Player Matchup

Lancelot
Lancelot
JohnW_a_y_n_e
Lancelot
Level 160
God Stats
2W - 1L
1,549 SR
Queue Stats
50W - 48L
1,525 Elo+
Solo
Fafnir
Fafnir
Mr_Chewis
Fafnir
Level 120
God Stats
2W - 1L
1,513 SR
Queue Stats
75W - 69L
1,534 Elo+
Solo
Agni
Agni
kify_aswad
Agni
Level 143
God Stats
2W - 4L
1,259 SR
Queue Stats
294W - 368L
1,371 Elo+
Solo
Team Averages
Level 141
1,440 SR
1,476 Elo+

VS

Team Averages
Level 115
1,661 SR
1,529 Elo+
Discordia
Discordia
Legarda897
Discordia
Level 126
God Stats
3W - 3L
1,734 SR
Queue Stats
20W - 24L
1,509 Elo+
Party 1
Anhur
Anhur
leasing_hourse
Anhur
Level 123
God Stats
0W - 1L
1,311 SR
Queue Stats
49W - 52L
1,501 Elo+
Party 1
King Arthur
King Arthur
snoop_dog495
King Arthur
Level 95
God Stats
4W - 4L
1,939 SR
Queue Stats
24W - 13L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JohnW_a_y_n_e
Lancelot
14
8 / 1 / 7
9,086
826
8,802
13,636
14,504
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fafnir
Mr_Chewis
Fafnir
13
7 / 0 / 9
9,747
886
7,350
9,350
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 1 / 10
8,296
754
10,504
7,050
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Legarda897
Discordia
11
0 / 5 / 2
6,942
631
7,080
7,876
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 7 / 1
7,005
637
7,212
11,979
4,373
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
snoop_dog495
King Arthur
11
1 / 5 / 0
6,841
622
5,712
12,192
9,981
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
2
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
JohnW_a_y_n_e
Lancelot
8
1
7
11.5
L
Discordia
Legarda897
Discordia
0
5
2
0.2
W
Fafnir
Mr_Chewis
Fafnir
7
0
9
11.5
W
2
1
10
7
L
1
7
1
0.21
L
King Arthur
snoop_dog495
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,656
Damage
20,004
30,036
Taken
32,047
26,679
Mitigated
17,315
8,901
Healing
2,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
JohnW_a_y_n_e
Lancelot
8,802
1,844
0
3,470
13,636
14,504
325
2,182
11,108
0
16,199
L
Discordia
Legarda897
Discordia
7,080
149
0
507
7,876
2,961
0
4,791
2,855
24,025
0
W
Fafnir
Mr_Chewis
Fafnir
7,350
2,411
0
3,474
9,350
9,563
35
1,874
7,228
21,302
0
W
10,504
508
465
1,492
7,050
2,612
887
2,275
4,437
34,055
0
L
7,212
4,291
0
870
11,979
4,373
0
7,271
4,307
0
24,221
L
King Arthur
snoop_dog495
King Arthur
5,712
666
304
603
12,192
9,981
0
5,491
6,481
0
14,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,129
Gold Earned
20,788
114
Minions Killed
106
5
Camps Cleared
4
640,014
Distance Traveled
549,612
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,086
826
18
2
2
222,624
2
L
Discordia
6,942
631
48
4
2
196,028
1
W
Fafnir
9,747
886
26
2
1
205,268
3
W
Agni
8,296
754
70
6
2
212,122
0
L
Anhur
7,005
637
45
4
2
164,346
4
L
King Arthur
6,841
622
13
1
0
189,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role