Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Fabsrica
Chronos
Level 147
God Stats
105W - 101L
1,554 SR
Queue Stats
596W - 551L
1,554 Elo+
Party 1
Jing Wei
Jing Wei
PlaTön
Jing Wei
Level 160
God Stats
12W - 5L
1,664 SR
Queue Stats
534W - 433L
1,591 Elo+
Party 1
Mulan
Mulan
RyZe-_Inffinity
Mulan
Level 102
God Stats
4W - 2L
1,543 SR
Queue Stats
41W - 52L
1,437 Elo+
Party 1
Geb
Geb
Sadowane
Geb
Level 44
God Stats
3W - 1L
1,255 SR
Queue Stats
138W - 90L
1,522 Elo+
Party 1
Team Averages
Level 123
1,503 SR
1,521 Elo+

VS

Team Averages
Level 57
1,415 SR
1,445 Elo+
Ganesha
Ganesha
Alxter
Ganesha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
ImaFTHguy
Baron Samedi
Level 67
God Stats
8W - 4L
1,525 SR
Queue Stats
175W - 211L
1,387 Elo+
Party 2
Rama
Rama
RobJob86
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Anhur
Anhur
Zwiftstorm
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
belselker
Fenrir
Level 81
God Stats
9W - 15L
1,049 SR
Queue Stats
295W - 370L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
9 / 2 / 0
7,133
594
10,922
7,263
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
Fabsrica
Chronos
12
0 / 0 / 2
6,880
573
2,670
5,128
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
PlaTön
Jing Wei
14
8 / 0 / 0
8,511
709
8,608
7,091
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 4
7,431
619
4,926
7,586
5,003
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 4
6,165
514
1,987
5,948
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alxter
Ganesha
7
0 / 5 / 1
4,892
408
1,363
9,547
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ImaFTHguy
Baron Samedi
11
2 / 2 / 2
6,154
513
5,964
6,945
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rama
10
1 / 1 / 0
5,551
463
3,119
6,870
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
8
0 / 5 / 1
4,896
408
2,015
9,762
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
belselker
Fenrir
8
1 / 4 / 1
5,563
464
2,667
9,724
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
17
Kills
4
4
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
2
0
4.5
L
Ganesha
Alxter
Ganesha
0
5
1
0.1
W
Chronos
Fabsrica
Chronos
0
0
2
1
L
Baron Samedi
ImaFTHguy
Baron Samedi
2
2
2
1.5
W
Jing Wei
PlaTön
Jing Wei
8
0
0
8
L
Rama
1
1
0
1
W
0
1
4
2
W
0
1
4
2
L
Anhur
0
5
1
0.1
L
Fenrir
belselker
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,113
Damage
15,128
33,016
Taken
42,848
16,325
Mitigated
16,392
11,540
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,922
6,316
0
2,088
7,263
2,751
0
2,338
4,925
0
34,215
L
Ganesha
Alxter
Ganesha
1,363
321
0
732
9,547
5,097
0
1,138
8,409
6,360
0
W
Chronos
Fabsrica
Chronos
2,670
1,123
0
1,916
5,128
1,891
0
2,128
3,000
61,261
0
L
Baron Samedi
ImaFTHguy
Baron Samedi
5,964
604
124
1,784
6,945
2,943
0
1,309
5,636
38,652
0
W
Jing Wei
PlaTön
Jing Wei
8,608
7,339
0
4,663
7,091
2,668
340
1,019
6,072
0
67,165
L
Rama
3,119
2,492
0
2,042
6,870
2,343
0
0
6,870
0
23,611
W
4,926
236
0
1,670
7,586
5,003
480
142
7,444
0
48,845
W
1,987
308
120
1,083
5,948
4,012
451
1,700
4,248
13,959
0
L
Anhur
2,015
658
0
1,294
9,762
2,665
0
842
8,920
0
19,619
L
Fenrir
belselker
Fenrir
2,667
861
0
3,326
9,724
3,344
0
1,368
8,356
0
29,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,120
Gold Earned
27,056
416
Minions Killed
203
0
Camps Cleared
0
1,159,992
Distance Traveled
1,131,045
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,133
594
50
4
0
248,546
5
L
Ganesha
4,892
408
8
1
0
220,295
2
W
Chronos
6,880
573
117
10
0
236,558
5
L
Baron Samedi
6,154
513
70
6
0
227,468
2
W
Jing Wei
8,511
709
119
10
0
202,749
3
L
Rama
5,551
463
29
2
0
216,422
3
W
Mulan
7,431
619
105
9
0
237,741
2
W
Geb
6,165
514
25
2
0
234,398
0
L
Anhur
4,896
408
34
3
0
211,456
1
L
Fenrir
5,563
464
62
5
0
255,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role