Player Matchup

Ullr
Ullr
Bane of Legends
Ullr
Level 155
God Stats
2W - 0L
1,218 SR
Queue Stats
201W - 181L
1,558 Elo+
Solo
Terra
Terra
DontShootMe494
Terra
Level 106
God Stats
3W - 1L
1,313 SR
Queue Stats
229W - 220L
1,508 Elo+
Solo
Odin
Odin
GodOFInsaNity666
Odin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 43L
1,491 Elo+
Party 1
Artio
Artio
TickBerserk
Artio
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 26L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
kongo1110
Sun Wukong
Level 145
God Stats
2W - 2L
1,681 SR
Queue Stats
231W - 238L
1,510 Elo+
Solo
Team Averages
Level 142
1,442 SR
1,520 Elo+

VS

Team Averages
Level 95
1,538 SR
1,569 Elo+
Chang'e
Chang'e
Ayrdon
Chang'e
Level 156
God Stats
2W - 1L
1,715 SR
Queue Stats
137W - 138L
1,529 Elo+
Solo
Cabrakan
Cabrakan
Cellir
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,585 Elo+
Party 3
Nemesis
Nemesis
FTT409
Nemesis
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 93L
1,493 Elo+
Party 2
Vamana
Vamana
Po0o0o0o0o0oP
Vamana
Level 152
God Stats
3W - 6L
1,473 SR
Queue Stats
158W - 159L
1,498 Elo+
Party 2
King Arthur
King Arthur
Sacredify
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,740 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 15
11,302
753
30,279
15,125
9,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
5 / 2 / 12
11,290
753
29,269
21,455
30,003
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 6 / 14
10,366
691
11,386
21,384
26,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 8 / 12
10,460
697
6,777
26,765
30,219
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
kongo1110
Sun Wukong
20
7 / 3 / 11
12,005
800
30,275
35,371
27,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ayrdon
Chang'e
17
2 / 3 / 15
9,923
662
18,874
18,053
11,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Cellir
Cabrakan
15
1 / 4 / 16
9,771
651
19,008
28,168
38,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
FTT409
Nemesis
16
7 / 5 / 9
9,979
665
19,924
23,473
16,737
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 3 / 10
10,883
726
19,906
23,320
17,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Sacredify
King Arthur
16
4 / 5 / 12
9,923
662
22,305
28,964
35,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
82
20
Kills
20
21
Deaths
20
64
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Ayrdon
Chang'e
2
3
15
3.17
W
5
2
15
6.25
L
Cabrakan
Cellir
Cabrakan
1
4
16
2.25
W
5
2
12
5.5
L
Nemesis
FTT409
Nemesis
7
5
9
2.3
W
1
6
14
1.33
L
6
3
10
3.67
L
King Arthur
Sacredify
King Arthur
4
5
12
2
W
2
8
12
1
W
Sun Wukong
kongo1110
Sun Wukong
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,986
Damage
100,017
120,100
Taken
121,978
124,135
Mitigated
119,278
54,476
Healing
44,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Ayrdon
Chang'e
18,874
1,516
16,564
5,618
18,053
11,017
448
5,743
11,950
31,291
0
W
30,279
15,902
2,745
2,639
15,125
9,660
4,369
3,884
11,241
0
53,028
L
Cabrakan
Cellir
Cabrakan
19,008
2,412
1,973
3,262
28,168
38,366
182
7,645
20,228
27,056
0
W
29,269
2,761
14,417
8,409
21,455
30,003
296
8,951
12,504
43,153
0
L
Nemesis
FTT409
Nemesis
19,924
6,879
1,280
2,256
23,473
16,737
528
6,799
16,353
0
30,040
W
11,386
1,821
1,343
734
21,384
26,594
1,096
7,575
13,809
427
26,576
L
19,906
9,713
4,112
4,831
23,320
17,306
585
7,531
15,618
0
36,422
L
King Arthur
Sacredify
King Arthur
22,305
3,680
2,378
2,271
28,964
35,852
297
8,755
20,118
0
37,444
W
6,777
1,891
3,805
3,822
26,765
30,219
943
6,706
20,059
11,985
0
W
Sun Wukong
kongo1110
Sun Wukong
30,275
5,335
3,445
13,117
35,371
27,659
1,076
10,766
24,605
0
60,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,423
Gold Earned
50,479
162
Minions Killed
118
0
Camps Cleared
0
1,331,334
Distance Traveled
1,286,684
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,923
662
25
2
0
263,238
0
W
Ullr
11,302
753
48
3
0
252,843
0
L
Cabrakan
9,771
651
9
1
0
231,874
0
W
Terra
11,290
753
20
1
0
309,312
1
L
Nemesis
9,979
665
26
2
0
257,193
0
W
Odin
10,366
691
27
2
0
238,433
0
L
Vamana
10,883
726
42
3
0
273,393
6
L
King Arthur
9,923
662
16
1
0
260,986
2
W
Artio
10,460
697
7
0
0
252,841
0
W
Sun Wukong
12,005
800
60
4
0
277,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role