Player Matchup

Izanami
Izanami
I Guren I
Izanami
Level 108
God Stats
2W - 1L
1,576 SR
Queue Stats
58W - 63L
1,472 Elo+
Party 2
Athena
Athena
KotaVI
Athena
Level 130
God Stats
0W - 1L
1,432 SR
Queue Stats
100W - 95L
1,500 Elo+
Party 2
Raijin
Raijin
Meechie203
Raijin
Level 62
God Stats
0W - 1L
1,726 SR
Queue Stats
30W - 31L
1,531 Elo+
Party 2
Cerberus
Cerberus
ToxicMoo
Cerberus
Level 126
God Stats
3W - 3L
1,528 SR
Queue Stats
175W - 160L
1,537 Elo+
Solo
Mercury
Mercury
way2manycamels
Mercury
Level 43
God Stats
0W - 2L
1,236 SR
Queue Stats
190W - 173L
1,483 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,505 Elo+

VS

Team Averages
Level 122
1,405 SR
1,475 Elo+
Achilles
Achilles
AmerKiller
Achilles
Level 82
God Stats
1W - 1L
1,330 SR
Queue Stats
33W - 35L
1,469 Elo+
Solo
Chiron
Chiron
Dragon_Okami930
Chiron
Level 153
God Stats
1W - 0L
1,488 SR
Queue Stats
78W - 76L
1,585 Elo+
Party 1
Khepri
Khepri
Jetsmoke1094
Khepri
Level 129
God Stats
5W - 1L
1,379 SR
Queue Stats
204W - 213L
1,508 Elo+
Solo
Hades
Hades
LiL_DE22
Hades
Level 88
God Stats
1W - 0L
1,187 SR
Queue Stats
3W - 6L
1,297 Elo+
Party 1
Zeus
Zeus
jambob1998
Zeus
Level 159
God Stats
7W - 4L
1,641 SR
Queue Stats
370W - 371L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
I Guren I
Izanami
18
2 / 6 / 8
10,989
687
20,797
19,516
9,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
KotaVI
Athena
19
6 / 6 / 9
12,401
775
9,714
27,563
35,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Raijin
Meechie203
Raijin
20
5 / 7 / 11
12,071
754
17,012
19,771
10,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
ToxicMoo
Cerberus
16
2 / 9 / 10
10,579
661
11,610
31,629
33,891
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 8 / 6
10,533
658
8,803
15,708
7,582
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AmerKiller
Achilles
20
11 / 3 / 14
13,215
826
19,654
20,295
29,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 4 / 23
12,830
802
27,453
15,869
9,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
18
1 / 2 / 31
12,176
761
6,961
16,334
22,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
LiL_DE22
Hades
16
2 / 7 / 22
10,861
679
10,345
20,910
15,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
12 / 2 / 20
14,127
883
37,405
11,268
7,670
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
145
18
Kills
35
36
Deaths
18
44
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Achilles
AmerKiller
Achilles
11
3
14
6
W
9
4
23
5.13
L
Izanami
I Guren I
Izanami
2
6
8
1
W
Khepri
1
2
31
8.25
L
Athena
KotaVI
Athena
6
6
9
1.75
W
Hades
LiL_DE22
Hades
2
7
22
1.86
L
Raijin
Meechie203
Raijin
5
7
11
1.5
L
Cerberus
ToxicMoo
Cerberus
2
9
10
0.78
W
12
2
20
11
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,936
Damage
101,818
114,187
Taken
84,676
97,306
Mitigated
85,754
25,859
Healing
24,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AmerKiller
Achilles
19,654
4,750
1,047
4,057
20,295
29,709
221
6,940
13,355
0
31,002
W
27,453
14,939
3,833
2,919
15,869
9,884
3,628
7,867
8,002
0
46,589
L
Izanami
I Guren I
Izanami
20,797
13,262
790
3,370
19,516
9,534
1,134
8,490
10,635
0
41,998
W
Khepri
6,961
605
2,943
3,348
16,334
22,579
400
6,498
9,836
11,698
0
L
Athena
KotaVI
Athena
9,714
2,204
2,087
4,653
27,563
35,588
138
14,275
12,451
16,642
0
W
Hades
LiL_DE22
Hades
10,345
1,193
637
3,790
20,910
15,912
853
10,925
9,985
17,125
0
L
Raijin
Meechie203
Raijin
17,012
2,839
1,086
2,610
19,771
10,711
354
8,647
10,478
44,971
0
L
Cerberus
ToxicMoo
Cerberus
11,610
946
2,752
7,058
31,629
33,891
149
13,217
17,679
22,263
0
W
37,405
5,188
1,300
1,058
11,268
7,670
3,475
6,106
5,162
74,966
0
L
8,803
2,954
506
947
15,708
7,582
221
8,419
6,989
0
19,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,573
Gold Earned
63,209
181
Minions Killed
168
0
Camps Cleared
0
1,278,038
Distance Traveled
1,466,653
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,215
826
15
1
0
336,405
1
W
Chiron
12,830
802
36
2
0
262,616
3
L
Izanami
10,989
687
49
3
0
261,787
0
W
Khepri
12,176
761
13
1
0
332,675
0
L
Athena
12,401
775
6
0
0
267,133
0
W
Hades
10,861
679
22
1
0
253,905
0
L
Raijin
12,071
754
61
4
0
252,675
1
L
Cerberus
10,579
661
40
3
0
247,593
0
W
Zeus
14,127
883
82
5
0
281,052
0
L
Mercury
10,533
658
25
2
0
248,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role