Player Matchup

Chiron
Chiron
BlackVinyl641
Chiron
Level 88
God Stats
6W - 4L
1,307 SR
Queue Stats
33W - 46L
1,337 Elo+
Party 3
Hercules
Hercules
GaryCarmine
Hercules
Level 89
God Stats
1W - 0L
1,522 SR
Queue Stats
168W - 202L
1,360 Elo+
Party 1
Khepri
Khepri
NHonor
Khepri
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 176L
1,430 Elo+
Solo
Thor
Thor
Tvadict
Thor
Level 109
God Stats
1W - 2L
1,311 SR
Queue Stats
95W - 104L
1,507 Elo+
Party 3
Nox
Nox
YisusManu
Nox
Level 67
God Stats
4W - 1L
1,443 SR
Queue Stats
174W - 179L
1,428 Elo+
Party 1
Team Averages
Level 93
1,417 SR
1,413 Elo+

VS

Team Averages
Level 89
1,474 SR
1,444 Elo+
Shiva
Shiva
Beethovenkill
Shiva
Level 86
God Stats
3W - 8L
1,115 SR
Queue Stats
27W - 28L
1,421 Elo+
Party 2
Nu Wa
Nu Wa
CenturyColor
Nu Wa
Level 111
God Stats
5W - 1L
1,503 SR
Queue Stats
11W - 6L
1,485 Elo+
Party 2
Lancelot
Lancelot
EL TELETUBI 13
Lancelot
Level 64
God Stats
6W - 5L
1,544 SR
Queue Stats
163W - 188L
1,462 Elo+
Party 2
Chaac
Chaac
HATEIMGR8
Chaac
Level 59
God Stats
1W - 6L
1,380 SR
Queue Stats
173W - 197L
1,388 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
QuadThulhu
Ah Muzen Cab
Level 124
God Stats
4W - 2L
1,828 SR
Queue Stats
62W - 51L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,411
495
11,288
12,589
5,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
GaryCarmine
Hercules
13
2 / 2 / 1
7,928
466
8,339
17,717
12,153
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
NHonor
Khepri
12
0 / 4 / 7
7,673
451
5,118
18,028
17,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
Tvadict
Thor
14
3 / 1 / 4
8,734
514
6,675
14,666
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 2
8,138
479
8,268
9,912
5,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,376
434
7,853
17,136
13,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 4 / 1
8,137
479
11,333
9,738
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
8
0 / 2 / 2
6,599
388
4,505
9,020
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
HATEIMGR8
Chaac
16
3 / 2 / 1
9,994
588
14,049
15,718
13,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ah Muzen Cab
QuadThulhu
Ah Muzen Cab
14
6 / 3 / 1
9,313
548
15,585
14,489
5,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
12
Kills
12
12
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
3
3
3
1.5
L
3
4
1
0.88
L
Lancelot
0
2
2
0.5
W
Hercules
GaryCarmine
Hercules
2
2
1
1.25
L
Chaac
HATEIMGR8
Chaac
3
2
1
1.75
W
Khepri
NHonor
Khepri
0
4
7
0.88
L
Ah Muzen Cab
QuadThulhu
Ah Muzen Cab
6
3
1
2.17
W
Thor
Tvadict
Thor
3
1
4
5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,688
Damage
53,325
72,912
Taken
66,101
46,272
Mitigated
38,839
17,255
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,853
1,318
1,348
4,796
17,136
13,622
152
4,037
13,099
0
27,542
W
11,288
3,893
632
3,338
12,589
5,105
2,512
861
11,723
0
64,125
L
11,333
3,593
0
934
9,738
3,623
124
4,298
5,440
46,773
0
L
Lancelot
4,505
850
0
3,080
9,020
3,081
0
670
8,350
0
29,079
W
Hercules
GaryCarmine
Hercules
8,339
3,661
145
4,197
17,717
12,153
0
1,645
16,072
0
48,821
L
Chaac
HATEIMGR8
Chaac
14,049
5,679
0
2,910
15,718
13,039
0
130
15,588
0
86,413
W
Khepri
NHonor
Khepri
5,118
775
0
2,812
18,028
17,808
288
1,962
16,066
26,421
0
L
Ah Muzen Cab
QuadThulhu
Ah Muzen Cab
15,585
7,275
0
3,419
14,489
5,474
1,553
4,251
10,238
0
74,098
W
Thor
Tvadict
Thor
6,675
1,595
0
4,098
14,666
6,107
0
3,362
11,304
0
61,934
W
8,268
847
0
2,033
9,912
5,099
0
3,639
6,273
54,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
41,419
430
Minions Killed
412
0
Camps Cleared
0
1,655,551
Distance Traveled
1,605,739
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,376
434
26
2
0
356,196
6
W
Chiron
8,411
495
114
7
0
321,924
4
L
Nu Wa
8,137
479
64
4
0
310,384
6
L
Lancelot
6,599
388
50
3
0
258,905
2
W
Hercules
7,928
466
74
4
0
341,823
1
L
Chaac
9,994
588
151
9
0
359,687
5
W
Khepri
7,673
451
49
3
0
311,839
0
L
Ah Muzen Cab
9,313
548
121
7
0
320,567
1
W
Thor
8,734
514
105
6
0
352,526
8
W
Nox
8,138
479
88
5
0
327,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role