Player Matchup

Vamana
Vamana
Anønymity
Vamana
Level 124
God Stats
3W - 1L
1,693 SR
Queue Stats
163W - 94L
1,655 Elo+
Party 2
Freya
Freya
ArthurMalloy
Freya
Level 145
God Stats
3W - 2L
1,742 SR
Queue Stats
250W - 230L
1,527 Elo+
Party 2
Ganesha
Ganesha
Mr_Legendary92
Ganesha
Level 129
God Stats
5W - 2L
1,611 SR
Queue Stats
69W - 63L
1,540 Elo+
Party 2
Artemis
Artemis
Scoreburger
Artemis
Level 102
God Stats
107W - 68L
1,715 SR
Queue Stats
409W - 354L
1,611 Elo+
Party 2
Guan Yu
Guan Yu
WnnaBeMe
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,456 Elo+
Party 2
Team Averages
Level 103
1,652 SR
1,558 Elo+

VS

Team Averages
Level 101
1,612 SR
1,568 Elo+
Baron Samedi
Baron Samedi
AbiNeedle
Baron Samedi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 19L
1,614 Elo+
Party 3
Izanami
Izanami
Llandshark
Izanami
Level 120
God Stats
17W - 11L
1,728 SR
Queue Stats
114W - 93L
1,581 Elo+
Party 1
Ravana
Ravana
NAHRNAHR
Ravana
Level 143
God Stats
11W - 8L
1,697 SR
Queue Stats
246W - 221L
1,476 Elo+
Solo
Tyr
Tyr
carnith38
Tyr
Level 36
God Stats
10W - 13L
1,458 SR
Queue Stats
107W - 105L
1,502 Elo+
Party 1
Thanatos
Thanatos
hiilios
Thanatos
Level 157
God Stats
1W - 1L
1,679 SR
Queue Stats
36W - 14L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Anønymity
Vamana
20
14 / 1 / 1
12,610
600
30,649
22,755
14,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 3 / 8
10,706
510
13,123
13,626
5,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
0 / 0 / 20
10,889
519
7,272
14,217
14,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Scoreburger
Artemis
17
2 / 3 / 2
10,644
507
7,310
12,908
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
WnnaBeMe
Guan Yu
16
1 / 1 / 8
10,393
495
8,001
18,598
25,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbiNeedle
Baron Samedi
14
1 / 7 / 2
8,973
427
7,141
15,400
7,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Llandshark
Izanami
16
0 / 3 / 3
10,125
482
9,346
15,488
6,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
NAHRNAHR
Ravana
14
1 / 5 / 2
8,490
404
5,698
17,943
11,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 2
9,857
469
9,124
16,222
23,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
hiilios
Thanatos
16
6 / 4 / 1
9,838
468
16,174
25,852
11,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
22
Kills
8
8
Deaths
22
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AbiNeedle
Baron Samedi
1
7
2
0.29
W
Vamana
Anønymity
Vamana
14
1
1
14.5
W
5
3
8
3
L
Izanami
Llandshark
Izanami
0
3
3
0.5
W
0
0
20
10
L
Ravana
NAHRNAHR
Ravana
1
5
2
0.4
W
Artemis
Scoreburger
Artemis
2
3
2
1
W
Guan Yu
WnnaBeMe
Guan Yu
1
1
8
5
L
0
3
2
0.33
L
Thanatos
hiilios
Thanatos
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,355
Damage
47,483
82,104
Taken
90,905
66,157
Mitigated
61,576
29,603
Healing
42,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AbiNeedle
Baron Samedi
7,141
1,081
491
1,475
15,400
7,610
0
7,777
7,579
62,163
0
W
Vamana
Anønymity
Vamana
30,649
18,245
0
5,218
22,755
14,589
39
801
21,954
0
146,383
W
13,123
5,573
0
5,511
13,626
5,767
72
2,134
11,492
91,275
0
L
Izanami
Llandshark
Izanami
9,346
5,808
0
6,911
15,488
6,935
678
1,035
14,453
0
104,926
W
7,272
768
0
4,179
14,217
14,832
27
3,263
10,954
35,536
0
L
Ravana
NAHRNAHR
Ravana
5,698
1,220
0
5,423
17,943
11,555
0
5,964
11,869
0
55,773
W
Artemis
Scoreburger
Artemis
7,310
4,903
0
4,372
12,908
5,411
71
542
12,366
0
77,115
W
Guan Yu
WnnaBeMe
Guan Yu
8,001
1,389
1,831
8,492
18,598
25,558
310
1,331
17,267
2,510
59,570
L
9,124
2,821
0
4,525
16,222
23,539
0
1,186
14,061
360
75,303
L
Thanatos
hiilios
Thanatos
16,174
5,119
0
23,198
25,852
11,937
0
5,109
20,633
0
78,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,242
Gold Earned
47,283
599
Minions Killed
617
0
Camps Cleared
0
2,077,598
Distance Traveled
1,867,966
38
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,973
427
133
6
0
362,314
0
W
Vamana
12,610
600
163
8
0
514,629
8
W
Freya
10,706
510
158
8
0
394,071
7
L
Izanami
10,125
482
173
8
0
369,735
5
W
Ganesha
10,889
519
9
0
0
412,706
8
L
Ravana
8,490
404
82
4
0
371,294
9
W
Artemis
10,644
507
144
7
0
347,332
5
W
Guan Yu
10,393
495
125
6
0
408,860
10
L
Tyr
9,857
469
135
6
0
351,572
2
L
Thanatos
9,838
468
94
4
0
413,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role