Player Matchup

Arachne
Arachne
Quadir1
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
959 Elo+
Party 2
Bellona
Bellona
XYuukiMoonX
Bellona
Level 80
God Stats
0W - 1L
1,450 SR
Queue Stats
33W - 53L
1,154 Elo+
Party 2
Janus
Janus
YEG_Deceptionz
Janus
Level 55
God Stats
0W - 2L
1,250 SR
Queue Stats
38W - 59L
1,182 Elo+
Party 2
Team Averages
Level 54
1,400 SR
1,098 Elo+

VS

Team Averages
Level 72
1,438 SR
1,359 Elo+
Achilles
Achilles
MainHeartless
Achilles
Level 88
God Stats
4W - 2L
1,636 SR
Queue Stats
53W - 44L
1,461 Elo+
Party 1
Sol
Sol
Medical Game420
Sol
Level 22
God Stats
9W - 10L
1,326 SR
Queue Stats
14W - 19L
1,195 Elo+
Party 1
Neith
Neith
brayan2704
Neith
Level 105
God Stats
6W - 11L
1,351 SR
Queue Stats
182W - 293L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Quadir1
Arachne
10
0 / 5 / 2
6,476
589
3,211
9,404
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
XYuukiMoonX
Bellona
12
1 / 3 / 1
6,894
627
8,141
12,207
12,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 6 / 0
6,759
614
5,350
9,275
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MainHeartless
Achilles
14
7 / 1 / 4
8,948
813
7,795
11,218
9,943
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 1 / 8
8,776
798
10,315
8,035
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
14
3 / 0 / 9
8,744
795
8,957
6,675
3,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
14
14
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
MainHeartless
Achilles
7
1
4
9
W
4
1
8
8
L
Arachne
Quadir1
Arachne
0
5
2
0.2
L
Bellona
XYuukiMoonX
Bellona
1
3
1
0.5
L
1
6
0
0.17
W
Neith
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,702
Damage
27,067
30,886
Taken
25,928
20,343
Mitigated
16,477
2,824
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
MainHeartless
Achilles
7,795
2,122
379
1,825
11,218
9,943
542
2,650
8,319
0
20,726
W
10,315
4,433
0
1,982
8,035
3,415
1,339
1,346
6,553
37,171
0
L
Arachne
Quadir1
Arachne
3,211
1,545
0
412
9,404
4,874
0
3,108
6,296
0
6,104
L
Bellona
XYuukiMoonX
Bellona
8,141
2,998
0
1,782
12,207
12,167
0
4,217
7,990
0
24,770
L
5,350
633
58
572
9,275
3,302
0
3,328
5,947
18,243
0
W
Neith
8,957
3,814
0
2,649
6,675
3,119
704
1,267
5,274
0
34,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,129
Gold Earned
26,468
91
Minions Killed
164
3
Camps Cleared
7
558,973
Distance Traveled
611,592
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,948
813
38
3
3
211,807
3
W
Sol
8,776
798
61
6
4
207,371
1
L
Arachne
6,476
589
10
1
0
170,152
0
L
Bellona
6,894
627
37
3
2
218,036
2
L
Janus
6,759
614
44
4
1
170,785
2
W
Neith
8,744
795
65
6
0
192,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role