Player Matchup

Baba Yaga
Baba Yaga
DrLarsDM
Baba Yaga
Level 123
God Stats
2W - 4L
1,393 SR
Queue Stats
21W - 30L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
Ourshi
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,207 Elo+
Party 2
Atlas
Atlas
StarDecimator14
Atlas
Level 89
God Stats
1W - 1L
1,316 SR
Queue Stats
1W - 6L
1,170 Elo+
Party 2
Hercules
Hercules
TheTrickster2103
Hercules
Level 12
God Stats
1W - 2L
1,313 SR
Queue Stats
1W - 2L
1,258 Elo+
Party 2
Janus
Janus
YummyCrowd693
Janus
Level 57
God Stats
1W - 2L
1,462 SR
Queue Stats
1W - 7L
1,138 Elo+
Party 2
Team Averages
Level 60
1,396 SR
1,229 Elo+

VS

Team Averages
Level 53
1,469 SR
1,347 Elo+
Chang'e
Chang'e
CrazyVillain
Chang'e
Level 101
God Stats
6W - 9L
1,617 SR
Queue Stats
153W - 140L
1,450 Elo+
Party 1
Eset
Eset
cyndaquilsin
Eset
Level 25
God Stats
1W - 5L
1,500 SR
Queue Stats
81W - 64L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
gamemoys
Cthulhu
Level 69
God Stats
2W - 3L
1,469 SR
Queue Stats
360W - 389L
1,301 Elo+
Party 3
Mercury
Mercury
je89nimo
Mercury
Level 45
God Stats
3W - 4L
1,298 SR
Queue Stats
7W - 14L
1,294 Elo+
Solo
Zeus
Zeus
vicaebII
Zeus
Level 26
God Stats
6W - 13L
1,464 SR
Queue Stats
157W - 205L
1,253 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DrLarsDM
Baba Yaga
18
5 / 0 / 10
12,215
1,110
20,813
4,871
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Ourshi
Sun Wukong
17
4 / 3 / 10
11,376
1,034
14,820
18,529
19,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 0 / 11
12,778
1,162
13,030
12,156
18,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 10
11,170
1,015
10,556
20,259
19,230
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 0 / 6
11,626
1,057
14,493
7,747
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

279

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrazyVillain
Chang'e
14
0 / 0 / 0
7,656
696
0
0
0
16
0 / 7 / 3
10,307
937
9,413
19,411
9,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
gamemoys
Cthulhu
17
0 / 3 / 4
11,652
1,059
11,782
26,432
33,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
je89nimo
Mercury
15
1 / 4 / 3
10,401
946
12,709
16,848
8,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
3 / 5 / 0
11,243
1,022
23,937
15,181
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
19
Kills
4
4
Deaths
19
47
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CrazyVillain
Chang'e
0
0
0
0
W
Baba Yaga
DrLarsDM
Baba Yaga
5
0
10
10
W
Sun Wukong
Ourshi
Sun Wukong
4
3
10
3
W
2
0
11
7.5
W
3
1
10
8
W
5
0
6
8
L
0
7
3
0.21
L
Cthulhu
gamemoys
Cthulhu
0
3
4
0.67
L
Mercury
je89nimo
Mercury
1
4
3
0.63
L
Zeus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,712
Damage
57,841
63,562
Taken
77,872
63,957
Mitigated
58,448
16,421
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CrazyVillain
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Baba Yaga
DrLarsDM
Baba Yaga
20,813
282
333
1,836
4,871
2,908
0
3,803
1,068
55,165
0
W
Sun Wukong
Ourshi
Sun Wukong
14,820
2,964
0
3,491
18,529
19,089
0
11,087
7,442
3,144
12,562
W
13,030
4,126
0
1,349
12,156
18,867
0
10,339
1,817
37,523
0
W
10,556
2,294
0
8,127
20,259
19,230
0
15,332
4,927
3,236
19,355
W
14,493
1,113
219
1,066
7,747
3,863
0
4,571
2,112
29,819
0
L
9,413
1,582
891
1,453
19,411
9,447
0
13,671
5,615
28,191
0
L
Cthulhu
gamemoys
Cthulhu
11,782
768
498
2,831
26,432
33,444
0
18,634
7,434
23,928
0
L
Mercury
je89nimo
Mercury
12,709
5,777
0
67
16,848
8,290
0
10,855
5,671
0
24,213
L
Zeus
23,937
4,289
0
546
15,181
7,267
0
9,388
5,684
61,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,165
Gold Earned
51,259
226
Minions Killed
190
5
Camps Cleared
4
1,144,022
Distance Traveled
859,089
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,656
696
0
0
0
0
0
W
Baba Yaga
12,215
1,110
79
7
1
228,922
0
W
Sun Wukong
11,376
1,034
8
1
1
235,076
0
W
Atlas
12,778
1,162
50
5
0
230,965
0
W
Hercules
11,170
1,015
37
3
1
231,496
3
W
Janus
11,626
1,057
52
5
2
217,563
0
L
Eset
10,307
937
46
4
0
178,830
0
L
Cthulhu
11,652
1,059
26
2
0
245,450
1
L
Mercury
10,401
946
20
2
2
252,013
2
L
Zeus
11,243
1,022
98
9
2
182,796
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role