Player Matchup

Odin
Odin
Bert2522
Odin
Level 27
God Stats
1W - 5L
1,366 SR
Queue Stats
3W - 15L
1,285 Elo+
Party 2
Da Ji
Da Ji
ItsT3J
Da Ji
Level 33
God Stats
0W - 5L
1,125 SR
Queue Stats
4W - 19L
1,259 Elo+
Party 2
Nu Wa
Nu Wa
Izeahh
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,214 Elo+
Party 2
Medusa
Medusa
Onopaly
Medusa
Level 28
God Stats
0W - 3L
1,169 SR
Queue Stats
7W - 22L
1,322 Elo+
Party 2
Aphrodite
Aphrodite
TylerMrelyT
Aphrodite
Level 38
God Stats
1W - 9L
1,236 SR
Queue Stats
7W - 19L
1,348 Elo+
Party 2
Team Averages
Level 31
1,279 SR
1,286 Elo+

VS

Team Averages
Level 106
1,525 SR
1,487 Elo+
Chronos
Chronos
CrackedChezze
Chronos
Level 133
God Stats
16W - 11L
1,512 SR
Queue Stats
315W - 332L
1,478 Elo+
Party 1
Poseidon
Poseidon
GrainedGibbon0
Poseidon
Level 121
God Stats
3W - 3L
1,597 SR
Queue Stats
174W - 182L
1,501 Elo+
Party 1
Nemesis
Nemesis
Nitrokiller117
Nemesis
Level 119
God Stats
5W - 1L
1,710 SR
Queue Stats
309W - 286L
1,519 Elo+
Party 1
Izanami
Izanami
RaineBowGBT
Izanami
Level 37
God Stats
23W - 25L
1,502 SR
Queue Stats
144W - 139L
1,504 Elo+
Party 1
Geb
Geb
haydodian
Geb
Level 120
God Stats
14W - 11L
1,303 SR
Queue Stats
227W - 247L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
0 / 4 / 1
9,162
416
4,401
16,993
12,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
ItsT3J
Da Ji
15
4 / 4 / 1
9,740
443
8,172
19,725
9,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Izeahh
Nu Wa
14
0 / 6 / 2
9,325
424
10,402
16,419
6,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Onopaly
Medusa
15
1 / 5 / 1
9,251
421
10,222
19,038
7,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
TylerMrelyT
Aphrodite
14
1 / 6 / 2
8,662
394
8,839
16,740
10,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
12 / 0 / 5
14,178
644
15,227
11,243
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
19
4 / 2 / 8
12,746
579
15,076
14,920
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
4 / 1 / 10
11,911
541
10,705
20,157
8,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
RaineBowGBT
Izanami
19
4 / 1 / 12
12,337
561
15,940
13,401
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 2 / 16
11,034
502
8,086
18,477
22,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
76
6
Kills
25
25
Deaths
6
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Odin
0
4
1
0.13
W
Chronos
12
0
5
14.5
W
Poseidon
4
2
8
4
L
Da Ji
ItsT3J
Da Ji
4
4
1
1.13
L
Nu Wa
Izeahh
Nu Wa
0
6
2
0.17
W
4
1
10
9
L
Medusa
Onopaly
Medusa
1
5
1
0.3
W
Izanami
RaineBowGBT
Izanami
4
1
12
10
L
Aphrodite
TylerMrelyT
Aphrodite
1
6
2
0.33
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,036
Damage
65,034
88,915
Taken
78,198
46,147
Mitigated
46,927
26,787
Healing
24,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,401
268
0
3,777
16,993
12,606
726
9,085
7,908
3,571
52,641
W
Chronos
15,227
3,860
0
4,599
11,243
4,926
4,292
2,230
8,524
98,883
0
W
Poseidon
15,076
1,601
369
5,001
14,920
5,438
214
3,155
11,623
119,797
0
L
Da Ji
ItsT3J
Da Ji
8,172
1,213
0
5,891
19,725
9,024
0
6,411
13,314
0
70,617
L
Nu Wa
Izeahh
Nu Wa
10,402
3,921
0
2,002
16,419
6,456
1,122
5,689
10,730
54,033
0
W
10,705
5,223
0
2,946
20,157
8,366
1,548
5,613
14,190
0
121,692
L
Medusa
Onopaly
Medusa
10,222
4,227
0
3,127
19,038
7,993
0
7,871
11,167
0
74,359
W
Izanami
RaineBowGBT
Izanami
15,940
10,531
0
7,742
13,401
5,330
5,712
4,212
8,978
0
109,557
L
Aphrodite
TylerMrelyT
Aphrodite
8,839
1,633
5,573
6,417
16,740
10,068
50
9,333
7,407
54,510
0
W
8,086
307
0
4,050
18,477
22,867
531
5,064
13,115
28,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,140
Gold Earned
62,206
490
Minions Killed
687
0
Camps Cleared
0
1,995,957
Distance Traveled
2,256,645
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,162
416
109
5
0
421,886
1
W
Chronos
14,178
644
158
7
0
453,032
3
W
Poseidon
12,746
579
191
9
0
444,388
5
L
Da Ji
9,740
443
99
5
0
445,029
0
L
Nu Wa
9,325
424
92
4
0
362,815
4
W
Nemesis
11,911
541
136
6
0
509,276
3
L
Medusa
9,251
421
87
4
0
386,622
2
W
Izanami
12,337
561
180
8
0
407,077
2
L
Aphrodite
8,662
394
103
5
0
379,605
4
W
Geb
11,034
502
22
1
0
442,872
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role