Player Matchup

Tyr
Tyr
 
Tyr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Abahdon
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 102L
1,573 Elo+
Party 2
Sylvanus
Sylvanus
Luman
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 96L
1,656 Elo+
Party 2
Neith
Neith
OrsheNoble
Neith
Level 126
God Stats
4W - 1L
1,731 SR
Queue Stats
275W - 169L
1,592 Elo+
Party 2
Hercules
Hercules
prevaill
Hercules
Level 122
God Stats
1W - 1L
1,737 SR
Queue Stats
90W - 63L
1,610 Elo+
Party 2
Team Averages
Level 97
1,594 SR
1,586 Elo+

VS

Team Averages
Level 46
1,523 SR
1,512 Elo+
Cabrakan
Cabrakan
Kaosmastr
Cabrakan
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 133L
1,482 Elo+
Solo
Raijin
Raijin
PantlessZombie
Raijin
Level 125
God Stats
1W - 1L
1,799 SR
Queue Stats
12W - 12L
1,556 Elo+
Party 1
Sobek
Sobek
Ruiner
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,543 Elo+
Solo
Ra
Ra
Zerandis
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,542 Elo+
Party 1
Izanami
Izanami
iRredbeard
Izanami
Level 28
God Stats
5W - 6L
1,317 SR
Queue Stats
179W - 192L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 5 / 10
8,167
583
6,473
15,902
16,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Abahdon
Cthulhu
17
5 / 4 / 8
9,951
711
25,264
15,784
14,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Luman
Sylvanus
15
2 / 4 / 8
8,527
609
8,843
17,944
16,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
17
5 / 4 / 5
9,673
691
23,304
14,250
7,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
prevaill
Hercules
15
2 / 2 / 11
8,910
636
9,530
17,967
16,693
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kaosmastr
Cabrakan
16
2 / 4 / 15
10,351
739
9,101
20,694
29,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 1 / 13
10,714
765
17,836
13,842
8,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Ruiner
Sobek
16
0 / 3 / 15
9,269
662
5,943
23,213
30,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 2 / 14
11,031
788
15,918
14,682
9,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
iRredbeard
Izanami
18
8 / 4 / 9
11,166
798
22,618
18,270
10,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
85
14
Kills
19
19
Deaths
14
42
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
10
1
L
Cthulhu
Abahdon
Cthulhu
5
4
8
2.25
W
Cabrakan
Kaosmastr
Cabrakan
2
4
15
2.38
L
Sylvanus
Luman
Sylvanus
2
4
8
1.5
L
Neith
5
4
5
1.88
W
5
1
13
11.5
W
Sobek
Ruiner
Sobek
0
3
15
2.5
W
4
2
14
5.5
W
Izanami
iRredbeard
Izanami
8
4
9
3.13
L
Hercules
prevaill
Hercules
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,414
Damage
71,416
81,847
Taken
90,701
70,776
Mitigated
89,087
33,702
Healing
35,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,473
321
211
978
15,902
16,232
0
9,435
6,467
0
13,033
L
Cthulhu
Abahdon
Cthulhu
25,264
691
1,460
1,069
15,784
14,215
0
7,976
7,808
47,385
0
W
Cabrakan
Kaosmastr
Cabrakan
9,101
1,354
1,309
2,548
20,694
29,974
700
6,851
13,843
11,868
0
L
Sylvanus
Luman
Sylvanus
8,843
2,903
10,769
6,405
17,944
16,034
0
12,329
5,615
15,944
2,461
L
Neith
23,304
3,884
1,243
3,161
14,250
7,602
47
9,020
5,230
0
39,539
W
17,836
2,264
3,513
2,489
13,842
8,500
522
6,005
7,837
36,519
0
W
Sobek
Ruiner
Sobek
5,943
468
2,905
3,057
23,213
30,389
28
8,538
14,675
10,064
0
W
15,918
1,547
9,174
4,077
14,682
9,237
508
5,291
9,391
37,227
0
W
Izanami
iRredbeard
Izanami
22,618
12,689
948
5,194
18,270
10,987
2,363
6,597
11,673
0
44,036
L
Hercules
prevaill
Hercules
9,530
1,498
2,444
5,962
17,967
16,693
0
10,038
7,929
0
13,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,228
Gold Earned
52,531
114
Minions Killed
163
0
Camps Cleared
0
1,255,630
Distance Traveled
1,227,920
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,167
583
13
1
0
221,374
0
L
Cthulhu
9,951
711
43
3
0
257,643
0
W
Cabrakan
10,351
739
2
0
0
236,076
1
L
Sylvanus
8,527
609
15
1
0
236,052
1
L
Neith
9,673
691
35
3
0
265,091
0
W
Raijin
10,714
765
39
3
0
262,840
2
W
Sobek
9,269
662
4
0
0
267,925
0
W
Ra
11,031
788
52
4
0
261,517
1
W
Izanami
11,166
798
66
5
0
199,562
3
L
Hercules
8,910
636
8
1
0
275,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role