Player Matchup

Medusa
Medusa
Calderos
Medusa
Level 42
God Stats
5W - 3L
1,678 SR
Queue Stats
91W - 103L
1,410 Elo+
Party 1
Amaterasu
Amaterasu
Imasin
Amaterasu
Level 148
God Stats
8W - 4L
1,630 SR
Queue Stats
165W - 126L
1,544 Elo+
Party 2
Horus
Horus
PhantomTime
Horus
Level 126
God Stats
5W - 2L
1,439 SR
Queue Stats
60W - 40L
1,526 Elo+
Party 2
Tiamat
Tiamat
YoRHaTypeA2ex
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,304 Elo+
Party 2
Lancelot
Lancelot
pacifistme
Lancelot
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
105W - 115L
1,444 Elo+
Party 1
Team Averages
Level 72
1,549 SR
1,445 Elo+

VS

Team Averages
Level 57
1,512 SR
1,523 Elo+
Achilles
Achilles
BigPoppa2EZ
Achilles
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 17L
1,370 Elo+
Solo
Cerberus
Cerberus
Crystalfals
Cerberus
Level 17
God Stats
4W - 3L
1,661 SR
Queue Stats
4W - 6L
1,633 Elo+
Party 3
Heimdallr
Heimdallr
DEMMYTHEGAWD
Heimdallr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,684 Elo+
Party 3
Pele
Pele
RandreaM9614
Pele
Level 149
God Stats
8W - 22L
1,402 SR
Queue Stats
643W - 707L
1,432 Elo+
Party 4
Hades
Hades
YanjunLaw
Hades
Level 49
God Stats
0W - 6L
1,497 SR
Queue Stats
73W - 92L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Calderos
Medusa
16
10 / 1 / 5
10,727
596
18,355
10,260
4,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Imasin
Amaterasu
16
6 / 1 / 3
9,943
552
10,405
15,179
13,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 1 / 12
9,631
535
8,304
12,603
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 3 / 4
8,375
465
6,720
15,102
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
pacifistme
Lancelot
16
7 / 2 / 4
9,786
544
12,556
15,285
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigPoppa2EZ
Achilles
14
4 / 6 / 0
9,234
513
10,164
19,561
21,836
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
Crystalfals
Cerberus
11
0 / 3 / 0
6,844
380
2,335
13,793
10,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
DEMMYTHEGAWD
Heimdallr
12
0 / 9 / 2
7,559
420
5,770
11,312
3,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 6 / 2
7,740
430
5,669
17,375
6,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
YanjunLaw
Hades
16
4 / 4 / 1
10,308
573
15,847
16,410
8,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
27
Kills
8
8
Deaths
28
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
BigPoppa2EZ
Achilles
4
6
0
0.67
W
Medusa
Calderos
Medusa
10
1
5
12.5
L
Cerberus
Crystalfals
Cerberus
0
3
0
0
L
Heimdallr
DEMMYTHEGAWD
Heimdallr
0
9
2
0.11
W
Amaterasu
Imasin
Amaterasu
6
1
3
7.5
W
4
1
12
10
L
0
6
2
0.17
L
Hades
YanjunLaw
Hades
4
4
1
1.13
W
0
3
4
0.67
W
Lancelot
pacifistme
Lancelot
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,340
Damage
39,785
68,429
Taken
78,451
42,210
Mitigated
50,313
24,761
Healing
11,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BigPoppa2EZ
Achilles
10,164
2,171
0
1,301
19,561
21,836
0
1,287
18,274
0
50,513
W
Medusa
Calderos
Medusa
18,355
9,839
0
4,802
10,260
4,801
2,418
2,316
7,944
0
88,764
L
Cerberus
Crystalfals
Cerberus
2,335
256
32
1,974
13,793
10,180
323
0
13,793
23,243
0
L
Heimdallr
DEMMYTHEGAWD
Heimdallr
5,770
2,122
0
470
11,312
3,412
1,441
0
11,312
0
40,500
W
Amaterasu
Imasin
Amaterasu
10,405
4,243
0
5,618
15,179
13,666
324
2,767
12,412
0
64,029
W
8,304
3,932
2,339
4,066
12,603
9,551
472
4,289
8,314
0
22,168
L
5,669
1,725
0
2,082
17,375
6,198
0
789
16,586
0
55,614
L
Hades
YanjunLaw
Hades
15,847
1,387
137
5,534
16,410
8,687
539
4,644
11,766
84,826
0
W
6,720
1,113
0
3,804
15,102
6,957
1,115
8,078
7,024
58,516
0
W
Lancelot
pacifistme
Lancelot
12,556
3,165
0
4,132
15,285
7,235
260
732
14,553
0
80,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,462
Gold Earned
41,685
478
Minions Killed
419
0
Camps Cleared
0
1,937,592
Distance Traveled
1,574,886
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,234
513
70
4
0
320,908
5
W
Medusa
10,727
596
130
7
0
378,522
1
L
Cerberus
6,844
380
31
2
0
279,274
0
L
Heimdallr
7,559
420
75
4
0
313,304
0
W
Amaterasu
9,943
552
95
5
0
405,375
2
W
Horus
9,631
535
32
2
0
407,293
4
L
Pele
7,740
430
82
5
0
354,762
1
L
Hades
10,308
573
161
9
0
306,638
2
W
Tiamat
8,375
465
109
6
0
310,874
0
W
Lancelot
9,786
544
112
6
0
435,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role