Player Matchup

Shiva
Shiva
BluexZaddyB
Shiva
Level 80
God Stats
20W - 14L
1,492 SR
Queue Stats
169W - 176L
1,374 Elo+
Party 2
Sol
Sol
DivineEnergy_xo
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,387 Elo+
Party 2
Ravana
Ravana
ElfenLied88
Ravana
Level 8
God Stats
0W - 4L
1,223 SR
Queue Stats
5W - 9L
1,322 Elo+
Party 3
Tyr
Tyr
InspiredComb215
Tyr
Level 95
God Stats
8W - 16L
1,441 SR
Queue Stats
440W - 446L
1,337 Elo+
Party 3
Chronos
Chronos
KelpyG0824
Chronos
Level 106
God Stats
5W - 6L
1,387 SR
Queue Stats
495W - 517L
1,340 Elo+
Party 3
Team Averages
Level 70
1,408 SR
1,352 Elo+

VS

Team Averages
Level 98
1,527 SR
1,360 Elo+
Awilix
Awilix
GreatGabsalot
Awilix
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 63L
1,315 Elo+
Party 1
Athena
Athena
ItzBondon
Athena
Level 100
God Stats
9W - 4L
1,610 SR
Queue Stats
115W - 124L
1,358 Elo+
Party 4
Chronos
Chronos
ItzKneeklees
Chronos
Level 95
God Stats
8W - 6L
1,713 SR
Queue Stats
124W - 126L
1,378 Elo+
Party 4
Shiva
Shiva
Spartan0fWrath
Shiva
Level 124
God Stats
1W - 0L
1,356 SR
Queue Stats
63W - 69L
1,335 Elo+
Party 1
Izanami
Izanami
kylie0825
Izanami
Level 105
God Stats
17W - 21L
1,458 SR
Queue Stats
193W - 193L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
7,206
424
5,892
17,814
7,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 0 / 1
8,355
491
14,580
11,892
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
12
0 / 5 / 1
7,369
433
7,398
14,494
8,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
6,534
384
2,622
18,800
13,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
KelpyG0824
Chronos
13
1 / 5 / 1
8,116
477
16,658
18,256
6,166
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,589
505
9,733
14,792
6,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
ItzBondon
Athena
12
1 / 2 / 9
8,163
480
6,256
16,994
15,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
ItzKneeklees
Chronos
16
8 / 0 / 6
10,261
604
16,994
10,350
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 0 / 8
9,567
563
21,096
18,674
13,723
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
kylie0825
Izanami
15
1 / 2 / 0
8,884
523
8,898
11,202
4,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
5
Kills
21
21
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
L
2
0
1
2.5
L
Ravana
0
5
1
0.1
W
4
1
5
6.5
L
0
4
1
0.13
W
Athena
ItzBondon
Athena
1
2
9
2.75
W
Chronos
ItzKneeklees
Chronos
8
0
6
11
L
Chronos
KelpyG0824
Chronos
1
5
1
0.3
W
7
0
8
11
W
Izanami
kylie0825
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,150
Damage
62,977
81,256
Taken
72,012
38,879
Mitigated
45,365
19,736
Healing
19,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,892
1,571
263
1,153
17,814
7,583
0
1,734
16,080
0
46,418
L
14,580
7,093
539
5,700
11,892
3,855
0
2,062
9,830
79,886
0
L
Ravana
7,398
1,763
0
5,855
14,494
8,199
0
1,239
13,255
0
45,660
W
9,733
5,291
0
241
14,792
6,311
0
3,219
11,573
0
50,681
L
2,622
685
0
2,763
18,800
13,076
0
7,084
11,474
0
12,919
W
Athena
ItzBondon
Athena
6,256
986
324
4,721
16,994
15,342
324
11,119
5,875
18,882
0
W
Chronos
ItzKneeklees
Chronos
16,994
6,889
339
3,483
10,350
5,388
2,095
6,059
4,291
85,304
0
L
Chronos
KelpyG0824
Chronos
16,658
5,876
0
3,463
18,256
6,166
157
11,131
7,125
76,211
0
W
21,096
5,884
0
7,387
18,674
13,723
1,787
6,182
12,492
0
56,545
W
Izanami
kylie0825
Izanami
8,898
6,599
0
3,365
11,202
4,601
231
4,659
6,543
0
97,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
45,464
400
Minions Killed
494
0
Camps Cleared
0
1,509,941
Distance Traveled
1,700,343
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,206
424
65
4
0
290,556
2
L
Sol
8,355
491
121
7
0
297,058
4
L
Ravana
7,369
433
72
4
0
301,209
1
W
Awilix
8,589
505
84
5
0
394,878
0
L
Tyr
6,534
384
19
1
0
329,721
2
W
Athena
8,163
480
20
1
0
347,000
1
W
Chronos
10,261
604
149
9
0
327,193
2
L
Chronos
8,116
477
123
7
0
291,397
4
W
Shiva
9,567
563
82
5
0
336,177
0
W
Izanami
8,884
523
159
9
0
295,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role