Player Matchup

Jormungandr
Jormungandr
KING_REX019
Jormungandr
Level 79
God Stats
2W - 0L
1,901 SR
Queue Stats
11W - 12L
1,434 Elo+
Party 1
Medusa
Medusa
officer_nordberg
Medusa
Level 89
God Stats
2W - 2L
1,557 SR
Queue Stats
39W - 43L
1,505 Elo+
Party 1
Zeus
Zeus
papamark135
Zeus
Level 69
God Stats
1W - 0L
1,536 SR
Queue Stats
43W - 49L
1,510 Elo+
Party 1
Team Averages
Level 79
1,665 SR
1,483 Elo+

VS

Team Averages
Level 120
1,452 SR
1,364 Elo+
Raijin
Raijin
GillTheMan
Raijin
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 153L
1,279 Elo+
Party 2
Chaac
Chaac
Saulo_angel
Chaac
Level 41
God Stats
7W - 6L
1,356 SR
Queue Stats
26W - 31L
1,361 Elo+
Solo
Charybdis
Charybdis
ZKGUNNZ23
Charybdis
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
200W - 207L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KING_REX019
Jormungandr
16
3 / 0 / 12
11,306
707
7,243
16,021
22,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
7 / 1 / 8
11,630
727
11,225
12,852
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 10
11,718
732
18,537
12,981
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GillTheMan
Raijin
15
2 / 4 / 1
10,617
664
17,313
12,252
5,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 0
8,599
537
9,910
16,946
12,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
ZKGUNNZ23
Charybdis
14
1 / 5 / 0
9,652
603
7,097
12,639
6,060
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
15
Kills
3
3
Deaths
15
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
GillTheMan
Raijin
2
4
1
0.63
W
Jormungandr
KING_REX019
Jormungandr
3
0
12
9
L
0
6
0
0
L
Charybdis
ZKGUNNZ23
Charybdis
1
5
0
0.2
W
7
1
8
11
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,005
Damage
34,320
41,854
Taken
41,837
34,681
Mitigated
24,320
12,105
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
GillTheMan
Raijin
17,313
1,251
0
1,073
12,252
5,663
0
7,926
4,326
45,564
0
W
Jormungandr
KING_REX019
Jormungandr
7,243
2,243
628
3,173
16,021
22,401
360
5,106
10,915
32,853
0
L
9,910
1,855
0
3,509
16,946
12,597
0
9,691
7,255
0
27,865
L
Charybdis
ZKGUNNZ23
Charybdis
7,097
2,806
0
2,077
12,639
6,060
0
8,644
3,995
0
37,811
W
11,225
5,704
249
3,375
12,852
6,867
1,119
6,124
6,728
0
37,931
W
18,537
1,717
159
4,521
12,981
5,413
1,115
6,262
6,719
58,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,654
Gold Earned
28,868
167
Minions Killed
181
7
Camps Cleared
8
869,297
Distance Traveled
716,009
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,617
664
63
4
2
248,945
1
W
Jormungandr
11,306
707
32
2
0
273,629
0
L
Chaac
8,599
537
43
3
3
231,184
2
L
Charybdis
9,652
603
75
5
3
235,880
4
W
Medusa
11,630
727
42
3
2
311,167
1
W
Zeus
11,718
732
93
6
5
284,501
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role