Player Matchup

King Arthur
King Arthur
HrodvitnirWolf
King Arthur
Level 129
God Stats
33W - 9L
1,857 SR
Queue Stats
348W - 206L
1,694 Elo+
Party 2
Aphrodite
Aphrodite
HrothvitnirNatt
Aphrodite
Level 86
God Stats
11W - 2L
1,803 SR
Queue Stats
54W - 23L
1,672 Elo+
Party 2
Loki
Loki
RB_PiThOn
Loki
Level 88
God Stats
5W - 4L
1,651 SR
Queue Stats
58W - 37L
1,626 Elo+
Party 2
Team Averages
Level 101
1,770 SR
1,664 Elo+

VS

Team Averages
Level 142
1,579 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
sonda327
Atlas
Level 123
God Stats
2W - 0L
1,738 SR
Queue Stats
51W - 70L
1,383 Elo+
Solo
Awilix
Awilix
zZCrAzYxJoKeRZz
Awilix
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
532W - 239L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HrodvitnirWolf
King Arthur
13
1 / 3 / 6
8,321
640
11,881
17,499
15,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
HrothvitnirNatt
Aphrodite
11
1 / 2 / 4
7,848
604
4,452
7,781
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
13
5 / 4 / 2
8,715
670
7,684
11,338
4,741
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 0 / 3
9,922
763
15,337
7,709
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
sonda327
Atlas
13
2 / 4 / 6
8,499
654
7,710
11,471
7,530
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 3 / 6
8,603
662
9,048
12,141
5,403
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
9
9
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
L
King Arthur
HrodvitnirWolf
King Arthur
1
3
6
1.33
L
Aphrodite
HrothvitnirNatt
Aphrodite
1
2
4
1.5
L
Loki
5
4
2
1.5
W
Atlas
sonda327
Atlas
2
4
6
1.25
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,017
Damage
32,095
36,618
Taken
31,321
24,021
Mitigated
16,442
8,699
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,337
5,335
0
3,654
7,709
3,509
1,567
1,044
6,665
45,373
4,740
L
King Arthur
HrodvitnirWolf
King Arthur
11,881
1,149
256
781
17,499
15,311
0
10,757
6,742
0
29,624
L
Aphrodite
HrothvitnirNatt
Aphrodite
4,452
92
3,372
3,825
7,781
3,969
0
5,013
2,768
26,895
0
L
Loki
7,684
1,066
0
465
11,338
4,741
0
6,051
5,287
0
19,189
W
Atlas
sonda327
Atlas
7,710
2,210
0
2,049
11,471
7,530
0
2,690
8,781
22,821
0
W
9,048
2,546
0
1,516
12,141
5,403
33
1,681
10,460
0
25,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,884
Gold Earned
27,024
128
Minions Killed
145
4
Camps Cleared
7
721,105
Distance Traveled
716,492
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,922
763
78
6
3
243,616
5
L
King Arthur
8,321
640
37
3
0
260,717
3
L
Aphrodite
7,848
604
61
5
3
213,778
1
L
Loki
8,715
670
30
2
1
246,610
1
W
Atlas
8,499
654
22
2
0
226,509
4
W
Awilix
8,603
662
45
3
4
246,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role