Player Matchup

Medusa
Medusa
 
Medusa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
KyleDeans
Sylvanus
Level 100
God Stats
6W - 5L
1,537 SR
Queue Stats
118W - 137L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
YinzerHoudini
Kukulkan
Level 60
God Stats
10W - 4L
1,617 SR
Queue Stats
19W - 14L
1,527 Elo+
Solo
Team Averages
Level 99
1,552 SR
1,502 Elo+

VS

Team Averages
Level 45
1,595 SR
1,709 Elo+
Kali
Kali
BadAtThisGame69
Kali
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 49L
1,620 Elo+
Party 1
Scylla
Scylla
DN4V
Scylla
Level 49
God Stats
6W - 1L
1,784 SR
Queue Stats
87W - 54L
1,645 Elo+
Party 1
Ne Zha
Ne Zha
Rangerdanger552
Ne Zha
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,860 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 5 / 1
6,066
607
6,052
8,280
3,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
KyleDeans
Sylvanus
11
1 / 2 / 0
6,945
695
4,517
10,823
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
YinzerHoudini
Kukulkan
10
0 / 3 / 1
6,125
613
7,468
5,903
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
7,899
790
8,666
8,497
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
DN4V
Scylla
11
1 / 0 / 8
6,831
683
4,398
6,467
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 1 / 7
7,151
715
9,342
10,191
7,563
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
1
0.1
W
6
0
4
8
W
Scylla
DN4V
Scylla
1
0
8
5
L
Sylvanus
KyleDeans
Sylvanus
1
2
0
0.5
W
3
1
7
6.5
L
Kukulkan
YinzerHoudini
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,037
Damage
22,406
25,006
Taken
25,155
16,788
Mitigated
14,375
5,514
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,052
2,959
0
531
8,280
3,815
242
738
7,462
0
20,288
W
8,666
4,186
0
4,039
8,497
4,276
0
3,021
5,476
0
23,505
W
Scylla
DN4V
Scylla
4,398
1,162
0
0
6,467
2,536
504
4,300
2,167
19,246
0
L
Sylvanus
KyleDeans
Sylvanus
4,517
826
1,937
3,046
10,823
10,480
0
3,086
7,449
11,125
0
W
9,342
2,346
591
2,187
10,191
7,563
0
5,037
5,154
0
22,540
L
Kukulkan
YinzerHoudini
Kukulkan
7,468
834
0
0
5,903
2,493
114
556
5,307
24,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,136
Gold Earned
21,881
98
Minions Killed
112
5
Camps Cleared
5
474,502
Distance Traveled
584,552
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,066
607
32
3
2
154,274
1
W
Kali
7,899
790
39
4
2
214,562
2
W
Scylla
6,831
683
49
5
1
167,098
0
L
Sylvanus
6,945
695
18
2
0
161,102
1
W
Ne Zha
7,151
715
24
2
2
202,892
5
L
Kukulkan
6,125
613
48
5
3
159,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role