
Xbalanque
Xbalanque
TripleThreat246
Xbalanque
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 68L
1,454 Elo+
Party 3
Set
Set
XxNoMercy_PRxX
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,406 Elo+
Party 1
Olorun
Olorun
billybob744
Olorun
Level 44
God Stats
1W - 1L
1,693 SR
Queue Stats
48W - 63L
1,452 Elo+
Party 3
Geb
Geb
hawkeye2022
Geb
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,318 Elo+
Party 3
Team Averages
Level 41
1,550 SR
1,413 Elo+

VS

Team Averages
Level 64
1,650 SR
1,593 Elo+
Hun Batz
Hun Batz
Avdolla
Hun Batz
Level 68
God Stats
4W - 1L
1,636 SR
Queue Stats
125W - 110L
1,613 Elo+
Party 2
Chronos
Chronos
Vip Avoid
Chronos
Level 18
God Stats
5W - 0L
1,852 SR
Queue Stats
58W - 22L
1,726 Elo+
Party 2
Neith
Neith
Xetiv
Neith
Level 117
God Stats
13W - 4L
1,878 SR
Queue Stats
62W - 45L
1,691 Elo+
Party 2
Merlin
Merlin
darkarp
Merlin
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 39L
1,465 Elo+
Party 4
Baron Samedi
Baron Samedi
xInherentXol
Baron Samedi
Level 29
God Stats
2W - 3L
1,386 SR
Queue Stats
26W - 25L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ayksm
Erlang Shen
9
1 / 17 / 0
7,456
355
8,340
26,108
11,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
TripleThreat246
Xbalanque
15
0 / 4 / 0
8,467
403
11,366
18,756
7,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 15 / 0
7,333
349
6,759
25,091
9,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
15
0 / 3 / 0
8,402
400
4,465
12,373
6,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 7 / 0
7,186
342
3,728
20,553
19,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Avdolla
Hun Batz
19
16 / 0 / 4
13,384
637
18,219
18,276
8,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Vip Avoid
Chronos
20
19 / 2 / 2
15,840
754
24,191
20,162
11,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Xetiv
Neith
17
5 / 0 / 8
12,046
574
18,714
13,563
6,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
darkarp
Merlin
17
3 / 1 / 11
12,044
574
10,500
9,346
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
xInherentXol
Baron Samedi
17
3 / 0 / 15
12,092
576
11,348
14,277
13,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
86
3
Kills
46
46
Deaths
3
0
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Avdolla
Hun Batz
16
0
4
18
L
Erlang Shen
Ayksm
Erlang Shen
1
17
0
0.06
L
Xbalanque
TripleThreat246
Xbalanque
0
4
0
0
W
Chronos
Vip Avoid
Chronos
19
2
2
10
W
Neith
Xetiv
Neith
5
0
8
9
L
2
15
0
0.13
L
Olorun
0
3
0
0
W
Merlin
darkarp
Merlin
3
1
11
8.5
L
0
7
0
0
W
Baron Samedi
xInherentXol
Baron Samedi
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,658
Damage
82,972
102,881
Taken
75,624
54,546
Mitigated
45,270
11,333
Healing
32,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Avdolla
Hun Batz
18,219
5,888
0
3,350
18,276
8,512
396
1,098
17,178
0
109,523
L
Erlang Shen
Ayksm
Erlang Shen
8,340
5,226
0
1,931
26,108
11,202
0
16,883
9,225
0
31,630
L
Xbalanque
TripleThreat246
Xbalanque
11,366
4,151
0
3,824
18,756
7,927
0
4,838
13,918
0
90,736
W
Chronos
Vip Avoid
Chronos
24,191
12,872
0
3,655
20,162
11,175
8,016
1,480
18,682
176,965
16,012
W
Neith
Xetiv
Neith
18,714
8,836
0
6,587
13,563
6,975
7,892
1,345
12,218
0
103,318
L
6,759
3,375
0
964
25,091
9,782
0
8,879
16,212
0
35,764
L
Olorun
4,465
1,328
0
3,642
12,373
6,176
0
6,280
6,093
56,012
7,771
W
Merlin
darkarp
Merlin
10,500
1,216
481
4,056
9,346
4,721
1,304
2,291
7,055
80,094
0
L
3,728
376
0
972
20,553
19,459
0
6,780
13,773
11,560
0
W
Baron Samedi
xInherentXol
Baron Samedi
11,348
2,074
6,418
7,646
14,277
13,887
1,819
2,922
11,355
38,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,844
Gold Earned
65,406
362
Minions Killed
717
0
Camps Cleared
0
1,672,089
Distance Traveled
1,919,367
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,384
637
137
7
0
445,737
2
L
Erlang Shen
7,456
355
57
3
0
339,100
0
L
Xbalanque
8,467
403
149
7
0
348,000
3
W
Chronos
15,840
754
251
12
0
410,782
0
W
Neith
12,046
574
152
7
0
348,844
1
L
Set
7,333
349
43
2
0
317,425
0
L
Olorun
8,402
400
100
5
0
308,833
5
W
Merlin
12,044
574
121
6
0
353,534
0
L
Geb
7,186
342
13
1
0
358,731
2
W
Baron Samedi
12,092
576
56
3
0
360,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role