Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
HuntingParrot
Ganesha
Level 154
God Stats
3W - 4L
1,397 SR
Queue Stats
117W - 114L
1,475 Elo+
Solo
Chaac
Chaac
Italian-taco-
Chaac
Level 127
God Stats
7W - 9L
1,452 SR
Queue Stats
283W - 315L
1,445 Elo+
Party 2
Medusa
Medusa
apocryphal_angel
Medusa
Level 128
God Stats
13W - 11L
1,556 SR
Queue Stats
143W - 158L
1,486 Elo+
Party 2
Odin
Odin
flavourdave1986
Odin
Level 148
God Stats
5W - 13L
1,270 SR
Queue Stats
846W - 907L
1,491 Elo+
Solo
Team Averages
Level 140
1,435 SR
1,479 Elo+

VS

Team Averages
Level 109
1,622 SR
1,577 Elo+
Hades
Hades
Freddywop_
Hades
Level 24
God Stats
21W - 18L
1,868 SR
Queue Stats
85W - 97L
1,613 Elo+
Party 3
Nemesis
Nemesis
GSE IronMike
Nemesis
Level 121
God Stats
2W - 0L
1,472 SR
Queue Stats
29W - 22L
1,679 Elo+
Party 3
Ravana
Ravana
MechWolf001
Ravana
Level 121
God Stats
30W - 27L
1,497 SR
Queue Stats
394W - 367L
1,522 Elo+
Party 1
Izanami
Izanami
PPV JAYN1CE 10
Izanami
Level 158
God Stats
7W - 7L
1,652 SR
Queue Stats
21W - 14L
1,574 Elo+
Party 3
Chaac
Chaac
keykratos96
Chaac
Level 119
God Stats
33W - 20L
1,622 SR
Queue Stats
352W - 333L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
6 / 3 / 2
7,267
559
7,627
7,341
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
10
0 / 4 / 7
6,285
483
2,932
12,943
9,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 1 / 0
7,711
593
6,606
10,972
6,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 7 / 6
6,409
493
8,664
11,179
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 2 / 7
6,336
487
3,322
7,543
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
1 / 1 / 2
7,502
577
3,898
7,522
4,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
GSE IronMike
Nemesis
13
5 / 3 / 5
8,092
622
7,101
11,705
4,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ravana
13
2 / 1 / 0
7,927
610
7,038
9,572
6,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
6 / 3 / 2
7,786
599
9,227
12,035
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 4 / 9
7,094
546
9,861
8,202
6,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
12
Kills
17
17
Deaths
12
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
6
3
2
2.33
W
Hades
1
1
2
2
W
Nemesis
GSE IronMike
Nemesis
5
3
5
2.5
L
Ganesha
0
4
7
0.88
L
1
1
0
1
W
Ravana
2
1
0
2
W
6
3
2
2.33
L
3
7
6
0.86
L
2
2
7
2.75
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,151
Damage
37,125
49,978
Taken
49,036
26,871
Mitigated
25,623
13,237
Healing
20,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,627
1,155
943
1,915
7,341
3,098
0
2,668
4,673
46,085
0
W
Hades
3,898
135
373
4,847
7,522
4,061
920
3,601
3,921
47,899
0
W
Nemesis
GSE IronMike
Nemesis
7,101
2,713
0
2,150
11,705
4,356
0
2,675
9,030
0
58,948
L
Ganesha
2,932
647
193
2,736
12,943
9,775
0
444
12,499
21,774
0
L
6,606
2,171
0
4,712
10,972
6,470
0
0
10,972
0
61,423
W
Ravana
7,038
2,867
0
5,998
9,572
6,722
0
0
9,572
0
53,173
W
9,227
6,451
0
4,851
12,035
3,740
654
2,729
9,306
0
62,909
L
8,664
4,621
0
1,942
11,179
3,459
0
0
11,179
0
38,764
L
3,322
1,343
0
796
7,543
4,069
22
786
6,757
0
28,447
W
9,861
3,135
259
1,919
8,202
6,744
0
2,148
6,054
0
28,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,008
Gold Earned
38,401
359
Minions Killed
400
0
Camps Cleared
0
1,218,947
Distance Traveled
1,297,480
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,267
559
84
6
0
247,037
4
W
Hades
7,502
577
90
7
0
242,310
1
W
Nemesis
8,092
622
88
7
0
298,801
6
L
Ganesha
6,285
483
15
1
0
243,512
2
L
Chaac
7,711
593
134
10
0
252,817
3
W
Ravana
7,927
610
95
7
0
257,271
1
W
Izanami
7,786
599
90
7
0
223,985
2
L
Medusa
6,409
493
68
5
0
227,084
2
L
Odin
6,336
487
58
4
0
248,497
1
W
Chaac
7,094
546
37
3
0
275,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role