Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
 
Hera
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DioneHyuga
Baron Samedi
Level 84
God Stats
25W - 19L
1,618 SR
Queue Stats
285W - 273L
1,363 Elo+
Solo
Shiva
Shiva
EOGUIGAS
Shiva
Level 45
God Stats
0W - 3L
1,152 SR
Queue Stats
47W - 86L
1,309 Elo+
Party 3
Charybdis
Charybdis
SOLCHAN03
Charybdis
Level 59
God Stats
33W - 31L
1,477 SR
Queue Stats
255W - 287L
1,416 Elo+
Solo
Team Averages
Level 74
1,449 SR
1,418 Elo+

VS

Team Averages
Level 91
1,387 SR
1,382 Elo+
Kukulkan
Kukulkan
Adrianotavares1
Kukulkan
Level 69
God Stats
6W - 21L
1,104 SR
Queue Stats
136W - 195L
1,337 Elo+
Party 1
Bacchus
Bacchus
BTDoi
Bacchus
Level 109
God Stats
15W - 16L
1,524 SR
Queue Stats
572W - 717L
1,408 Elo+
Party 1
Bellona
Bellona
Guilherme_Vertin
Bellona
Level 98
God Stats
5W - 5L
1,305 SR
Queue Stats
109W - 122L
1,359 Elo+
Party 2
Danzaburou
Danzaburou
Kaizuu
Danzaburou
Level 89
God Stats
6W - 6L
1,471 SR
Queue Stats
106W - 120L
1,352 Elo+
Party 2
Bastet
Bastet
Kekovv
Bastet
Level 88
God Stats
43W - 41L
1,531 SR
Queue Stats
493W - 552L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 2 / 2
8,243
458
7,004
15,178
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
 
Hera
10
0 / 6 / 1
7,076
393
5,589
11,181
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DioneHyuga
Baron Samedi
11
0 / 3 / 2
7,501
417
5,492
15,315
7,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shiva
EOGUIGAS
Shiva
15
6 / 5 / 0
9,544
530
10,206
14,414
10,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
SOLCHAN03
Charybdis
13
1 / 5 / 3
8,198
455
8,140
15,043
5,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 1 / 4
8,526
474
10,819
7,016
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
BTDoi
Bacchus
15
4 / 2 / 2
9,378
521
7,249
11,311
14,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 2 / 5
9,434
524
11,796
16,383
14,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Kaizuu
Danzaburou
15
8 / 4 / 2
10,633
591
15,227
15,789
6,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Kekovv
Bastet
15
1 / 0 / 4
9,000
500
4,636
12,263
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
21
21
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
2
1.5
L
Hera
 
Hera
0
6
1
0.08
W
Kukulkan
2
1
4
4
W
Bacchus
BTDoi
Bacchus
4
2
2
2.5
L
Baron Samedi
DioneHyuga
Baron Samedi
0
3
2
0.33
L
Shiva
EOGUIGAS
Shiva
6
5
0
1.2
W
6
2
5
4.25
W
Danzaburou
Kaizuu
Danzaburou
8
4
2
2.25
W
Bastet
Kekovv
Bastet
1
0
4
3
L
Charybdis
SOLCHAN03
Charybdis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
49,727
71,131
Taken
62,762
34,707
Mitigated
43,633
18,461
Healing
18,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,004
5,040
0
2,393
15,178
6,744
354
3,010
12,010
0
44,755
L
Hera
 
Hera
5,589
817
0
1,155
11,181
4,133
381
2,830
8,291
45,871
0
W
Kukulkan
10,819
797
0
750
7,016
2,914
66
2,924
3,822
61,091
0
W
Bacchus
BTDoi
Bacchus
7,249
917
0
1,669
11,311
14,192
0
933
10,198
43,594
0
L
Baron Samedi
DioneHyuga
Baron Samedi
5,492
881
3,577
4,177
15,315
7,302
24
2,566
12,709
25,052
0
L
Shiva
EOGUIGAS
Shiva
10,206
1,536
108
1,939
14,414
10,848
204
5,738
8,232
0
56,947
W
11,796
2,876
0
3,147
16,383
14,890
936
4,207
11,861
0
44,005
W
Danzaburou
Kaizuu
Danzaburou
15,227
6,567
275
4,643
15,789
6,534
4,717
1,442
14,137
0
80,204
W
Bastet
Kekovv
Bastet
4,636
1,617
0
8,294
12,263
5,103
0
1,575
10,563
0
64,945
L
Charybdis
SOLCHAN03
Charybdis
8,140
2,095
0
5,112
15,043
5,680
1,503
3,146
11,821
0
60,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,562
Gold Earned
46,971
409
Minions Killed
480
0
Camps Cleared
0
1,616,407
Distance Traveled
1,746,487
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,243
458
98
5
0
410,746
2
L
Hera
7,076
393
77
4
0
259,759
3
W
Kukulkan
8,526
474
109
6
0
321,210
0
W
Bacchus
9,378
521
83
5
0
361,446
1
L
Baron Samedi
7,501
417
32
2
0
340,040
0
L
Shiva
9,544
530
100
6
0
309,205
0
W
Bellona
9,434
524
50
3
0
402,167
3
W
Danzaburou
10,633
591
127
7
0
303,993
0
W
Bastet
9,000
500
111
6
0
357,671
7
L
Charybdis
8,198
455
102
6
0
296,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role