Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
KenKnight16
Cthulhu
Silver II
Level 125
God Stats
5W - 5L
1,536 SR
Queue Stats
9W - 20L
1,593 MMR
Party 1
Arachne
Arachne
Gold III
Potterrules
Arachne
Gold III
Level 160
God Stats
30W - 27L
1,658 SR
Queue Stats
60W - 61L
1,602 MMR
Solo
Ullr
Ullr
Gold III
TwerkOnFacetime
Ullr
Gold III
Level 137
God Stats
1W - 1L
1,797 SR
Queue Stats
70W - 66L
1,565 MMR
Solo
Amaterasu
Amaterasu
Silver II
Zenkami
Amaterasu
Silver II
Level 120
God Stats
0W - 1L
1,706 SR
Queue Stats
12W - 33L
1,548 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,640 SR
1,562 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,617 SR
1,581 MMR
Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nu Wa
Nu Wa
Platinum II
GerarDog
Nu Wa
Platinum II
Level 158
God Stats
12W - 5L
1,677 SR
Queue Stats
388W - 397L
1,655 MMR
Party 2
Thanatos
Thanatos
Platinum V
fhissmite
Thanatos
Platinum V
Level 148
God Stats
13W - 5L
1,767 SR
Queue Stats
121W - 120L
1,684 MMR
Party 3
Kali
Kali
Platinum IV
yeyovac
Kali
Platinum IV
Level 160
God Stats
196W - 146L
1,642 SR
Queue Stats
462W - 463L
1,567 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 5 / 0
7,845
523
4,156
11,365
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
KenKnight16
Cthulhu
11
1 / 3 / 1
7,269
485
3,886
13,530
8,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Potterrules
Arachne
15
2 / 1 / 1
8,604
574
5,844
12,095
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
6,034
402
1,670
5,418
1,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
Zenkami
Amaterasu
11
1 / 7 / 0
6,741
449
4,692
15,311
9,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
YmirCliodhnaBaron SamediVamana

VS

Bans
FreyaAh Muzen CabAtlasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 1 / 4
9,406
627
6,938
11,068
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
 
Achilles
14
2 / 1 / 3
8,779
585
10,215
9,067
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
GerarDog
Nu Wa
15
4 / 0 / 2
9,261
617
10,809
5,186
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
fhissmite
Thanatos
14
7 / 1 / 0
9,017
601
5,390
11,636
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
yeyovac
Kali
13
2 / 1 / 8
7,800
520
7,485
11,545
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
18
18
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
0
0
W
Mercury
 
Mercury
3
1
4
5
W
Achilles
 
Achilles
2
1
3
3.5
W
Nu Wa
GerarDog
Nu Wa
4
0
2
5
L
Cthulhu
KenKnight16
Cthulhu
1
3
1
0.5
L
Arachne
Potterrules
Arachne
2
1
1
2.5
L
0
2
0
0
L
Amaterasu
Zenkami
Amaterasu
1
7
0
0.14
W
Thanatos
fhissmite
Thanatos
7
1
0
7
W
Kali
yeyovac
Kali
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,248
Damage
40,837
57,719
Taken
48,502
29,857
Mitigated
24,089
14,316
Healing
24,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,156
315
271
2,241
11,365
4,840
0
3,024
7,954
77,900
0
W
Mercury
 
Mercury
6,938
3,172
0
880
11,068
4,470
0
1,665
9,403
0
91,003
W
Achilles
 
Achilles
10,215
3,452
0
5,896
9,067
6,465
74
106
8,961
0
52,765
W
Nu Wa
GerarDog
Nu Wa
10,809
2,488
50
1,641
5,186
2,198
294
2,938
2,248
84,068
0
L
Cthulhu
KenKnight16
Cthulhu
3,886
506
89
3,588
13,530
8,510
0
5,411
7,825
29,851
0
L
Arachne
Potterrules
Arachne
5,844
3,804
0
4,045
12,095
5,512
0
802
11,124
0
76,995
L
1,670
451
0
926
5,418
1,569
0
446
4,926
0
34,405
L
Amaterasu
Zenkami
Amaterasu
4,692
2,463
0
3,156
15,311
9,426
285
348
14,285
0
34,680
W
Thanatos
fhissmite
Thanatos
5,390
1,597
0
11,838
11,636
5,759
398
607
11,029
0
60,561
W
Kali
yeyovac
Kali
7,485
3,133
0
4,556
11,545
5,197
0
2,726
8,612
0
45,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,493
Gold Earned
44,263
435
Minions Killed
550
0
Camps Cleared
0
1,374,750
Distance Traveled
1,638,453
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,845
523
144
10
0
297,890
2
W
Mercury
9,406
627
153
10
0
353,103
5
W
Achilles
8,779
585
89
6
0
294,050
3
W
Nu Wa
9,261
617
151
10
0
299,491
9
L
Cthulhu
7,269
485
28
2
0
281,579
5
L
Arachne
8,604
574
131
9
0
364,047
1
L
Ullr
6,034
402
63
4
0
179,255
2
L
Amaterasu
6,741
449
69
5
0
251,979
0
W
Thanatos
9,017
601
106
7
0
349,282
3
W
Kali
7,800
520
51
3
0
342,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role