Player Matchup

Izanami
Izanami
Black wolf9012
Izanami
Level 80
God Stats
5W - 2L
1,574 SR
Queue Stats
96W - 115L
1,376 Elo+
Solo
Lancelot
Lancelot
GrazedByVanity
Lancelot
Level 56
God Stats
9W - 14L
1,500 SR
Queue Stats
196W - 236L
1,392 Elo+
Solo
Geb
Geb
Hubert_Mcsalt
Geb
Level 98
God Stats
9W - 15L
1,561 SR
Queue Stats
136W - 159L
1,392 Elo+
Solo
Nu Wa
Nu Wa
VIICVIII
Nu Wa
Level 84
God Stats
10W - 13L
1,500 SR
Queue Stats
232W - 248L
1,358 Elo+
Solo
Xbalanque
Xbalanque
WhiteDruid
Xbalanque
Level 60
God Stats
5W - 4L
1,477 SR
Queue Stats
115W - 103L
1,499 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,403 Elo+

VS

Team Averages
Level 54
1,507 SR
1,408 Elo+
Amaterasu
Amaterasu
AbsoluteFox7127
Amaterasu
Level 86
God Stats
15W - 11L
1,607 SR
Queue Stats
495W - 486L
1,397 Elo+
Solo
Merlin
Merlin
CHOSEN SENPAI2
Merlin
Level 60
God Stats
3W - 2L
1,484 SR
Queue Stats
125W - 129L
1,454 Elo+
Party 1
Medusa
Medusa
I CryoFrog I
Medusa
Level 63
God Stats
3W - 6L
1,477 SR
Queue Stats
74W - 77L
1,276 Elo+
Solo
Hercules
Hercules
KamiTanken2
Hercules
Level 42
God Stats
40W - 29L
1,577 SR
Queue Stats
97W - 100L
1,438 Elo+
Party 1
Da Ji
Da Ji
enma1x
Da Ji
Level 20
God Stats
8W - 6L
1,391 SR
Queue Stats
24W - 17L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
5,170
369
4,090
8,819
2,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
9
0 / 3 / 2
5,608
401
3,549
9,711
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
5,205
372
1,958
5,603
2,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
VIICVIII
Nu Wa
11
1 / 2 / 1
6,570
469
8,013
8,774
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
WhiteDruid
Xbalanque
14
1 / 2 / 1
7,954
568
6,904
6,924
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AbsoluteFox7127
Amaterasu
14
0 / 0 / 4
8,189
585
1,865
9,758
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 4
7,304
522
5,852
6,350
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
11
2 / 0 / 6
6,971
498
6,663
6,824
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
KamiTanken2
Hercules
11
4 / 1 / 5
7,584
542
4,053
8,922
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
enma1x
Da Ji
13
5 / 0 / 5
7,709
551
6,884
8,761
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
12
12
Deaths
2
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AbsoluteFox7127
Amaterasu
0
0
4
2
L
0
4
1
0.13
W
1
1
4
3
L
Lancelot
0
3
2
0.33
L
0
1
0
0
W
Medusa
2
0
6
5
W
Hercules
KamiTanken2
Hercules
4
1
5
6.5
L
Nu Wa
VIICVIII
Nu Wa
1
2
1
0.75
L
Xbalanque
WhiteDruid
Xbalanque
1
2
1
0.75
W
Da Ji
enma1x
Da Ji
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,514
Damage
25,317
39,831
Taken
40,615
15,379
Mitigated
21,931
11,421
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AbsoluteFox7127
Amaterasu
1,865
659
0
4,530
9,758
6,205
2,495
397
9,361
0
59,113
L
4,090
3,054
0
3,069
8,819
2,416
148
568
8,173
0
29,251
W
5,852
395
0
1,879
6,350
2,498
310
3,320
3,030
48,419
0
L
Lancelot
3,549
951
0
2,871
9,711
4,487
0
1,417
8,222
0
26,119
L
1,958
361
79
2,025
5,603
2,507
0
0
5,603
7,294
0
W
Medusa
6,663
2,250
0
1,805
6,824
2,395
2,096
2,640
4,184
0
45,333
W
Hercules
KamiTanken2
Hercules
4,053
1,034
126
2,042
8,922
6,983
218
2,757
6,165
0
24,930
L
Nu Wa
VIICVIII
Nu Wa
8,013
1,998
0
2,290
8,774
3,357
0
3,203
5,247
49,032
0
L
Xbalanque
WhiteDruid
Xbalanque
6,904
2,822
0
1,087
6,924
2,612
0
174
6,734
0
66,157
W
Da Ji
enma1x
Da Ji
6,884
1,514
0
4,028
8,761
3,850
504
857
7,904
0
48,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,507
Gold Earned
37,757
302
Minions Killed
407
0
Camps Cleared
0
1,287,187
Distance Traveled
1,369,412
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,189
585
127
9
0
297,633
0
L
Izanami
5,170
369
50
4
0
170,817
2
W
Merlin
7,304
522
97
7
0
239,489
4
L
Lancelot
5,608
401
43
3
0
303,619
0
L
Geb
5,205
372
3
0
0
313,991
1
W
Medusa
6,971
498
57
4
0
250,351
0
W
Hercules
7,584
542
31
2
0
286,495
4
L
Nu Wa
6,570
469
75
5
0
253,163
9
L
Xbalanque
7,954
568
131
9
0
245,597
2
W
Da Ji
7,709
551
95
7
0
295,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role