Player Matchup

King Arthur
King Arthur
DBraidz
King Arthur
Level 104
God Stats
1W - 1L
1,751 SR
Queue Stats
61W - 70L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
MasterOfDeltora
Cthulhu
Level 62
God Stats
1W - 2L
1,735 SR
Queue Stats
3W - 3L
1,538 Elo+
Party 3
Cupid
Cupid
Notmyplan
Cupid
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 70L
1,383 Elo+
Party 2
Sol
Sol
Pepeluisperdedor
Sol
Level 42
God Stats
3W - 2L
1,802 SR
Queue Stats
56W - 67L
1,459 Elo+
Solo
Mercury
Mercury
lolance
Mercury
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,538 Elo+
Party 3
Team Averages
Level 79
1,658 SR
1,461 Elo+

VS

Team Averages
Level 35
1,758 SR
1,658 Elo+
Ymir
Ymir
Brandace45
Ymir
Level 15
God Stats
11W - 1L
1,905 SR
Queue Stats
25W - 12L
1,690 Elo+
Party 1
Janus
Janus
Littlebigchild
Janus
Level 69
God Stats
28W - 16L
1,685 SR
Queue Stats
156W - 80L
1,653 Elo+
Party 1
Artemis
Artemis
MEMAMASLAPIJAV2
Artemis
Level 47
God Stats
3W - 0L
1,781 SR
Queue Stats
98W - 95L
1,489 Elo+
Solo
Nemesis
Nemesis
Midgetmanewan
Nemesis
Level 15
God Stats
13W - 4L
1,728 SR
Queue Stats
123W - 62L
1,717 Elo+
Party 1
Poseidon
Poseidon
ajhdfklfaklj
Poseidon
Level 28
God Stats
2W - 1L
1,690 SR
Queue Stats
26W - 8L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DBraidz
King Arthur
14
3 / 5 / 0
8,924
496
10,480
19,647
21,272
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 1
7,292
405
6,022
15,965
14,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Notmyplan
Cupid
14
3 / 6 / 1
8,114
451
11,855
15,854
6,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 5 / 2
8,374
465
7,831
14,670
5,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
lolance
Mercury
12
1 / 5 / 4
7,784
432
5,926
14,800
6,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 11
9,160
509
7,799
10,294
10,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 2 / 7
10,731
596
11,715
8,810
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 3 / 3
10,015
556
12,931
16,205
8,361
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
18
9 / 1 / 6
10,686
594
12,034
15,822
8,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
ajhdfklfaklj
Poseidon
16
5 / 4 / 3
9,537
530
15,465
12,899
4,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
10
Kills
26
26
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
King Arthur
DBraidz
King Arthur
3
5
0
0.6
W
7
2
7
5.25
W
3
3
3
1.5
L
1
5
1
0.3
W
Nemesis
9
1
6
12
L
Cupid
Notmyplan
Cupid
3
6
1
0.58
L
2
5
2
0.6
W
Poseidon
ajhdfklfaklj
Poseidon
5
4
3
1.63
L
Mercury
lolance
Mercury
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,114
Damage
59,944
80,936
Taken
64,030
54,144
Mitigated
36,029
16,296
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,799
1,033
0
1,913
10,294
10,613
127
4,291
5,923
17,619
0
L
King Arthur
DBraidz
King Arthur
10,480
611
0
3,740
19,647
21,272
496
3,132
16,457
0
58,575
W
11,715
863
0
490
8,810
3,531
184
2,908
5,542
82,265
0
W
12,931
8,668
0
8,175
16,205
8,361
3,442
275
15,930
0
76,188
L
6,022
494
242
4,114
15,965
14,312
0
10,079
5,756
27,406
0
W
Nemesis
12,034
5,467
0
1,887
15,822
8,615
181
4,534
11,103
0
91,438
L
Cupid
Notmyplan
Cupid
11,855
6,902
224
3,845
15,854
6,547
0
10,442
5,370
0
57,543
L
7,831
1,923
0
3,631
14,670
5,718
0
5,699
8,811
60,501
0
W
Poseidon
ajhdfklfaklj
Poseidon
15,465
2,399
0
2,442
12,899
4,909
656
1,451
11,368
90,989
0
L
Mercury
lolance
Mercury
5,926
1,757
0
500
14,800
6,295
0
5,071
9,563
0
56,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,488
Gold Earned
50,129
440
Minions Killed
560
0
Camps Cleared
0
1,625,012
Distance Traveled
1,852,316
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,160
509
26
1
0
350,656
0
L
King Arthur
8,924
496
120
7
0
321,102
1
W
Janus
10,731
596
145
8
0
423,554
4
W
Artemis
10,015
556
131
7
0
291,005
3
L
Cthulhu
7,292
405
33
2
0
307,061
4
W
Nemesis
10,686
594
134
7
0
445,294
1
L
Cupid
8,114
451
95
5
0
320,955
7
L
Sol
8,374
465
114
6
0
290,853
6
W
Poseidon
9,537
530
124
7
0
341,807
2
L
Mercury
7,784
432
78
4
0
385,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role