Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DannyHdz131001
Bacchus
Level 117
God Stats
5W - 3L
1,796 SR
Queue Stats
82W - 68L
1,594 Elo+
Solo
Apollo
Apollo
MrGalaxyBear
Apollo
Level 118
God Stats
7W - 4L
1,629 SR
Queue Stats
136W - 120L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Netflim
Morgan Le Fay
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 62L
1,549 Elo+
Solo
Team Averages
Level 134
1,585 SR
1,535 Elo+

VS

Team Averages
Level 73
1,435 SR
1,525 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Habullah
Arachne
Level 63
God Stats
3W - 3L
1,410 SR
Queue Stats
208W - 124L
1,651 Elo+
Party 1
Izanami
Izanami
LowHangingNuts12
Izanami
Level 79
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 48L
1,431 Elo+
Solo
Ymir
Ymir
NoGoN
Ymir
Level 44
God Stats
2W - 3L
1,264 SR
Queue Stats
12W - 20L
1,335 Elo+
Solo
Scylla
Scylla
SINISTERATWAR
Scylla
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 93L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 5 / 3
8,621
507
10,448
14,780
8,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
 
King Arthur
14
1 / 5 / 1
8,553
503
5,232
15,488
16,201
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 5
8,055
474
5,963
15,516
19,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
15
5 / 4 / 2
10,039
591
11,124
12,655
5,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Netflim
Morgan Le Fay
14
1 / 4 / 1
8,541
502
6,523
12,863
5,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
0 / 3 / 5
9,539
561
7,446
13,763
10,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Habullah
Arachne
17
15 / 1 / 3
10,801
635
17,038
17,410
9,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 2
8,929
525
8,420
13,560
5,178
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
NoGoN
Ymir
13
4 / 3 / 8
8,743
514
6,895
14,898
13,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 11
8,914
524
12,901
8,703
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
13
Kills
22
22
Deaths
13
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
3
1.3
L
King Arthur
 
King Arthur
1
5
1
0.3
W
Tsukuyomi
 
Tsukuyomi
0
3
5
0.83
L
1
4
5
0.88
W
Arachne
Habullah
Arachne
15
1
3
16.5
W
2
4
2
0.75
L
Apollo
5
4
2
1.5
L
Morgan Le Fay
Netflim
Morgan Le Fay
1
4
1
0.38
W
Ymir
NoGoN
Ymir
4
3
8
2.67
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,290
Damage
52,700
71,302
Taken
68,334
55,236
Mitigated
42,257
12,842
Healing
22,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,448
2,898
0
3,050
14,780
8,075
0
3,725
11,055
0
47,676
L
King Arthur
 
King Arthur
5,232
467
0
920
15,488
16,201
0
1,336
14,152
0
54,875
W
Tsukuyomi
 
Tsukuyomi
7,446
2,020
0
4,300
13,763
10,596
465
0
13,763
0
76,422
L
5,963
997
0
1,978
15,516
19,813
0
5,407
10,109
25,290
0
W
Arachne
Habullah
Arachne
17,038
10,643
0
9,093
17,410
9,631
22
2,605
14,805
0
103,871
W
8,420
5,746
0
5,112
13,560
5,178
1,113
2,174
11,386
0
86,457
L
Apollo
11,124
7,302
0
3,859
12,655
5,369
1,209
2,806
9,849
0
67,040
L
Morgan Le Fay
Netflim
Morgan Le Fay
6,523
323
0
3,035
12,863
5,778
1,308
6,522
6,341
61,689
0
W
Ymir
NoGoN
Ymir
6,895
1,928
0
2,471
14,898
13,436
96
3,528
11,370
25,336
0
W
12,901
1,377
0
1,224
8,703
3,416
108
4,961
3,742
70,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,809
Gold Earned
46,926
417
Minions Killed
560
0
Camps Cleared
0
1,594,314
Distance Traveled
1,688,663
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,621
507
67
4
0
353,677
3
L
King Arthur
8,553
503
103
6
0
283,874
4
W
Tsukuyomi
9,539
561
136
8
0
323,598
8
L
Bacchus
8,055
474
31
2
0
322,960
6
W
Arachne
10,801
635
144
8
0
412,620
2
W
Izanami
8,929
525
137
8
0
302,461
2
L
Apollo
10,039
591
105
6
0
338,294
8
L
Morgan Le Fay
8,541
502
111
7
0
295,509
6
W
Ymir
8,743
514
26
2
0
319,409
0
W
Scylla
8,914
524
117
7
0
330,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role