Player Matchup

Achilles
Achilles
GodlyWraithh
Achilles
Level 64
God Stats
76W - 64L
1,564 SR
Queue Stats
194W - 212L
1,428 Elo+
Party 3
Arachne
Arachne
ItsELCarlitos
Arachne
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
43W - 47L
1,265 Elo+
Party 2
Chaac
Chaac
MVP2R3AL
Chaac
Level 49
God Stats
29W - 15L
1,604 SR
Queue Stats
141W - 154L
1,426 Elo+
Party 3
Ra
Ra
RICARDOMONTE415
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,399 Elo+
Party 2
King Arthur
King Arthur
Sir Donngerlord
King Arthur
Level 109
God Stats
9W - 9L
1,707 SR
Queue Stats
430W - 388L
1,383 Elo+
Party 2
Team Averages
Level 48
1,575 SR
1,380 Elo+

VS

Team Averages
Level 88
1,526 SR
1,587 Elo+
Sol
Sol
CleverCelt14
Sol
Level 129
God Stats
6W - 7L
1,413 SR
Queue Stats
143W - 160L
1,387 Elo+
Solo
Nemesis
Nemesis
Moon Hits
Nemesis
Level 29
God Stats
1W - 1L
1,297 SR
Queue Stats
70W - 35L
1,653 Elo+
Party 1
Cthulhu
Cthulhu
NLFE REAPER
Cthulhu
Level 80
God Stats
8W - 4L
1,560 SR
Queue Stats
143W - 97L
1,617 Elo+
Party 1
Sun Wukong
Sun Wukong
Sins of Many
Sun Wukong
Level 125
God Stats
4W - 0L
1,821 SR
Queue Stats
219W - 162L
1,603 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
frostyhole
Ah Muzen Cab
Level 75
God Stats
3W - 2L
1,538 SR
Queue Stats
46W - 23L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GodlyWraithh
Achilles
8
2 / 0 / 0
4,978
453
3,486
5,459
2,545
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
7
0 / 3 / 0
4,296
391
544
8,887
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
MVP2R3AL
Chaac
8
0 / 2 / 2
4,889
444
3,802
7,286
3,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 6 / 0
4,244
386
1,487
7,299
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sir Donngerlord
King Arthur
9
0 / 1 / 0
5,250
477
3,968
9,613
7,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,192
472
1,455
6,602
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Moon Hits
Nemesis
11
1 / 0 / 3
6,381
580
2,992
7,004
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
NLFE REAPER
Cthulhu
9
0 / 0 / 2
5,666
515
3,133
3,777
2,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Sins of Many
Sun Wukong
11
1 / 0 / 0
6,696
609
7,112
6,583
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
frostyhole
Ah Muzen Cab
12
10 / 0 / 1
7,490
681
9,814
4,840
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
12
12
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
L
Achilles
GodlyWraithh
Achilles
2
0
0
2
L
Arachne
0
3
0
0
L
Chaac
MVP2R3AL
Chaac
0
2
2
0.5
W
Nemesis
Moon Hits
Nemesis
1
0
3
2.5
W
Cthulhu
NLFE REAPER
Cthulhu
0
0
2
1
L
0
6
0
0
W
Sun Wukong
Sins of Many
Sun Wukong
1
0
0
1
L
King Arthur
Sir Donngerlord
King Arthur
0
1
0
0
W
Ah Muzen Cab
frostyhole
Ah Muzen Cab
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,287
Damage
24,506
38,544
Taken
28,806
17,889
Mitigated
13,395
9,795
Healing
14,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,455
255
0
2,029
6,602
2,013
0
0
6,602
23,734
4,695
L
Achilles
GodlyWraithh
Achilles
3,486
545
279
2,129
5,459
2,545
0
1,719
3,740
0
22,213
L
Arachne
544
271
0
1,953
8,887
2,928
0
0
8,825
0
16,405
L
Chaac
MVP2R3AL
Chaac
3,802
857
204
2,962
7,286
3,224
0
2,796
4,490
0
27,503
W
Nemesis
Moon Hits
Nemesis
2,992
1,070
0
4,602
7,004
2,616
0
129
6,875
0
52,557
W
Cthulhu
NLFE REAPER
Cthulhu
3,133
505
108
1,001
3,777
2,256
0
0
3,777
20,379
0
L
1,487
554
0
128
7,299
2,155
0
0
7,299
15,263
0
W
Sun Wukong
Sins of Many
Sun Wukong
7,112
1,944
0
2,811
6,583
4,609
0
0
6,583
0
43,791
L
King Arthur
Sir Donngerlord
King Arthur
3,968
845
0
2,140
9,613
7,037
0
0
9,061
0
29,526
W
Ah Muzen Cab
frostyhole
Ah Muzen Cab
9,814
4,321
0
3,978
4,840
1,901
852
1,358
3,482
0
57,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,657
Gold Earned
31,425
185
Minions Killed
387
0
Camps Cleared
0
1,026,903
Distance Traveled
1,078,241
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,192
472
52
5
0
188,702
2
L
Achilles
4,978
453
33
3
0
223,318
4
L
Arachne
4,296
391
30
3
0
230,872
6
L
Chaac
4,889
444
41
4
0
190,012
2
W
Nemesis
6,381
580
105
10
0
244,942
1
W
Cthulhu
5,666
515
43
4
0
233,929
2
L
Ra
4,244
386
27
2
0
170,364
0
W
Sun Wukong
6,696
609
80
7
0
201,188
4
L
King Arthur
5,250
477
54
5
0
212,337
2
W
Ah Muzen Cab
7,490
681
107
10
0
209,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role