Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DashFD
Merlin
Level 61
God Stats
4W - 8L
1,266 SR
Queue Stats
171W - 330L
1,275 Elo+
Party 3
Hades
Hades
KahelGOD
Hades
Level 45
God Stats
3W - 6L
1,340 SR
Queue Stats
123W - 218L
1,248 Elo+
Party 3
Neith
Neith
Stërry
Neith
Level 56
God Stats
35W - 47L
1,432 SR
Queue Stats
162W - 265L
1,332 Elo+
Party 3
Atlas
Atlas
Uchiha_Yeager
Atlas
Level 37
God Stats
2W - 0L
1,789 SR
Queue Stats
50W - 76L
1,353 Elo+
Solo
Team Averages
Level 61
1,465 SR
1,341 Elo+

VS

Team Averages
Level 35
1,507 SR
1,366 Elo+
Olorun
Olorun
Crayon2005
Olorun
Level 3
God Stats
0W - 2L
1,216 SR
Queue Stats
0W - 2L
1,165 Elo+
Party 1
Ares
Ares
Emil4ik
Ares
Level 6
God Stats
3W - 3L
1,658 SR
Queue Stats
5W - 10L
1,351 Elo+
Party 2
Apollo
Apollo
MattDuShad
Apollo
Level 7
God Stats
1W - 1L
1,733 SR
Queue Stats
5W - 5L
1,411 Elo+
Party 1
Cliodhna
Cliodhna
VFA_Catuts842
Cliodhna
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 249L
1,416 Elo+
Party 2
Bellona
Bellona
electricpiper02
Bellona
Level 63
God Stats
1W - 4L
1,429 SR
Queue Stats
8W - 8L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 1 / 6
6,061
505
3,877
7,004
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
DashFD
Merlin
11
6 / 1 / 3
6,775
565
7,152
6,759
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hades
KahelGOD
Hades
12
5 / 2 / 1
7,003
584
6,458
12,271
6,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Stërry
Neith
10
2 / 3 / 0
5,674
473
5,367
6,598
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
5,951
496
3,374
9,597
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Crayon2005
Olorun
10
2 / 5 / 0
6,256
521
4,140
9,174
3,137
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Emil4ik
Ares
8
2 / 1 / 2
5,885
490
4,246
8,319
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
MattDuShad
Apollo
9
1 / 3 / 2
5,247
437
5,402
7,645
2,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
VFA_Catuts842
Cliodhna
8
0 / 4 / 1
5,196
433
3,240
8,786
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 3 / 0
6,196
516
7,544
10,313
7,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
16
Kills
7
7
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
6
5
L
Olorun
Crayon2005
Olorun
2
5
0
0.4
W
Merlin
DashFD
Merlin
6
1
3
7.5
L
Ares
Emil4ik
Ares
2
1
2
3
W
Hades
KahelGOD
Hades
5
2
1
2.75
L
Apollo
MattDuShad
Apollo
1
3
2
0.67
W
Neith
Stërry
Neith
2
3
0
0.67
W
1
0
1
1.5
L
Cliodhna
VFA_Catuts842
Cliodhna
0
4
1
0.13
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,228
Damage
24,572
42,229
Taken
44,237
19,950
Mitigated
20,694
20,358
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,877
296
0
1,897
7,004
2,666
462
1,318
5,686
0
33,331
L
Olorun
Crayon2005
Olorun
4,140
2,599
0
1,868
9,174
3,137
0
4,341
4,833
32,825
0
W
Merlin
DashFD
Merlin
7,152
1,156
0
1,990
6,759
2,701
963
3,650
3,109
35,974
0
L
Ares
Emil4ik
Ares
4,246
410
145
2,776
8,319
4,976
0
2,993
5,326
8,786
0
W
Hades
KahelGOD
Hades
6,458
525
0
8,970
12,271
6,879
1,008
31
12,240
44,096
0
L
Apollo
MattDuShad
Apollo
5,402
3,891
0
1,479
7,645
2,375
0
1,635
6,010
0
30,600
W
Neith
Stërry
Neith
5,367
2,005
0
1,761
6,598
2,778
0
933
5,665
0
38,657
W
3,374
1,429
17
5,723
9,597
4,926
0
2,454
7,143
18,458
0
L
Cliodhna
VFA_Catuts842
Cliodhna
3,240
532
0
2,298
8,786
2,910
0
3,140
5,646
0
29,066
L
7,544
3,279
0
3,271
10,313
7,296
0
4,875
5,438
0
40,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
28,780
272
Minions Killed
235
0
Camps Cleared
0
1,050,121
Distance Traveled
1,058,360
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,061
505
53
4
0
245,832
0
L
Olorun
6,256
521
55
5
0
184,045
1
W
Merlin
6,775
565
54
5
0
188,364
0
L
Ares
5,885
490
4
0
0
228,527
2
W
Hades
7,003
584
78
7
0
186,856
0
L
Apollo
5,247
437
54
5
0
204,515
1
W
Neith
5,674
473
65
5
0
206,488
1
W
Atlas
5,951
496
22
2
0
222,581
0
L
Cliodhna
5,196
433
56
5
0
210,551
0
L
Bellona
6,196
516
66
6
0
230,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role