Player Matchup

Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Akira Dragon469
Pele
Level 160
God Stats
5W - 5L
1,817 SR
Queue Stats
602W - 616L
1,556 Elo+
Party 1
Loki
Loki
DrgnMstr420
Loki
Level 68
God Stats
0W - 2L
1,245 SR
Queue Stats
177W - 169L
1,530 Elo+
Party 1
Charybdis
Charybdis
Schn1zz
Charybdis
Level 120
God Stats
1W - 3L
1,498 SR
Queue Stats
60W - 54L
1,556 Elo+
Solo
Awilix
Awilix
callhimbiggs
Awilix
Level 149
God Stats
2W - 3L
1,641 SR
Queue Stats
487W - 487L
1,465 Elo+
Solo
Team Averages
Level 128
1,540 SR
1,521 Elo+

VS

Team Averages
Level 139
1,520 SR
1,452 Elo+
Nemesis
Nemesis
Dest-Tiny
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 43L
1,239 Elo+
Solo
Odin
Odin
Johe101
Odin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
UnspokenFat
Sun Wukong
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 275L
1,522 Elo+
Solo
Hades
Hades
Xboxxturnoff368
Hades
Level 129
God Stats
8W - 9L
1,484 SR
Queue Stats
775W - 650L
1,526 Elo+
Solo
Sol
Sol
xGhost420Riderx
Sol
Level 160
God Stats
4W - 4L
1,615 SR
Queue Stats
274W - 302L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
5 / 4 / 8
12,969
618
17,944
37,607
36,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 4 / 10
12,348
588
22,441
25,712
19,439
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
3 / 8 / 6
12,399
590
8,952
18,045
9,887
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Schn1zz
Charybdis
20
6 / 4 / 10
13,881
661
29,257
20,602
12,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
20
2 / 5 / 10
12,616
601
16,036
20,911
12,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dest-Tiny
Nemesis
20
5 / 3 / 16
12,585
599
12,899
19,712
18,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
Johe101
Odin
20
4 / 5 / 16
13,051
621
13,543
25,188
25,762
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sun Wukong
UnspokenFat
Sun Wukong
20
9 / 5 / 14
14,345
683
24,913
29,775
42,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 6 / 17
13,063
622
29,206
27,226
24,442
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
3 / 1 / 20
13,964
665
29,138
11,179
10,506
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
108
19
Kills
25
25
Deaths
20
44
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
4
8
2.25
L
3
4
10
2
W
Nemesis
Dest-Tiny
Nemesis
5
3
16
4.33
L
3
8
6
0.75
W
Odin
Johe101
Odin
4
5
16
2.4
L
Charybdis
Schn1zz
Charybdis
6
4
10
2.75
W
Sun Wukong
UnspokenFat
Sun Wukong
9
5
14
3.2
W
4
6
17
2.08
L
Awilix
2
5
10
1.4
W
3
1
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,630
Damage
109,699
122,877
Taken
113,080
90,694
Mitigated
121,438
36,800
Healing
42,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
17,944
2,138
6,690
13,344
37,607
36,823
363
19,523
18,084
29,171
0
L
22,441
3,651
967
2,364
25,712
19,439
636
9,109
16,603
0
46,495
W
Nemesis
Dest-Tiny
Nemesis
12,899
4,635
3,795
4,574
19,712
18,261
2,396
2,639
16,805
0
19,169
L
8,952
2,399
883
2,383
18,045
9,887
51
10,321
7,724
0
23,122
W
Odin
Johe101
Odin
13,543
2,853
3,620
2,668
25,188
25,762
772
3,495
21,365
0
30,809
L
Charybdis
Schn1zz
Charybdis
29,257
12,816
1,390
5,053
20,602
12,328
3,121
9,917
10,685
0
60,993
W
Sun Wukong
UnspokenFat
Sun Wukong
24,913
3,169
2,138
7,550
29,775
42,467
1,079
4,939
24,430
0
48,307
W
29,206
1,123
2,710
8,968
27,226
24,442
1,531
4,683
22,154
57,753
0
L
Awilix
16,036
4,420
2,143
1,583
20,911
12,217
342
9,474
11,437
0
37,793
W
29,138
7,032
2,625
4,124
11,179
10,506
2,208
697
10,382
67,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,213
Gold Earned
67,008
215
Minions Killed
222
0
Camps Cleared
0
1,872,085
Distance Traveled
1,738,648
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,969
618
23
1
0
335,244
2
L
Pele
12,348
588
45
2
0
417,920
2
W
Nemesis
12,585
599
5
0
0
362,201
1
L
Loki
12,399
590
30
1
0
361,394
4
W
Odin
13,051
621
11
1
0
339,025
1
L
Charybdis
13,881
661
78
4
0
345,389
1
W
Sun Wukong
14,345
683
61
3
0
322,291
0
W
Hades
13,063
622
77
4
0
334,772
2
L
Awilix
12,616
601
39
2
0
412,138
0
W
Sol
13,964
665
68
3
0
380,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role