Player Matchup

Fenrir
Fenrir
BRENDA Mxx
Fenrir
Level 87
God Stats
11W - 16L
1,263 SR
Queue Stats
797W - 805L
1,415 Elo+
Party 2
Set
Set
UnPanDuro
Set
Level 87
God Stats
7W - 9L
1,303 SR
Queue Stats
906W - 918L
1,450 Elo+
Party 2
Medusa
Medusa
ntrwannabe
Medusa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,327 Elo+
Solo
Eset
Eset
spartan117 dha
Eset
Level 78
God Stats
152W - 153L
1,534 SR
Queue Stats
604W - 576L
1,466 Elo+
Party 2
Tsukuyomi
Tsukuyomi
zNVz Empire
Tsukuyomi
Level 29
God Stats
24W - 23L
1,338 SR
Queue Stats
207W - 244L
1,438 Elo+
Party 2
Team Averages
Level 68
1,388 SR
1,419 Elo+

VS

Team Averages
Level 57
1,566 SR
1,449 Elo+
Geb
Geb
AwfulSauce98
Geb
Level 70
God Stats
1W - 5L
1,473 SR
Queue Stats
128W - 119L
1,537 Elo+
Party 3
Danzaburou
Danzaburou
Balance Kidd
Danzaburou
Level 45
God Stats
17W - 17L
1,461 SR
Queue Stats
37W - 44L
1,361 Elo+
Solo
Thor
Thor
DeityHunter22
Thor
Level 146
God Stats
8W - 4L
1,924 SR
Queue Stats
205W - 211L
1,440 Elo+
Party 1
Shiva
Shiva
JWHITEFREEZE
Shiva
Level 1
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
temp-891149
Baron Samedi
Level 22
God Stats
6W - 5L
1,472 SR
Queue Stats
50W - 57L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BRENDA Mxx
Fenrir
15
2 / 2 / 7
10,015
477
7,548
21,870
31,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 6 / 0
9,952
474
11,721
26,369
18,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
ntrwannabe
Medusa
16
5 / 6 / 1
9,864
470
16,606
17,379
8,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 7 / 5
10,016
477
17,006
19,564
9,360
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
zNVz Empire
Tsukuyomi
15
3 / 6 / 3
9,656
460
11,542
17,578
8,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 12
9,355
445
7,910
21,314
24,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Balance Kidd
Danzaburou
15
2 / 6 / 7
9,736
464
7,133
19,048
7,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
13 / 3 / 5
12,244
583
14,888
19,712
10,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 0 / 14
11,207
534
30,579
30,320
24,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
temp-891149
Baron Samedi
16
5 / 6 / 9
10,305
491
14,851
15,723
9,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
16
Kills
27
27
Deaths
17
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
L
Fenrir
BRENDA Mxx
Fenrir
2
2
7
2.75
W
Danzaburou
Balance Kidd
Danzaburou
2
6
7
0.92
W
13
3
5
5.17
W
6
0
14
13
L
1
6
0
0.17
L
Medusa
ntrwannabe
Medusa
5
6
1
0.92
L
5
7
5
1.07
W
Baron Samedi
temp-891149
Baron Samedi
5
6
9
1.58
L
Tsukuyomi
zNVz Empire
Tsukuyomi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,423
Damage
75,361
102,760
Taken
106,117
76,013
Mitigated
77,106
20,131
Healing
43,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,910
754
761
4,064
21,314
24,460
60
2,024
19,290
37,992
0
L
Fenrir
BRENDA Mxx
Fenrir
7,548
1,385
0
3,389
21,870
31,373
0
6,270
15,600
0
39,790
W
Danzaburou
Balance Kidd
Danzaburou
7,133
2,175
0
6,522
19,048
7,678
0
3,157
15,891
0
67,352
W
14,888
3,878
0
8,241
19,712
10,499
0
3,097
16,615
0
101,540
W
30,579
7,494
921
17,372
30,320
24,985
1,362
2,103
28,217
0
95,572
L
11,721
4,131
244
7,515
26,369
18,824
406
3,705
22,664
0
83,746
L
Medusa
ntrwannabe
Medusa
16,606
8,502
0
3,252
17,379
8,324
1,917
4,435
12,944
0
78,565
L
17,006
918
1,028
3,781
19,564
9,360
2,244
5,739
13,825
72,963
0
W
Baron Samedi
temp-891149
Baron Samedi
14,851
918
2,335
2,933
15,723
9,484
666
7,143
8,580
56,891
0
L
Tsukuyomi
zNVz Empire
Tsukuyomi
11,542
3,564
0
922
17,578
8,132
0
2,612
14,966
0
81,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,503
Gold Earned
52,847
542
Minions Killed
473
0
Camps Cleared
0
1,812,397
Distance Traveled
1,902,591
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,355
445
56
3
0
416,858
2
L
Fenrir
10,015
477
74
4
0
380,581
3
W
Danzaburou
9,736
464
97
5
0
338,381
1
W
Thor
12,244
583
138
7
0
394,282
1
W
Shiva
11,207
534
104
5
0
424,289
0
L
Set
9,952
474
134
6
0
377,194
2
L
Medusa
9,864
470
101
5
0
336,501
0
L
Eset
10,016
477
106
5
0
324,263
3
W
Baron Samedi
10,305
491
78
4
0
328,781
2
L
Tsukuyomi
9,656
460
127
6
0
393,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role