Player Matchup

Izanami
Izanami
Lundy1998
Izanami
Level 89
God Stats
28W - 17L
1,830 SR
Queue Stats
216W - 205L
1,548 Elo+
Party 2
Zhong Kui
Zhong Kui
MeawMan
Zhong Kui
Level 159
God Stats
7W - 6L
1,589 SR
Queue Stats
220W - 242L
1,553 Elo+
Party 2
Thanatos
Thanatos
TheOpinionater
Thanatos
Level 69
God Stats
3W - 2L
1,231 SR
Queue Stats
57W - 55L
1,519 Elo+
Party 2
Ymir
Ymir
Tylasaur
Ymir
Level 68
God Stats
9W - 12L
1,492 SR
Queue Stats
149W - 130L
1,597 Elo+
Party 2
Sun Wukong
Sun Wukong
aliasrooser
Sun Wukong
Level 21
God Stats
21W - 18L
1,500 SR
Queue Stats
50W - 62L
1,684 Elo+
Party 2
Team Averages
Level 81
1,528 SR
1,580 Elo+

VS

Team Averages
Level 51
1,447 SR
1,261 Elo+
Ah Muzen Cab
Ah Muzen Cab
DreamyBoi
Ah Muzen Cab
Level 29
God Stats
1W - 2L
1,364 SR
Queue Stats
66W - 83L
1,242 Elo+
Party 3
Nemesis
Nemesis
Korit
Nemesis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Vulcan
Vulcan
SnowKnows
Vulcan
Level 122
God Stats
4W - 4L
1,371 SR
Queue Stats
88W - 110L
1,373 Elo+
Party 3
Hercules
Hercules
TryHardMark
Hercules
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,113 Elo+
Party 1
Sun Wukong
Sun Wukong
aatamiaart
Sun Wukong
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 19L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lundy1998
Izanami
17
2 / 3 / 5
11,133
506
11,114
16,125
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
MeawMan
Zhong Kui
20
7 / 0 / 6
12,895
586
18,494
16,580
14,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
19
11 / 1 / 6
12,252
557
14,962
16,592
7,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
15
3 / 0 / 7
10,752
489
5,637
8,620
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
aliasrooser
Sun Wukong
18
1 / 2 / 3
11,582
526
13,524
22,043
16,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DreamyBoi
Ah Muzen Cab
12
1 / 7 / 1
7,933
361
5,904
14,567
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Korit
Nemesis
13
0 / 3 / 3
8,546
388
4,158
14,872
5,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
SnowKnows
Vulcan
15
1 / 6 / 1
9,054
412
11,637
14,795
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
TryHardMark
Hercules
12
1 / 4 / 1
8,459
385
6,101
21,644
22,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
aatamiaart
Sun Wukong
14
2 / 4 / 0
9,001
409
12,805
22,430
12,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
24
Kills
5
6
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DreamyBoi
Ah Muzen Cab
1
7
1
0.21
L
Nemesis
Korit
Nemesis
0
3
3
0.5
W
Izanami
Lundy1998
Izanami
2
3
5
1.5
W
Zhong Kui
MeawMan
Zhong Kui
7
0
6
10
L
Vulcan
SnowKnows
Vulcan
1
6
1
0.25
W
Thanatos
11
1
6
14
L
Hercules
TryHardMark
Hercules
1
4
1
0.38
W
Ymir
3
0
7
6.5
L
Sun Wukong
aatamiaart
Sun Wukong
2
4
0
0.5
W
Sun Wukong
aliasrooser
Sun Wukong
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,731
Damage
40,605
79,960
Taken
88,308
52,336
Mitigated
53,950
50,450
Healing
18,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DreamyBoi
Ah Muzen Cab
5,904
1,702
124
2,454
14,567
6,074
0
4,023
10,544
0
52,128
L
Nemesis
Korit
Nemesis
4,158
1,723
0
1,270
14,872
5,907
0
3,144
11,728
0
71,031
W
Izanami
Lundy1998
Izanami
11,114
6,606
0
6,436
16,125
6,121
5,344
2,439
13,686
0
101,455
W
Zhong Kui
MeawMan
Zhong Kui
18,494
6,161
0
9,609
16,580
14,527
1,927
6,203
10,377
118,634
11,789
L
Vulcan
SnowKnows
Vulcan
11,637
4,432
230
2,976
14,795
6,323
0
6,703
8,092
82,804
0
W
Thanatos
14,962
5,077
0
21,412
16,592
7,616
1,313
1,148
15,444
0
99,259
L
Hercules
TryHardMark
Hercules
6,101
1,730
0
4,298
21,644
22,754
0
7,870
13,774
0
14,128
W
Ymir
5,637
967
329
2,805
8,620
8,070
492
1,442
6,891
41,637
0
L
Sun Wukong
aatamiaart
Sun Wukong
12,805
3,103
0
7,179
22,430
12,892
0
333
22,097
0
67,981
W
Sun Wukong
aliasrooser
Sun Wukong
13,524
3,586
0
9,859
22,043
16,002
3,072
867
21,176
0
87,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,614
Gold Earned
42,993
704
Minions Killed
413
0
Camps Cleared
0
2,134,016
Distance Traveled
1,965,718
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,933
361
70
3
0
309,658
1
L
Nemesis
8,546
388
98
4
0
447,009
0
W
Izanami
11,133
506
188
9
0
395,554
0
W
Zhong Kui
12,895
586
197
9
0
399,953
1
L
Vulcan
9,054
412
128
6
0
369,903
5
W
Thanatos
12,252
557
130
6
0
483,522
2
L
Hercules
8,459
385
12
1
0
443,832
0
W
Ymir
10,752
489
60
3
0
444,920
6
L
Sun Wukong
9,001
409
105
5
0
395,316
0
W
Sun Wukong
11,582
526
129
6
0
410,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role