Player Matchup

Sobek
Sobek
Bobthefloof
Sobek
Level 37
God Stats
1W - 3L
1,698 SR
Queue Stats
40W - 70L
1,198 Elo+
Party 3
Danzaburou
Danzaburou
Jaiden23
Danzaburou
Level 45
God Stats
2W - 5L
1,437 SR
Queue Stats
31W - 57L
1,204 Elo+
Party 3
Bacchus
Bacchus
Naustlyy
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 54L
1,651 Elo+
Party 1
Fenrir
Fenrir
Talsen
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,224 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
xSnipeSx101
Morgan Le Fay
Level 125
God Stats
0W - 2L
1,174 SR
Queue Stats
10W - 16L
1,511 Elo+
Party 1
Team Averages
Level 56
1,462 SR
1,358 Elo+

VS

Team Averages
Level 84
1,443 SR
1,429 Elo+
Ymir
Ymir
LaBeast5
Ymir
Level 68
God Stats
1W - 0L
1,444 SR
Queue Stats
107W - 110L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Na7ako
Nu Wa
Level 69
God Stats
10W - 10L
1,500 SR
Queue Stats
250W - 295L
1,373 Elo+
Party 2
Fenrir
Fenrir
Sirjesteez
Fenrir
Level 136
God Stats
7W - 10L
1,225 SR
Queue Stats
429W - 483L
1,377 Elo+
Party 2
Neith
Neith
SweetNPyscho
Neith
Level 28
God Stats
89W - 107L
1,432 SR
Queue Stats
251W - 296L
1,352 Elo+
Party 2
Sol
Sol
TwoLiterWeiner
Sol
Level 121
God Stats
7W - 5L
1,616 SR
Queue Stats
32W - 26L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
10,448
1,045
4,343
17,421
21,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Jaiden23
Danzaburou
15
0 / 8 / 3
9,564
956
8,778
19,413
8,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Naustlyy
Bacchus
15
2 / 1 / 2
10,185
1,019
8,924
12,824
15,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Talsen
Fenrir
15
1 / 15 / 2
9,477
948
7,117
26,019
14,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
xSnipeSx101
Morgan Le Fay
15
1 / 10 / 2
9,537
954
10,546
21,685
8,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

63

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
1 / 0 / 27
11,559
1,156
10,287
15,537
18,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Na7ako
Nu Wa
18
7 / 1 / 26
11,748
1,175
20,430
6,265
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Sirjesteez
Fenrir
17
4 / 2 / 16
10,130
1,013
8,387
10,263
12,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 0 / 19
12,397
1,240
22,709
7,035
3,668
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
17 / 2 / 13
11,950
1,195
27,271
8,832
4,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
139
5
Kills
38
38
Deaths
5
12
Assists
101
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Danzaburou
Jaiden23
Danzaburou
0
8
3
0.19
W
Ymir
1
0
27
14.5
W
Nu Wa
Na7ako
Nu Wa
7
1
26
20
L
Bacchus
Naustlyy
Bacchus
2
1
2
3
W
Fenrir
Sirjesteez
Fenrir
4
2
16
6
W
9
0
19
18.5
L
Fenrir
Talsen
Fenrir
1
15
2
0.13
W
17
2
13
11.75
L
Morgan Le Fay
xSnipeSx101
Morgan Le Fay
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,708
Damage
89,084
97,362
Taken
47,932
68,591
Mitigated
42,350
7,459
Healing
6,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,343
200
0
1,678
17,421
21,653
0
10,229
6,701
11,264
0
L
Danzaburou
Jaiden23
Danzaburou
8,778
3,246
0
2,253
19,413
8,577
0
11,909
7,260
0
43,154
W
Ymir
10,287
1,392
0
1,395
15,537
18,456
0
7,680
7,603
22,486
0
W
Nu Wa
Na7ako
Nu Wa
20,430
6,698
0
0
6,265
3,188
0
3,018
3,174
27,610
0
L
Bacchus
Naustlyy
Bacchus
8,924
620
0
439
12,824
15,526
0
5,991
6,492
17,180
0
W
Fenrir
Sirjesteez
Fenrir
8,387
1,892
0
1,209
10,263
12,195
0
4,300
5,080
0
13,066
W
22,709
11,168
0
1,361
7,035
3,668
0
4,273
2,671
0
42,135
L
Fenrir
Talsen
Fenrir
7,117
1,473
0
1,156
26,019
14,237
0
14,183
11,501
67
17,653
W
27,271
14,936
0
2,815
8,832
4,843
0
4,609
4,042
45,960
4,403
L
Morgan Le Fay
xSnipeSx101
Morgan Le Fay
10,546
1,158
0
1,933
21,685
8,598
0
12,080
9,174
28,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,211
Gold Earned
57,784
128
Minions Killed
184
2
Camps Cleared
6
757,434
Distance Traveled
885,825
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,448
1,045
12
1
0
167,044
0
L
Danzaburou
9,564
956
59
6
2
147,656
0
W
Ymir
11,559
1,156
28
3
1
194,514
0
W
Nu Wa
11,748
1,175
31
3
1
172,953
0
L
Bacchus
10,185
1,019
9
1
0
170,618
0
W
Fenrir
10,130
1,013
10
1
3
179,398
0
W
Neith
12,397
1,240
62
6
0
190,692
0
L
Fenrir
9,477
948
16
2
0
152,569
1
W
Sol
11,950
1,195
53
5
1
148,268
1
L
Morgan Le Fay
9,537
954
32
3
0
119,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role