Player Matchup

Nemesis
Nemesis
Gold IV
Crazy-pump2
Nemesis
Gold IV
Level 129
God Stats
9W - 16L
1,540 SR
Queue Stats
108W - 109L
1,465 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
Lex-HC-
Kumbhakarna
Gold IV
Level 154
God Stats
35W - 24L
1,672 SR
Queue Stats
769W - 763L
1,466 MMR
Solo
Chaac
Chaac
Bronze III
MN_XER0
Chaac
Bronze III
Level 106
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Freya
Freya
Gold V
PoopKanye
Freya
Gold V
Level 106
God Stats
0W - 2L
1,211 SR
Queue Stats
12W - 14L
1,497 MMR
Solo
Tiamat
Tiamat
Bronze V
TewlySanchez
Tiamat
Bronze V
Level 149
God Stats
0W - 1L
1,851 SR
Queue Stats
4W - 1L
1,546 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,517 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,535 SR
1,495 MMR
Izanami
Izanami
Silver I
CopeBoss
Izanami
Silver I
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 126L
1,455 MMR
Solo
Ganesha
Ganesha
Gold V
Escalivr
Ganesha
Gold V
Level 107
God Stats
67W - 52L
1,548 SR
Queue Stats
191W - 194L
1,285 MMR
Party 3
Amaterasu
Amaterasu
Silver III
I-9thward-I
Amaterasu
Silver III
Level 129
God Stats
4W - 2L
1,562 SR
Queue Stats
5W - 10L
1,452 MMR
Party 1
Cliodhna
Cliodhna
Platinum III
The-Red-Comet-7
Cliodhna
Platinum III
Level 126
God Stats
17W - 14L
1,567 SR
Queue Stats
197W - 192L
1,695 MMR
Party 3
Nu Wa
Nu Wa
Silver I
Tonamii
Nu Wa
Silver I
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Crazy-pump2
Nemesis
20
11 / 11 / 15
27,381
507
60,009
55,531
33,671
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
Lex-HC-
Kumbhakarna
20
1 / 5 / 26
22,048
408
11,614
79,773
142,351
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
MN_XER0
Chaac
20
7 / 10 / 16
24,812
459
32,327
68,577
118,310
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
PoopKanye
Freya
20
7 / 9 / 13
23,314
432
49,609
47,835
25,584
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
20
16 / 6 / 13
29,215
541
92,221
59,277
52,957
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AthenaKing ArthurUllrAh Muzen Cab

VS

Bans
Morgan Le FayKaliGebRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CopeBoss
Izanami
20
9 / 8 / 3
28,819
534
43,311
53,596
31,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
Escalivr
Ganesha
20
0 / 8 / 31
22,452
416
19,852
65,437
143,518
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
I-9thward-I
Amaterasu
20
5 / 9 / 21
23,895
443
36,109
93,623
112,185
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
20
17 / 12 / 16
29,841
553
68,804
75,370
57,663
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Tonamii
Nu Wa
20
10 / 5 / 18
28,316
524
71,768
37,497
30,195
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
130
42
Kills
41
41
Deaths
42
83
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Izanami
CopeBoss
Izanami
9
8
3
1.31
L
Nemesis
Crazy-pump2
Nemesis
11
11
15
1.68
W
Ganesha
Escalivr
Ganesha
0
8
31
1.94
W
Amaterasu
I-9thward-I
Amaterasu
5
9
21
1.72
L
Kumbhakarna
Lex-HC-
Kumbhakarna
1
5
26
2.8
L
Chaac
MN_XER0
Chaac
7
10
16
1.5
L
Freya
PoopKanye
Freya
7
9
13
1.5
L
Tiamat
16
6
13
3.75
W
Cliodhna
17
12
16
2.08
W
Nu Wa
Tonamii
Nu Wa
10
5
18
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

245,780
Damage
239,844
310,993
Taken
325,523
372,873
Mitigated
375,243
91,834
Healing
100,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CopeBoss
Izanami
43,311
34,897
0
19,951
53,596
31,682
8,662
31,047
22,417
972
388,462
L
Nemesis
Crazy-pump2
Nemesis
60,009
39,148
0
7,832
55,531
33,671
2,447
14,316
41,162
0
319,581
W
Ganesha
Escalivr
Ganesha
19,852
1,396
0
4,526
65,437
143,518
0
34,867
30,094
65,000
0
W
Amaterasu
I-9thward-I
Amaterasu
36,109
17,170
0
35,234
93,623
112,185
3,131
38,005
55,309
0
167,666
L
Kumbhakarna
Lex-HC-
Kumbhakarna
11,614
320
2,658
9,541
79,773
142,351
1,095
27,531
51,864
60,597
0
L
Chaac
MN_XER0
Chaac
32,327
3,895
732
19,265
68,577
118,310
3,189
18,367
50,062
0
163,201
L
Freya
PoopKanye
Freya
49,609
14,100
0
26,924
47,835
25,584
3,542
15,005
32,534
229,055
0
L
Tiamat
92,221
4,914
1,738
23,144
59,277
52,957
2,704
25,177
33,950
334,890
0
W
Cliodhna
68,804
9,575
0
32,770
75,370
57,663
3,764
32,202
42,910
0
334,657
W
Nu Wa
Tonamii
Nu Wa
71,768
10,218
372
7,336
37,497
30,195
3,331
24,801
12,244
258,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

126,770
Gold Earned
133,323
1,172
Minions Killed
1,382
0
Camps Cleared
0
4,885,834
Distance Traveled
4,713,039
61
Wards Purchased
59
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
28,819
534
482
9
0
880,331
10
L
Nemesis
27,381
507
284
5
0
1,062,252
11
W
Ganesha
22,452
416
13
0
0
946,088
9
W
Amaterasu
23,895
443
187
3
0
1,015,152
19
L
Kumbhakarna
22,048
408
94
2
0
1,078,086
28
L
Chaac
24,812
459
228
4
0
882,745
2
L
Freya
23,314
432
206
4
0
892,448
11
L
Tiamat
29,215
541
360
7
0
970,303
9
W
Cliodhna
29,841
553
339
6
0
975,457
14
W
Nu Wa
28,316
524
361
7
0
896,011
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role