Player Matchup

Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Mythic290
Aphrodite
Level 113
God Stats
4W - 1L
1,461 SR
Queue Stats
148W - 149L
1,461 Elo+
Party 1
Kuzenbo
Kuzenbo
NuclearSandvich2
Kuzenbo
Level 15
God Stats
3W - 0L
1,826 SR
Queue Stats
3W - 1L
1,509 Elo+
Party 1
Sol
Sol
d2monke
Sol
Level 60
God Stats
1W - 1L
1,263 SR
Queue Stats
180W - 185L
1,476 Elo+
Party 1
Chaac
Chaac
dwinling
Chaac
Level 84
God Stats
2W - 0L
1,711 SR
Queue Stats
9W - 10L
1,346 Elo+
Party 1
Team Averages
Level 84
1,552 SR
1,459 Elo+

VS

Team Averages
Level 72
1,430 SR
1,320 Elo+
Shiva
Shiva
CJJN
Shiva
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 28L
1,231 Elo+
Party 2
Ra
Ra
ISpxcyI
Ra
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 36L
1,231 Elo+
Party 2
Atlas
Atlas
Ricebird23
Atlas
Level 106
God Stats
0W - 2L
1,289 SR
Queue Stats
20W - 27L
1,231 Elo+
Party 2
Skadi
Skadi
SilentX Pharoh
Skadi
Level 42
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 18L
1,500 Elo+
Party 2
Thor
Thor
Xenthur425
Thor
Level 49
God Stats
0W - 6L
1,363 SR
Queue Stats
78W - 82L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 3 / 7
8,956
527
6,925
15,158
6,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Mythic290
Aphrodite
14
6 / 0 / 4
9,139
538
16,804
13,930
7,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 0 / 7
8,590
505
5,668
13,691
19,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
15
2 / 1 / 3
9,261
545
8,793
10,820
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
dwinling
Chaac
14
4 / 3 / 1
9,225
543
13,905
17,244
14,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CJJN
Shiva
14
4 / 4 / 0
8,972
528
13,981
22,786
14,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 6 / 0
7,582
446
7,720
11,899
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
11
0 / 1 / 0
6,985
411
4,496
12,761
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 1
6,923
407
3,472
6,336
2,485
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 3 / 2
7,827
460
7,369
17,036
6,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
7
7
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
3
7
2.17
L
Shiva
CJJN
Shiva
4
4
0
1
L
1
6
0
0.17
W
Aphrodite
Mythic290
Aphrodite
6
0
4
8
W
2
0
7
5.5
L
Atlas
0
1
0
0
L
0
3
1
0.17
L
2
3
2
1
W
Sol
2
1
3
3.5
W
Chaac
dwinling
Chaac
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,095
Damage
37,038
70,843
Taken
70,818
52,036
Mitigated
41,028
31,924
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,925
1,453
0
5,102
15,158
6,599
364
974
14,076
0
73,651
L
Shiva
CJJN
Shiva
13,981
3,708
337
9,610
22,786
14,894
0
5,891
16,895
0
60,678
L
7,720
1,135
410
3,514
11,899
5,036
1,044
7,643
4,256
54,265
0
W
Aphrodite
Mythic290
Aphrodite
16,804
2,341
4,389
8,977
13,930
7,859
848
6,199
7,173
67,036
0
W
5,668
2,614
0
1,653
13,691
19,542
312
3,170
10,416
26,083
0
L
Atlas
4,496
1,757
0
2,068
12,761
11,970
210
7,589
5,172
29,482
0
L
3,472
1,269
258
1,251
6,336
2,485
0
4,061
2,275
0
32,594
L
7,369
1,049
0
2,824
17,036
6,643
0
6,081
10,955
0
52,509
W
Sol
8,793
6,053
0
6,668
10,820
3,916
1,634
1,061
9,759
81,973
0
W
Chaac
dwinling
Chaac
13,905
1,912
0
5,135
17,244
14,120
2,054
41
17,203
0
71,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,171
Gold Earned
38,289
521
Minions Killed
333
0
Camps Cleared
0
1,683,133
Distance Traveled
1,565,384
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,956
527
121
7
0
311,403
4
L
Shiva
8,972
528
93
5
0
339,760
0
L
Ra
7,582
446
86
5
0
278,129
0
W
Aphrodite
9,139
538
112
7
0
345,639
1
W
Kuzenbo
8,590
505
33
2
0
368,303
3
L
Atlas
6,985
411
38
2
0
337,952
2
L
Skadi
6,923
407
44
3
0
311,243
0
L
Thor
7,827
460
72
4
0
298,300
4
W
Sol
9,261
545
135
8
0
318,056
0
W
Chaac
9,225
543
120
7
0
339,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role