Player Matchup

Bellona
Bellona
Masters
 
Bellona
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
ESC4N0R
Ah Muzen Cab
Grandmaster
Level 160
God Stats
24W - 14L
1,788 SR
Queue Stats
379W - 316L
3,287 MMR
Solo
Arachne
Arachne
Diamond V
Smµrf
Arachne
Diamond V
Level 66
God Stats
4W - 2L
1,558 SR
Queue Stats
57W - 39L
2,114 MMR
Solo
Bacchus
Bacchus
Diamond I
Tastypies
Bacchus
Diamond I
Level 160
God Stats
19W - 24L
1,598 SR
Queue Stats
324W - 310L
2,413 MMR
Solo
Freya
Freya
Diamond IV
sesentainueve
Freya
Diamond IV
Level 48
God Stats
3W - 2L
1,288 SR
Queue Stats
188W - 161L
2,324 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,546 SR
2,327 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,634 SR
2,197 MMR
Hel
Hel
Masters
 
Hel
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
Karimfxx
Poseidon
Masters
Level 156
God Stats
3W - 7L
1,553 SR
Queue Stats
166W - 169L
2,607 MMR
Solo
Athena
Athena
Diamond V
T1MBOSL1C3
Athena
Diamond V
Level 111
God Stats
20W - 19L
1,678 SR
Queue Stats
157W - 157L
2,089 MMR
Solo
Neith
Neith
Masters
ThePanda8
Neith
Masters
Level 158
God Stats
26W - 21L
1,684 SR
Queue Stats
468W - 491L
2,698 MMR
Solo
Serqet
Serqet
Diamond IV
WSGSaschaPro
Serqet
Diamond IV
Level 158
God Stats
0W - 1L
1,755 SR
Queue Stats
101W - 95L
2,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 1 / 3
10,734
631
12,711
15,226
14,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
18
3 / 1 / 4
11,288
664
16,064
11,643
5,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
Smµrf
Arachne
15
2 / 1 / 6
9,644
567
11,271
18,322
7,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Tastypies
Bacchus
13
1 / 4 / 4
8,798
518
4,855
13,933
16,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 1 / 1
11,194
658
5,789
10,963
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AtlasUllrNemesis

VS

Bans
CliodhnaKaliMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 7 / 1
8,951
527
8,303
19,692
13,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
Karimfxx
Poseidon
14
2 / 2 / 0
8,465
498
4,301
7,334
2,860
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
T1MBOSL1C3
Athena
10
0 / 2 / 7
7,084
417
3,509
15,020
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
ThePanda8
Neith
14
1 / 3 / 4
8,720
513
9,794
11,956
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
13
5 / 3 / 2
8,500
500
5,589
11,470
7,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
17
Kills
8
8
Deaths
17
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
3
6.5
L
Hel
 
Hel
0
7
1
0.07
W
Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
3
1
4
5
L
Poseidon
Karimfxx
Poseidon
2
2
0
1
W
Arachne
Smµrf
Arachne
2
1
6
5
L
Athena
T1MBOSL1C3
Athena
0
2
7
1.75
W
Bacchus
Tastypies
Bacchus
1
4
4
0.75
L
Neith
ThePanda8
Neith
1
3
4
1
L
Serqet
5
3
2
2
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,690
Damage
31,496
70,087
Taken
65,472
49,436
Mitigated
43,277
29,576
Healing
20,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,711
5,558
0
7,941
15,226
14,361
0
7,594
7,042
0
74,932
L
Hel
 
Hel
8,303
278
659
7,889
19,692
13,320
62
892
18,758
76,099
0
W
Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
16,064
4,844
0
6,468
11,643
5,575
3,454
1,399
10,088
0
137,715
L
Poseidon
Karimfxx
Poseidon
4,301
850
0
1,668
7,334
2,860
0
3,538
3,632
74,108
0
W
Arachne
Smµrf
Arachne
11,271
6,578
0
7,090
18,322
7,541
0
2,410
15,818
0
92,837
L
Athena
T1MBOSL1C3
Athena
3,509
1,039
0
1,944
15,020
13,532
0
2,754
12,100
22,469
0
W
Bacchus
Tastypies
Bacchus
4,855
883
0
2,312
13,933
16,897
530
3,159
10,621
16,209
0
L
Neith
ThePanda8
Neith
9,794
3,644
0
3,573
11,956
6,296
0
1,806
10,112
0
84,558
L
Serqet
5,589
1,424
0
4,438
11,470
7,269
65
1,196
10,226
0
42,603
W
5,789
2,112
0
5,765
10,963
5,062
366
1,957
8,627
94,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,658
Gold Earned
41,720
646
Minions Killed
589
0
Camps Cleared
0
1,848,101
Distance Traveled
1,700,060
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,734
631
128
8
0
388,912
6
L
Hel
8,951
527
163
10
0
279,202
6
W
Ah Muzen Cab
11,288
664
209
12
0
359,181
7
L
Poseidon
8,465
498
133
8
0
378,881
6
W
Arachne
9,644
567
121
7
0
424,278
2
L
Athena
7,084
417
45
3
0
340,393
7
W
Bacchus
8,798
518
18
1
0
333,682
4
L
Neith
8,720
513
172
10
0
318,616
6
L
Serqet
8,500
500
76
4
0
382,968
5
W
Freya
11,194
658
170
10
0
342,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role