Player Matchup

Shiva
Shiva
Diamond III
 
Shiva
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum II
MarshburnGoHard
Terra
Platinum II
Level 159
God Stats
3W - 2L
1,826 SR
Queue Stats
432W - 523L
1,944 MMR
Party 1
Scylla
Scylla
Diamond III
zFoRzA-DrAGoNz
Scylla
Diamond III
Level 128
God Stats
91W - 64L
1,617 SR
Queue Stats
213W - 160L
2,399 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,648 SR
1,948 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,753 SR
2,229 MMR
Cthulhu
Cthulhu
Platinum I
Inorum
Cthulhu
Platinum I
Level 154
God Stats
3W - 4L
1,626 SR
Queue Stats
281W - 333L
2,094 MMR
Solo
Medusa
Medusa
Masters
McGoofed
Medusa
Masters
Level 103
God Stats
21W - 12L
1,698 SR
Queue Stats
414W - 227L
2,134 MMR
Party 2
Eset
Eset
Diamond II
McThroat
Eset
Diamond II
Level 120
God Stats
8W - 2L
1,936 SR
Queue Stats
275W - 161L
2,460 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 5 / 0
8,038
618
9,670
17,071
17,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 3 / 1
7,704
593
7,154
16,026
16,308
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 3
7,681
591
7,872
8,992
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneAtlasBastetAh Muzen Cab

VS

Bans
FenrirThothAresCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Inorum
Cthulhu
15
5 / 0 / 4
10,073
775
9,482
13,768
16,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
McGoofed
Medusa
15
6 / 0 / 3
9,730
748
14,517
10,996
4,623
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Eset
13
1 / 3 / 8
9,036
695
9,148
10,061
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
12
12
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
5
0
0.4
W
Cthulhu
Inorum
Cthulhu
5
0
4
7
L
0
3
1
0.17
W
Medusa
McGoofed
Medusa
6
0
3
7.5
W
Eset
1
3
8
1.67
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,696
Damage
33,147
42,089
Taken
34,825
37,939
Mitigated
24,915
8,826
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,670
1,465
442
1,469
17,071
17,747
0
6,326
10,745
0
28,730
W
Cthulhu
Inorum
Cthulhu
9,482
891
469
1,843
13,768
16,278
252
5,150
7,998
29,601
0
L
7,154
831
1,863
4,832
16,026
16,308
0
8,172
7,854
18,312
0
W
Medusa
McGoofed
Medusa
14,517
6,024
0
4,511
10,996
4,623
2,139
4,721
5,973
0
48,418
W
Eset
9,148
646
1,151
2,259
10,061
4,014
368
4,806
4,844
31,048
0
L
7,872
979
0
220
8,992
3,884
0
4,252
4,740
32,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,423
Gold Earned
28,839
111
Minions Killed
170
3
Camps Cleared
7
682,350
Distance Traveled
705,555
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,038
618
39
3
0
241,520
1
W
Cthulhu
10,073
775
49
4
0
249,109
2
L
Terra
7,704
593
28
2
0
218,219
7
W
Medusa
9,730
748
59
5
5
239,036
3
W
Eset
9,036
695
62
5
2
217,410
1
L
Scylla
7,681
591
44
3
3
222,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role