Player Matchup

Achilles
Achilles
ApocalypticRat
Achilles
Level 88
God Stats
10W - 7L
1,562 SR
Queue Stats
133W - 115L
1,608 Elo+
Party 2
Anubis
Anubis
ISOHAWNY
Anubis
Level 117
God Stats
5W - 11L
1,644 SR
Queue Stats
181W - 139L
1,642 Elo+
Party 2
Da Ji
Da Ji
Phantom116
Da Ji
Level 127
God Stats
14W - 8L
1,397 SR
Queue Stats
341W - 314L
1,587 Elo+
Party 2
Tyr
Tyr
Vehementmango20
Tyr
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 34L
1,592 Elo+
Party 2
Sol
Sol
Zomlbie
Sol
Level 108
God Stats
1W - 0L
1,465 SR
Queue Stats
18W - 12L
1,702 Elo+
Party 2
Team Averages
Level 97
1,514 SR
1,626 Elo+

VS

Team Averages
Level 78
1,507 SR
1,372 Elo+
Freya
Freya
Clapmycheeekz
Freya
Level 154
God Stats
2W - 7L
1,507 SR
Queue Stats
134W - 143L
1,465 Elo+
Solo
Bacchus
Bacchus
DillWolf
Bacchus
Level 45
God Stats
0W - 1L
1,720 SR
Queue Stats
1W - 7L
1,282 Elo+
Party 1
Kukulkan
Kukulkan
GuanWolf
Kukulkan
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,282 Elo+
Party 1
Vamana
Vamana
Primordia_Gaming
Vamana
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 105L
1,425 Elo+
Party 3
Awilix
Awilix
WonderWilly11
Awilix
Level 67
God Stats
3W - 3L
1,305 SR
Queue Stats
46W - 75L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
8 / 2 / 18
12,639
790
20,008
19,008
21,844
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
ISOHAWNY
Anubis
20
19 / 3 / 18
14,845
928
31,266
17,493
13,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
20
8 / 4 / 21
12,651
791
19,275
21,607
14,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
4 / 2 / 16
11,499
719
6,878
10,806
12,003
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
19
1 / 3 / 21
11,858
741
20,780
15,721
6,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 4
11,608
726
11,762
14,628
6,476
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
DillWolf
Bacchus
16
1 / 5 / 7
10,817
676
10,394
26,637
38,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
GuanWolf
Kukulkan
18
4 / 12 / 7
11,552
722
18,913
18,424
7,343
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
4 / 9 / 6
12,116
757
13,675
28,706
31,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 11 / 4
11,331
708
13,468
23,154
8,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
42
40
Kills
14
14
Deaths
40
94
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
2
18
8.5
L
1
3
4
1
L
Bacchus
DillWolf
Bacchus
1
5
7
0.9
L
Kukulkan
GuanWolf
Kukulkan
4
12
7
0.63
W
Anubis
ISOHAWNY
Anubis
19
3
18
9.33
W
Da Ji
8
4
21
4.63
L
4
9
6
0.78
W
4
2
16
6
L
4
11
4
0.55
W
Sol
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,207
Damage
68,212
84,635
Taken
111,549
68,686
Mitigated
91,356
20,113
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
20,008
1,524
0
441
19,008
21,844
360
8,938
10,070
0
36,602
L
11,762
4,516
0
3,807
14,628
6,476
1,120
7,594
7,034
59,983
0
L
Bacchus
DillWolf
Bacchus
10,394
1,303
0
660
26,637
38,043
0
13,222
13,415
21,529
0
L
Kukulkan
GuanWolf
Kukulkan
18,913
2,036
0
0
18,424
7,343
0
8,925
9,499
38,978
0
W
Anubis
ISOHAWNY
Anubis
31,266
529
0
9,616
17,493
13,983
1,504
10,570
6,923
76,851
0
W
Da Ji
19,275
5,910
0
1,483
21,607
14,341
819
9,797
11,810
0
45,579
L
13,675
4,854
761
5,666
28,706
31,300
0
11,941
16,765
6,782
29,020
W
6,878
1,362
0
979
10,806
12,003
0
5,815
4,991
0
17,297
L
13,468
6,052
0
0
23,154
8,194
0
10,364
12,790
0
20,026
W
Sol
20,780
9,346
0
7,594
15,721
6,515
3,059
8,635
7,086
59,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,492
Gold Earned
57,424
290
Minions Killed
228
0
Camps Cleared
0
1,504,344
Distance Traveled
1,429,616
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,639
790
48
3
0
347,606
1
L
Freya
11,608
726
99
6
0
291,155
3
L
Bacchus
10,817
676
14
1
0
324,507
0
L
Kukulkan
11,552
722
57
4
0
237,932
0
W
Anubis
14,845
928
94
6
0
286,869
0
W
Da Ji
12,651
791
41
3
0
315,976
0
L
Vamana
12,116
757
45
3
0
286,520
0
W
Tyr
11,499
719
21
1
0
258,697
0
L
Awilix
11,331
708
13
1
0
289,502
0
W
Sol
11,858
741
86
5
0
295,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role