Player Matchup

Vulcan
Vulcan
ArmoKing
Vulcan
Level 66
God Stats
0W - 3L
1,270 SR
Queue Stats
61W - 54L
1,518 Elo+
Solo
Raijin
Raijin
Dava_The_Hutt
Raijin
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,446 Elo+
Solo
Bastet
Bastet
b2k_76beast_
Bastet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,471 Elo+
Party 1
Hercules
Hercules
blac081
Hercules
Level 88
God Stats
3W - 1L
1,778 SR
Queue Stats
180W - 170L
1,442 Elo+
Party 1
Chaac
Chaac
dragon_slayer513
Chaac
Level 117
God Stats
2W - 2L
1,588 SR
Queue Stats
139W - 122L
1,455 Elo+
Party 1
Team Averages
Level 95
1,527 SR
1,466 Elo+

VS

Team Averages
Level 90
1,466 SR
1,492 Elo+
Bacchus
Bacchus
CountJewku
Bacchus
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 68L
1,452 Elo+
Solo
Artio
Artio
Machinemade
Artio
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 114L
1,439 Elo+
Solo
Medusa
Medusa
MadHigh
Medusa
Level 108
God Stats
3W - 0L
1,423 SR
Queue Stats
89W - 98L
1,402 Elo+
Solo
Mercury
Mercury
TheCrookedMan
Mercury
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,719 Elo+
Solo
Hera
Hera
angelbxcx
Hera
Level 111
God Stats
2W - 1L
1,407 SR
Queue Stats
55W - 56L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ArmoKing
Vulcan
18
6 / 10 / 6
11,498
676
24,895
18,537
10,907
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 9 / 9
11,165
657
13,448
17,050
9,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
19
8 / 8 / 7
12,311
724
15,798
18,439
11,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
blac081
Hercules
17
3 / 7 / 12
10,708
630
9,430
22,253
25,757
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
2 / 7 / 11
11,320
666
11,672
23,849
41,303
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CountJewku
Bacchus
20
5 / 4 / 23
12,236
720
13,142
23,958
39,799
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 4 / 25
12,424
731
10,384
24,665
34,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
MadHigh
Medusa
19
7 / 4 / 14
11,567
680
18,285
17,056
9,732
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
20
12 / 6 / 10
13,436
790
14,964
17,363
8,743
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
20
14 / 2 / 21
15,174
893
31,007
16,361
8,750
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
134
20
Kills
41
41
Deaths
20
45
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Vulcan
ArmoKing
Vulcan
6
10
6
0.9
W
Bacchus
CountJewku
Bacchus
5
4
23
4.13
L
1
9
9
0.61
W
3
4
25
3.88
W
Medusa
MadHigh
Medusa
7
4
14
3.5
W
Mercury
12
6
10
2.83
W
Hera
14
2
21
12.25
L
Bastet
8
8
7
1.44
L
Hercules
blac081
Hercules
3
7
12
1.29
L
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,243
Damage
87,782
100,128
Taken
99,403
98,818
Mitigated
101,762
22,083
Healing
40,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
ArmoKing
Vulcan
24,895
11,817
682
1,006
18,537
10,907
245
12,117
6,420
48,136
0
W
Bacchus
CountJewku
Bacchus
13,142
2,139
4,524
4,395
23,958
39,799
734
9,089
14,869
22,334
0
L
13,448
2,035
1,022
2,214
17,050
9,349
55
9,077
7,973
42,759
0
W
10,384
2,417
3,676
7,033
24,665
34,738
872
9,198
15,467
17,822
0
W
Medusa
MadHigh
Medusa
18,285
10,581
1,063
3,463
17,056
9,732
4,708
6,675
10,381
0
34,579
W
Mercury
14,964
5,609
4,347
2,647
17,363
8,743
2,155
6,748
10,615
0
29,850
W
Hera
31,007
6,338
3,699
5,848
16,361
8,750
782
6,999
9,362
70,490
0
L
Bastet
15,798
4,216
1,194
2,733
18,439
11,502
0
10,155
8,284
0
25,400
L
Hercules
blac081
Hercules
9,430
3,722
2,496
5,679
22,253
25,757
0
12,511
9,742
0
17,038
L
11,672
1,612
1,239
3,818
23,849
41,303
0
10,673
13,176
366
26,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,002
Gold Earned
64,837
151
Minions Killed
191
0
Camps Cleared
0
1,368,382
Distance Traveled
1,670,336
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,498
676
39
2
0
288,950
3
W
Bacchus
12,236
720
15
1
0
340,906
0
L
Raijin
11,165
657
47
3
0
218,673
2
W
Artio
12,424
731
23
1
0
342,946
0
W
Medusa
11,567
680
29
2
0
284,206
0
W
Mercury
13,436
790
30
2
0
345,011
1
W
Hera
15,174
893
94
6
0
357,267
7
L
Bastet
12,311
724
23
1
0
277,633
0
L
Hercules
10,708
630
13
1
0
286,491
0
L
Chaac
11,320
666
29
2
0
296,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role