Player Matchup

Chaac
Chaac
DicGibbler
Chaac
Level 28
God Stats
8W - 9L
1,427 SR
Queue Stats
61W - 70L
1,410 Elo+
Party 1
Bakasura
Bakasura
EXOTICREAPER417
Bakasura
Level 68
God Stats
3W - 1L
1,821 SR
Queue Stats
91W - 85L
1,505 Elo+
Party 1
Scylla
Scylla
deadjacket
Scylla
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 55L
1,363 Elo+
Party 2
Artemis
Artemis
kacontrust
Artemis
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
34W - 55L
1,287 Elo+
Party 2
King Arthur
King Arthur
xWolfeind
King Arthur
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 57L
1,269 Elo+
Solo
Team Averages
Level 53
1,549 SR
1,367 Elo+

VS

Team Averages
Level 47
1,536 SR
1,446 Elo+
Lancelot
Lancelot
Carcanken
Lancelot
Level 52
God Stats
3W - 1L
1,689 SR
Queue Stats
61W - 69L
1,448 Elo+
Party 3
Chang'e
Chang'e
MysticPrime
Chang'e
Level 29
God Stats
19W - 8L
1,587 SR
Queue Stats
60W - 67L
1,448 Elo+
Party 3
Baron Samedi
Baron Samedi
PuceLyric55
Baron Samedi
Level 31
God Stats
34W - 40L
1,439 SR
Queue Stats
114W - 161L
1,408 Elo+
Party 4
Mulan
Mulan
Revinblade
Mulan
Level 24
God Stats
2W - 1L
1,487 SR
Queue Stats
8W - 4L
1,525 Elo+
Party 3
Medusa
Medusa
kingdongzilla
Medusa
Level 98
God Stats
16W - 26L
1,480 SR
Queue Stats
126W - 163L
1,401 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
2 / 5 / 15
13,207
1,101
13,915
27,810
37,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
19
14 / 9 / 5
15,875
1,323
26,337
21,966
11,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
deadjacket
Scylla
18
2 / 3 / 8
12,240
1,020
20,900
12,582
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
kacontrust
Artemis
18
0 / 12 / 4
11,072
923
7,170
20,892
9,942
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
xWolfeind
King Arthur
18
1 / 13 / 8
11,787
982
16,738
36,795
38,399
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Carcanken
Lancelot
20
13 / 4 / 20
14,194
1,183
27,195
20,200
11,262
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MysticPrime
Chang'e
20
7 / 1 / 24
13,856
1,155
17,964
15,347
7,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Baron Samedi
PuceLyric55
Baron Samedi
20
1 / 5 / 29
12,662
1,055
10,382
11,315
6,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
20
8 / 5 / 27
13,913
1,159
28,857
24,651
29,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
13 / 4 / 17
14,889
1,241
27,472
17,650
8,788
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
159
19
Kills
42
42
Deaths
19
40
Assists
117
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Carcanken
Lancelot
13
4
20
5.75
L
Chaac
2
5
15
1.9
L
Bakasura
14
9
5
1.83
W
Chang'e
MysticPrime
Chang'e
7
1
24
19
W
Baron Samedi
PuceLyric55
Baron Samedi
1
5
29
3.1
W
Mulan
8
5
27
4.3
L
Scylla
deadjacket
Scylla
2
3
8
2
L
Artemis
kacontrust
Artemis
0
12
4
0.17
W
13
4
17
5.38
L
King Arthur
xWolfeind
King Arthur
1
13
8
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,060
Damage
111,870
120,045
Taken
89,163
101,609
Mitigated
63,395
8,339
Healing
24,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Carcanken
Lancelot
27,195
5,715
0
784
20,200
11,262
0
5,652
13,791
0
37,972
L
Chaac
13,915
4,195
0
4,543
27,810
37,602
0
6,348
21,096
0
31,125
L
Bakasura
26,337
16,696
0
863
21,966
11,282
0
5,206
16,644
0
46,509
W
Chang'e
MysticPrime
Chang'e
17,964
2,931
5,410
5,572
15,347
7,498
0
5,343
9,976
44,875
0
W
Baron Samedi
PuceLyric55
Baron Samedi
10,382
1,273
2,438
329
11,315
6,677
0
1,145
9,693
35,358
0
W
Mulan
28,857
6,130
247
7,131
24,651
29,170
0
6,210
18,366
1,074
39,313
L
Scylla
deadjacket
Scylla
20,900
2,551
0
336
12,582
4,384
0
1,764
10,690
54,308
0
L
Artemis
kacontrust
Artemis
7,170
3,603
0
719
20,892
9,942
0
5,175
15,468
0
28,439
W
27,472
18,638
0
2,351
17,650
8,788
0
2,550
14,083
0
52,538
L
King Arthur
xWolfeind
King Arthur
16,738
2,415
153
1,725
36,795
38,399
0
9,931
26,262
0
37,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,181
Gold Earned
69,514
253
Minions Killed
251
14
Camps Cleared
4
1,077,090
Distance Traveled
1,080,645
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,194
1,183
24
2
2
280,718
0
L
Chaac
13,207
1,101
22
2
0
249,859
0
L
Bakasura
15,875
1,323
56
5
13
260,764
0
W
Chang'e
13,856
1,155
57
5
0
203,942
0
W
Baron Samedi
12,662
1,055
83
7
0
172,761
0
W
Mulan
13,913
1,159
25
2
0
209,325
0
L
Scylla
12,240
1,020
80
7
1
208,361
0
L
Artemis
11,072
923
48
4
0
135,738
0
W
Medusa
14,889
1,241
62
5
2
213,899
0
L
King Arthur
11,787
982
47
4
0
222,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role