Player Matchup

Geb
Geb
BigAxehole
Geb
Level 41
God Stats
10W - 17L
1,417 SR
Queue Stats
16W - 22L
1,189 Elo+
Solo
Vamana
Vamana
TSF Nociive
Vamana
Level 75
God Stats
3W - 0L
1,634 SR
Queue Stats
10W - 6L
1,514 Elo+
Party 2
Kukulkan
Kukulkan
TSF Vahlen
Kukulkan
Level 88
God Stats
1W - 0L
1,520 SR
Queue Stats
29W - 29L
1,403 Elo+
Party 2
Heimdallr
Heimdallr
Versailles4480
Heimdallr
Level 68
God Stats
21W - 18L
1,806 SR
Queue Stats
76W - 92L
1,315 Elo+
Solo
Hun Batz
Hun Batz
hewmon
Hun Batz
Level 149
God Stats
153W - 129L
1,461 SR
Queue Stats
310W - 327L
1,315 Elo+
Solo
Team Averages
Level 84
1,568 SR
1,347 Elo+

VS

Team Averages
Level 78
1,493 SR
1,414 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DaMak0
Izanami
Level 42
God Stats
6W - 6L
1,495 SR
Queue Stats
53W - 61L
1,306 Elo+
Party 1
Chaac
Chaac
Unlimited_Meta
Chaac
Level 65
God Stats
0W - 4L
1,293 SR
Queue Stats
93W - 125L
1,313 Elo+
Party 1
Ao Kuang
Ao Kuang
Voigtson
Ao Kuang
Level 76
God Stats
1W - 1L
1,677 SR
Queue Stats
182W - 172L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
6,497
541
4,779
12,854
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Vamana
11
1 / 1 / 1
7,127
594
6,906
7,965
4,762
Breastplate

Breastplate

+20
Physical Protection

Kukulkan
TSF Vahlen
Kukulkan
11
1 / 0 / 0
6,680
557
3,273
2,512
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Versailles4480
Heimdallr
11
5 / 2 / 1
7,011
584
9,716
8,836
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
hewmon
Hun Batz
12
0 / 0 / 2
6,834
570
2,728
5,542
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 0 / 1
5,696
475
3,639
5,442
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
 
Xing Tian
7
1 / 1 / 0
5,121
427
5,234
10,554
6,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
DaMak0
Izanami
8
0 / 4 / 1
5,170
431
5,267
7,840
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,275
523
5,230
9,613
11,154
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
Voigtson
Ao Kuang
8
1 / 2 / 0
5,358
447
3,331
11,428
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
4
4
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
0
1
1.5
L
Xing Tian
 
Xing Tian
1
1
0
1
W
1
1
5
3.5
L
Izanami
DaMak0
Izanami
0
4
1
0.13
W
Vamana
1
1
1
1.5
W
Kukulkan
TSF Vahlen
Kukulkan
1
0
0
1
L
1
2
0
0.5
W
Heimdallr
Versailles4480
Heimdallr
5
2
1
2.75
L
Ao Kuang
Voigtson
Ao Kuang
1
2
0
0.5
W
Hun Batz
hewmon
Hun Batz
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,402
Damage
22,701
37,709
Taken
44,877
19,927
Mitigated
25,035
14,381
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,639
58
0
500
5,442
1,757
0
1,189
4,253
34,709
0
L
Xing Tian
 
Xing Tian
5,234
1,146
0
1,201
10,554
6,091
0
3,561
6,993
14,746
0
W
4,779
1,253
313
4,048
12,854
8,355
26
4,494
8,360
18,166
0
L
Izanami
DaMak0
Izanami
5,267
3,912
0
1,467
7,840
2,203
0
1,687
6,147
0
28,496
W
Vamana
6,906
3,302
0
2,399
7,965
4,762
845
929
7,036
0
49,729
W
Kukulkan
TSF Vahlen
Kukulkan
3,273
215
0
430
2,512
985
396
944
1,568
41,193
0
L
5,230
1,520
0
1,283
9,613
11,154
236
509
9,104
0
45,217
W
Heimdallr
Versailles4480
Heimdallr
9,716
5,335
0
4,014
8,836
3,533
1,072
4,042
4,794
0
37,940
L
Ao Kuang
Voigtson
Ao Kuang
3,331
662
172
4,749
11,428
3,830
0
1,106
10,322
27,345
0
W
Hun Batz
hewmon
Hun Batz
2,728
704
0
3,177
5,542
2,292
453
1,795
3,747
0
44,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
27,620
351
Minions Killed
248
0
Camps Cleared
0
1,184,721
Distance Traveled
1,188,859
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,696
475
54
5
0
218,245
2
L
Xing Tian
5,121
427
11
1
0
225,084
3
W
Geb
6,497
541
17
1
0
241,606
0
L
Izanami
5,170
431
43
4
0
271,608
2
W
Vamana
7,127
594
98
8
0
264,697
4
W
Kukulkan
6,680
557
91
8
0
230,800
0
L
Chaac
6,275
523
90
8
0
217,320
3
W
Heimdallr
7,011
584
57
5
0
206,063
0
L
Ao Kuang
5,358
447
50
4
0
256,602
0
W
Hun Batz
6,834
570
88
7
0
241,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role