Player Matchup

Fenrir
Fenrir
KungDumpster
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 8L
1,667 Elo+
Party 1
Hera
Hera
MSkizzle
Hera
Level 120
God Stats
0W - 2L
1,254 SR
Queue Stats
80W - 59L
1,625 Elo+
Party 1
Cerberus
Cerberus
Pigglesworth
Cerberus
Level 89
God Stats
1W - 1L
1,730 SR
Queue Stats
40W - 22L
1,670 Elo+
Party 1
Guan Yu
Guan Yu
Saberworks
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 39L
1,641 Elo+
Party 1
Nox
Nox
ThatDontFaZeMe
Nox
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 23L
1,684 Elo+
Party 1
Team Averages
Level 92
1,497 SR
1,657 Elo+

VS

Team Averages
Level 27
1,464 SR
1,514 Elo+
Heimdallr
Heimdallr
Cellir
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,534 Elo+
Party 2
Skadi
Skadi
JeromeExoit9092
Skadi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,207 Elo+
Solo
Ra
Ra
LintyFour32
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,747 Elo+
Solo
Xing Tian
Xing Tian
Sacredify
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,630 Elo+
Party 2
Khepri
Khepri
Yaguemllik4303
Khepri
Level 29
God Stats
2W - 0L
1,318 SR
Queue Stats
122W - 128L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 7 / 13
10,062
592
14,004
21,107
18,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hera
19
5 / 5 / 9
11,763
692
27,279
17,037
9,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Pigglesworth
Cerberus
17
2 / 5 / 14
10,573
622
15,008
28,957
37,827
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Saberworks
Guan Yu
17
2 / 5 / 14
10,609
624
11,871
27,548
31,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 4 / 10
13,081
769
26,593
19,466
11,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cellir
Heimdallr
19
3 / 4 / 18
11,604
683
21,752
18,632
11,753
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 3 / 12
13,279
781
38,651
20,516
13,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 1 / 17
12,637
743
22,549
12,816
8,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Sacredify
Xing Tian
19
4 / 4 / 19
12,924
760
12,365
23,432
33,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 6 / 16
11,945
703
7,901
32,998
37,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
108
17
Kills
26
26
Deaths
18
60
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cellir
Heimdallr
3
4
18
3
W
12
3
12
6
L
Fenrir
1
7
13
1.07
W
5
1
17
13.5
L
Hera
5
5
9
1.9
L
Cerberus
Pigglesworth
Cerberus
2
5
14
1.8
L
Guan Yu
Saberworks
Guan Yu
2
5
14
1.8
W
Xing Tian
Sacredify
Xing Tian
4
4
19
3.38
L
7
4
10
3
W
2
6
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,755
Damage
103,218
114,115
Taken
108,394
109,612
Mitigated
104,458
39,723
Healing
38,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cellir
Heimdallr
21,752
9,707
118
2,062
18,632
11,753
2,258
11,941
6,539
0
40,566
W
38,651
13,256
1,490
1,956
20,516
13,274
2,676
14,718
5,691
0
81,140
L
Fenrir
14,004
3,510
222
2,848
21,107
18,755
627
7,490
13,617
698
18,527
W
22,549
1,548
13,477
5,889
12,816
8,025
1,736
9,538
3,242
53,979
0
L
Hera
27,279
5,655
198
1,285
17,037
9,325
810
5,322
11,715
53,979
0
L
Cerberus
Pigglesworth
Cerberus
15,008
1,484
795
6,715
28,957
37,827
183
9,422
19,535
23,643
0
L
Guan Yu
Saberworks
Guan Yu
11,871
3,140
14,631
10,452
27,548
31,952
1,192
12,556
14,992
0
21,380
W
Xing Tian
Sacredify
Xing Tian
12,365
1,997
1,122
1,973
23,432
33,698
663
13,612
9,622
18,894
0
L
26,593
3,038
746
1,831
19,466
11,753
1,095
8,025
11,441
55,939
0
W
7,901
809
1,856
8,266
32,998
37,708
254
19,383
13,413
14,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,088
Gold Earned
62,389
184
Minions Killed
189
0
Camps Cleared
0
1,620,762
Distance Traveled
1,503,569
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,604
683
41
2
0
287,038
0
W
Skadi
13,279
781
66
4
0
273,915
0
L
Fenrir
10,062
592
9
1
0
402,084
0
W
Ra
12,637
743
64
4
0
324,740
0
L
Hera
11,763
692
46
3
0
307,117
2
L
Cerberus
10,573
622
38
2
0
304,285
0
L
Guan Yu
10,609
624
17
1
0
308,559
3
W
Xing Tian
12,924
760
6
0
0
329,395
1
L
Nox
13,081
769
74
4
0
298,717
0
W
Khepri
11,945
703
12
1
0
288,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role